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Tekkaxe

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Posts posted by Tekkaxe

  1. Thanks for giving it a listen, Phonetic. I used FL Studio 10, a NES styled soundfont, some sytrus patches and drums/bass via directwave.

    To your note about the overall bass in the track, I was a bit concerned about that, as I did notice that the particular sample I chose didn't have a huge oomph-to it on lower frequencies yet I hoped that it would still come through. Perhaps that's something that I should revisit, along with the kick-selection.

    Thanks again for the feedback!

  2. Yo All,

    Thanks for all that game this a listen and especially those that offered feedback.

    I made a bunch of production fixes and I hope that you find this to be a more solid

    listening experience. Feedback is still welcomed, of course. And a special thanks

    to Phonetic Hero.

    The new audio is up on a soundcloud link:

    https://soundcloud.com/tekkaxe/boulder-breaks-mega-man-5

    -GK

    -------

    First pass:

    http://youtu.be/fJDBUwhXy6Q

  3. I've been playing since launch and have been really enjoying it so far. Like you said, the art/music/gameplay is awesome.

    The thing that strikes me most, aside from how awesome the previously mentioned things are (art/music/gameplay), is how infrequently I experience those "Argh!"/facepalm moments.

    I played a ton of MVC2 and 3 and absolutely love them, but an OTG window so wide you could practically go make yourself a sandwich before deciding to go for the hit (MVC3...) or your incoming character getting tagged by Cable's unblockable fierce into 5 meters of AHVB for the lose... yeah, those elements weren't always enjoyable.

    I hear folks jokingly calling Skullgirls "MVC without the nonsense", but it's a pretty nice way to put it: great gameplay that encourages creativity without frustratingly unfair elements." (though we can talk about Cerebella's damage output some other time, lol)

    I'm also on PSN and up for a battle some time: PSN=Tekkaxe, and i'm running a Valentine/Ms.Fortune duo.

  4. Whoa, thanks for all the feedback everyone, especially for giving me 12+ minutes of your time like that. Your listens and responses are greatly appreciated!

    @Nubioso: Yeah, that file size limit may be problematic. Even at a more reasonable bitrate, it's still a hefty mp3.

    @Johnny B: Thanks for the tip on the cymbals in FF1. I didn't even consider that may need to pull back a bit.

  5. Thanks Wolfmizu! I just added a download link via mediafire.

    As for balancing out the levels, I used a combo of multiple instances of FL Studio 9's "Fruity Limiter" on certain channels, messing with it's limiting and compressing functions, and "Equo" and "Fruity Limiter" on the master track. Then I tweaked the levels on the mixer until it sounded just right.

    I also tried to keep certain instruments in certain roles so that even though I transitioned from song to song, things wouldn't get too confusing, audio-wise.

  6. So I got this idea for a massive mix, sort of in commemoration of one of the greatest gaming series out there. Thus, I fired up FL studio and had at it:

    http://vimeo.com/9137990

    (HD render, hosted on vimeo cuz youtube was being a hater.)

    The source tune is(are, rather) the worldmap songs from Final Fantasy(sies) 1 through 9.

    Make yourself a sandwich (or some hot cocoa. it's winter, afterall) and give it a listen. Feedback is welcomed.

    -GK

    *EDIT*:A download link has been added to the video. Also, grab it here, http://www.mediafire.com/file/iylnwgwzmzi/GK-ff_adecadeoftravels.mp3

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