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brooklynblondie

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  1. Hi everyone, I'm executive producing Game Play, a celebration of video game performance art in NYC July 9-25. We have an amazing line up, including some shows with some great music (including some new stuff, composed just for the fest!). The lineup is below--I hope you'll join us! More info at www.bricktheater.com/gameplay "It might be theater's future"—United Airlines Hemispheres Inflight Magazine (http://www.hemispheresmagazine.com/2009/10/01/dont-tell-papa) "This is my new favorite theater on earth. If I lived within 500 miles of this place, I'd be there for every show." —G4TV's The Feed (http://g4tv.com/thefeed/blog/post/696794/video-game-based-theater-coming-to-new-york.html) Is art playable? Are video games cinematic? Is Machinima theatrical? Are smartphones a stage? Is there an architecture that connects these diverse media forms? What boundaries can be broken within (and without) the walls of an Off-Off Broadway Theater to change your view? With the increasing maturity of the modern video game, the possibilities for multi-media cross-over artworks cry out to be explored. Boot up your think pad, open your horizon expansion application and prepare to log in to The Brick's Game Play! For a complete calendar of events, click here! 2010 GAME PLAY PRESENTATIONS: Game Party Nights! (Free–$7): FREE Opening Night Preview Cabaret & Party—July 9, 8pm Featuring “Real World Instant Messaging” by artist Kurt Bigenho (www.unfinished.com)! Rock Band Karaoke Night—July 16, 11pm Play Rock Band in a theater! Karaoke-style! Babycastles—July 17, 11pm With playable local video games by NY game designers. Costumes by CHERYL: THE DANCE PARTY THAT WILL RUIN YOUR LIFE. Play fresh home-made video games while dancing with half-human half-arcade cyborgs. Wear babycastles arcade suits and have games played on you. Adorn yourself in circuitry and chalkboard paint. Bust out all your QWOP machinima dance moves and join the new CHERYL dance arcade! www.babycastles.com Chiptunes Dance Party—July 24, 11pm Party to 1980s/’90s video game–inspired Chiptunes with Video-Game Projections and playable classic video game consoles! Chiptune artists sylcmyk, goferboy and Oxygenstar DJ! VIDEO GAME PERFORMANCES ($15): Grand Theft Ovid Eddie Kim returns to the Brick to present tales from Ovid’s Metamorphoses, utilizing his distinctive style of digital puppetry. Characters from World of Warcraft, Halo 3, and Grand Theft Auto 4, among other games, will be projected on a large screen in front of an audience and manipulated by gamers. They will be linked to each other and to others over the internet to play out Ovid’s stories, including “Niobe”; “Daedalus and Icarus”; and “Apollo and Daphne.” A follow-up to last year’s “Thank You, but Our Princess Is in Another Castle,” which Theateronline.com described as a “’60s happening for the digital age,” and Hemispheres Magazine called “an act of 21st century puppetry.” With a new translation of stories by Carrie Thomas and featuring music by Oxygenstar, Eddie Kim’s newest machinima piece uses more game systems and more games. Watch as classical stories are fleshed out in pixels and given life in worlds usually inhabited by night elves, aliens, and dirty cops. Sat July 10, 3pm Sun July 11, 4:30pm Wed July 14, 7pm Sat July 17, 5pm Sun July 18, 2pm Thurs July 22, 7pm Sat July 24, 7pm Sun July 25, 5pm Kewl-Aid Man in Second Life Join Kewl-Aid Man on a live guided tour of the online virtual world Second Life. The audience decides what user-generated realms the tour visits—furry sex clubs, a psychedelic jungle world, or a Blade Runner–esque megacity. Live critical commentary and a discussion of the implications of virtual worlds for modern society accompany the tour, followed by a Q&A. The alter ego of net art/new media artist Jon Rafman, Kewl-Aid Man is a secular icon that resonates with decades come and gone. www.koolaidmaninsecondlife.com Modal Kombat Modal Kombat, The first ever guitar-controlled video game battle, has arrived. Formed by guitarists David Hindman and Evan Drummond, this forward-thinking ensemble has developed technology that allows classical-electric guitars to control the characters in console video games. Modal Kombat lies at the intersection between music, visual arts, and digital media that results in the defining of a new genre of audio-visual performance: the public guitar-controlled video game battle. Modal Kombat delivers an interdisciplinary performance concerned with the media of modern classical performance, emerging technologies, and popular culture by having its foundation in fields as wide-ranging as composition, performance, lighting design, computer programming, and circuit design. This modern-day dueling banjos raises the bar for performers, composers, interface designers, and competitive gamers, while delivering an engaging combination of music and classic video game competition. www.modalkombat.com Sat July 10, 8pm Fri July 16, 9pm Sat July 17, 2pm Thurs July 22, 9pm Sat July 24, 9pm A Short Lecture of a Different Time Come and hear the story of the OLDVERSE: the universe before this one, long dead and gone. Two lovers meet and soon discover the truth about their existence: their universe is dying, burning up into flames. Told by the Historian, a mysterious corduroy-clad stranger, this show asks the questions: How do you stop the unstoppable? How do you face the inevitable? A combination of Nintendo graphics, Game Boy music, and theoretical physics; acclaimed theatre creator Karim Muasher single-handedly creates an 8-bit universe of wit and wonder. www.8bithistorian.com Sun July 11, 2pm Thurs July 15, 7pm Tuesday July 20, 8pm Fri July 23, 7pm Sat July 24, 2pm Theater of the Arcade: Five Classic Video Games Adapted for the Stage An apelike brute holds an innocent young woman captive and hurls obstacles at anyone who dares approach. A glutton eats everything in sight while running away from the ghosts that haunt him. Are these the plots of classic video games, or are they searing narratives of modernist drama? In this collection of short plays, the creators of Brick hits Suspicious Package and Craven Monkey and the Mountain of Fury explore what happens when stories born of the arcade are given the high literary respect and dramaturgical rigor they deserve. Tues July 13, 8pm Thurs July 15, 9pm Fri July 16, 7pm Sat July 17, 7pm Sun July 18, 7pm Wed July 21, 8pm Fri July 23, 9pm Sun July 25, 2pm GAME INSTALLATIONS: Chess Chess consists of rules. Art can also be understood as rules (for example, a painting must be flat). Erik Sanner’s public art project Chess (which received a Manhattan Community Arts Fund grant) began when he invited park-goers to invent rules and paint together on chessboards. Video footage of the painting was manipulated and projected onto super-sized chessboards. For Game Play, Sanner is inviting pairs of attendees to the festival to create their own rules and methods of action drawing, using black charcoal and white chalk on the sidewalk outside the theater. The artmaking is videoed, and the result is projected onto the drawings on subsequent evenings. Sanner’s Chess, like the game, only exists if participants are willing to collaborate and make it happen. Erik Sanner is a new media artist living and working in New York City. He integrates traditional media with contemporary methods of creative production to create dynamic installations he calls “paintings that move.” In addition to utilizing technology, Sanner frequently works with other artists. Recent collaborators include judsoN, Lisa Kellner, James Merrell, and Kazue Taguchi. Sanner’s goal in all his work is to expand our experience of painting by utilizing technology. www.eriksanner.com The Wrench Primo Levi’s The Monkey’s Wrench, published in Italian in 1978, is a collection of fictional tales told to a narrator by an itinerant steelworker, Tino Faussone. Faussone’s sharply observed accounts of life on the job outline an idiosyncratic philosophy organized by profound individuality and a deeply contingent and physical relationship to the world. The stories reflect on both the meaning of work and the work of narrative. Knifeandfork’s The Wrench recasts Levi’s work into a mobile phone text-message exchange between participants and a contemporary Tino played by an artificially intelligent agent. Taking place over the course of a week, the dialogue, though reminiscent of an SMS-novel, is not entirely predetermined. Rather, Tino attempts to be convincingly human, and the real-time narrative intertwines the lives of the character and participant through the ubiquitous yet restrictive communication channel of text-messaging. Further, certain interests and events of the character’s life are dynamically generated from real-world material via RSS/Atom content feeds. By animating Levi’s original text, The Wrench challenges the division between the experience of a fiction and our performance of everyday life. www.knifeandfork.org Text your name to 917-284-8981 to join in! July 9-25, 2010
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