Orion
-
Posts
160 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Posts posted by Orion
-
-
Right at 0:17, it felt like there was clipping on the right.
Pumping is just like pressing down on the volume of a song, letting it come back up, and doing it again and again. At 2:45 - 2:47, it sounded like there was really drastic volume automation (an automation curve going from a high value to a low value, with a low slope increasing to a high slope, and then a sharp leap back up to the original value with a flat slope).
Well it doesn't get much more clear than that. Thanks for taking the time to explain what you meant. I wondering if dropping the piece a few decibals overall is going to be a beneficial change to the piece. Maybe I need to get more creative with how I mask the clipping... hmmm. I don't notice anything at 2:45 to 2:47. The strings sound a little strange though
-
I think I heard some clipping in the beginning. If not I still hear some weird pumping at 2:45 - 2:47. Might want to turn this down by about 2 dB.
You heard clipping? When? "PUMPING?" what does that even mean?
Thanks for your feedback.
-
Sounds good, I can definitely hear the chrono trigger influence. I love that counterpoint that comes in at 3:19.
One thing that I noticed is that your snare sounds very mechanical and fake. The sample seems ok but every hit has about the same strength. Try to vary the velocity more; think about how you would play it in real life, and try to emulate the little differences in volume like at the beginning of a snare roll vs. at the end of one (usually these are crescendos).
Hey cool. I don't love the snare sound either. Maybe I'll try to find a better sample. I was actually varying the velocity on the snares if you can believe it but I agree it still doesn't sound great.
-
Really loving your snes work, man!
-
Really need some feedback on the mix. Pretty happy with the composition and how much it modulates. I use orchestral instruments and traditional japanese instruments as well.
I played Chrono Trigger before writing this so the flavor of the piece definitely reflects that in some ways. lol
https://soundcloud.com/ryanreilly/super-metroid-orchestral-arrange
Any kind of feedback would be stellar. Thank you
-
A chiptune jazz arrangement of one of my favorite town themes from Suikoden 2.
-
Not really from a game... but gamey. It's an arrangement from that old animated short-film, The Snowman.
-
Hey all. At first glance, i can already tell I`m going to like it here. I`ve listened to many of your pieces, and I have to say im pleasantly surprised.There`s a lot of talent, both compositionally and production wise, so i can definitely tell there are going to be people with all sorts of personalities here xD.That being said, I`m excited to exchange ideas, compliments, criticism and advice with everyone here. To start, heres a little piece i just recently finished. Hope you all enjoy!
https://soundcloud.com/victor-37/town-theme-halfside-market-3
Nice job. What kind of plugins did you use to create the panning effect with the acoustic guitar?
-
Chiptune. Totally Conceptual.
https://soundcloud.com/ryanreilly/castle-of-dark-before-the-abyss
Version 1.
-
I've made a few changes to the source file.
-
As with last time, this is a track I did for class. We had to do impressionism this time. You can see the painting I took inspiration from in the link.
https://soundcloud.com/ohaiguy/project-4-cosmic-snow
Enjoy!
*Edit* This is a work in progress until Friday. But, at that point, it will be finished (since it's due.)
Honestly this piece is all over the place for me. I feel like the piece could be more cohesive but then I remind myself that you were doing it for class. I really enjoy the section that starts around 2:29 though. A little darker than I was expecting but it sets a nice mood. I generally like the dynamics you use and how the instruments speak, though there are times when the number of timbres clutter the musical portrait. Are you familiar with Ravel's introduction and Allegro for harp and Orchestra? It's a phenomenal work and may give you a better idea for tones, instrumentation and chordal progression.
Best of luck!
-
I am focusing on completing a number of arrangements from Suikoden 2 for the purposes of an album. I love the work of Miki Higashino very much and Suikoden 2 is probably, compositionally speaking, and gameplay wise, among my favorite games of all time. I particularly fell in love with the soundtrack. For the purposes of a general album, I am still trying to find a style for the tracks. I am continuing to work on a general profile through which I can devise a style for the purposes of quality and consistency.
Just thought I would share what I've worked on so far. \
https://soundcloud.com/ryanreilly/suikoden-2-reminisces-and
The structure of the piece is complete in my mind. All of the instruments, melodies and countermelodies are in place. I feel like there are times in the music where less would be more but I tried to find a nice balance between moments of simplicity and fuller orchestral counterpoint. The epic sections don't sound as epic as they could but the original source material is fairly quiet and austere... but very powerful. The melody is just delightful.
But I need help on the mix. Suggestions for cleaning it up would be profoundly welcome
Thanks!
-
A folk theme. Wondering if there is too much low end... too muddy?
-
https://soundcloud.com/ryanreilly/ambient-experiment
orchestral with glitch and rhythmic effects
-
Yea. I totally get that as well. "THINK OF A CONDUCTOR" ... that's brilliant. Thanks for the example
My main crit with this is that the strings sound detached in a context where they should be more connected. Try overlapping the sequenced notes and having them start before the beat, and automating volume swells (think of a conductor). The notes are great, it's just the way they're played that sounds awkward.Try listening to this, especially @ 2:24 and 2:45.
-
https://soundcloud.com/ryanreilly/hope-strings-string-solo
Working on my string techniques. I am excited to add other instruments to the piece. I'll keep updating here as I work on it.
-
thanks dudes
-
This is a theme that would work for a platformer or RPG. Musically it's pretty much finished
https://soundcloud.com/ryanreilly/corpus-cavernum-mighty-final
I really could use some scoop on the mix. I am trying to find a way to keep the piece in the blue with compression and not in the red. Any suggestions for compressors or limiting that might help me achieve these ends? Anything bad? STUFF? THINGS?
-
1. Mirror Knight theme
I found this on youtube just now. PRETTY COOL STUFF
-
I like the battle themes a lot. The theme from Looking-Glass-Knight
has a section (30 seconds in) that seems pretty much verbatim from the piece, Trisection from Final Fantasy Tactics (50 seconds in).Not a bad thing!I was wondering if anyone else noticed that.
-
Just for the hell of it
https://soundcloud.com/ryanreilly/demonic-baroque-2/comment-160623759
-
Counterpoint and Fugue for Milgram and Church organ.
https://soundcloud.com/ryanreilly/church-of-milgram-frogatto
-
https://soundcloud.com/ryanreilly/that-one-song-jazz
Wish I could, but I gotta finish some other projects by then. =P Your work's coming out great though!Thank you Kaleb.
-
For a spy game. Main theme. ?? Crazy little piece
Super Metroid arrangement
in Post Your Game ReMixes!
Posted
I love that analogy but hate the fact that my samples are once again holding me back. DOH