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Orion

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Posts posted by Orion

  1. It's a bit of a subtle issue, but it essentially has to do with whether or not the strings seem realistic enough, for me at least.

     

    Clipping occurs when a limiter doesn't catch loud spikes in a song quickly enough, and that spike goes above 0 dB. It's sort of like playing a game of whack-a-mole and letting several moles get away. :lol:

     

    I love that analogy but hate the fact that my samples are once again holding me back.  DOH

  2. Right at 0:17, it felt like there was clipping on the right.

     

    Pumping is just like pressing down on the volume of a song, letting it come back up, and doing it again and again. At 2:45 - 2:47, it sounded like there was really drastic volume automation (an automation curve going from a high value to a low value, with a low slope increasing to a high slope, and then a sharp leap back up to the original value with a flat slope).

    Well it doesn't get much more clear than that.  Thanks for taking the time to explain what you meant.  I wondering if dropping the piece a few decibals overall is going to be a beneficial change to the piece.  Maybe I need to get more creative with how I mask the clipping... hmmm.  I don't notice anything at 2:45 to 2:47.  The strings sound a little strange though

  3. Sounds good, I can definitely hear the chrono trigger influence. I love that counterpoint that comes in at 3:19.

    One thing that I noticed is that your snare sounds very mechanical and fake. The sample seems ok but every hit has about the same strength. Try to vary the velocity more; think about how you would play it in real life, and try to emulate the little differences in volume like at the beginning of a snare roll vs. at the end of one (usually these are crescendos).

     

     

    Hey cool.  I don't love the snare sound either.  Maybe I'll try to find a better sample.  I was actually varying the velocity on the snares if you can believe it but I agree it still doesn't sound great.  

  4. Really need some feedback on the mix. Pretty happy with the composition and how much it modulates.  I use orchestral instruments and traditional japanese instruments as well.  

     

    I played Chrono Trigger before writing this so the flavor of the piece definitely reflects that in some ways.  lol

     

    https://soundcloud.com/ryanreilly/super-metroid-orchestral-arrange

     

    Any kind of feedback would be stellar.  Thank you

  5. Hey all. At first glance, i can already tell I`m going to like it here. I`ve listened to many of your pieces, and I have to say im pleasantly surprised.There`s a lot of talent, both compositionally and production wise, so i can definitely tell there are going to be people with all sorts of personalities here xD.That being said, I`m excited to exchange ideas, compliments, criticism and advice with everyone here. To start, heres a little piece i just recently finished. Hope you all enjoy!

    https://soundcloud.com/victor-37/town-theme-halfside-market-3

    Nice job. What kind of plugins did you use to create the panning effect with the acoustic guitar?

  6. As with last time, this is a track I did for class. We had to do impressionism this time. You can see the painting I took inspiration from in the link.

    https://soundcloud.com/ohaiguy/project-4-cosmic-snow

    Enjoy!

    *Edit* This is a work in progress until Friday. But, at that point, it will be finished (since it's due.)

    Honestly this piece is all over the place for me. I feel like the piece could be more cohesive but then I remind myself that you were doing it for class. I really enjoy the section that starts around 2:29 though. A little darker than I was expecting but it sets a nice mood. I generally like the dynamics you use and how the instruments speak, though there are times when the number of timbres clutter the musical portrait. Are you familiar with Ravel's introduction and Allegro for harp and Orchestra? It's a phenomenal work and may give you a better idea for tones, instrumentation and chordal progression.

    Best of luck! :)

  7. I am focusing on completing a number of arrangements from Suikoden 2 for the purposes of an album. I love the work of Miki Higashino very much and Suikoden 2 is probably, compositionally speaking, and gameplay wise, among my favorite games of all time. I particularly fell in love with the soundtrack. For the purposes of a general album, I am still trying to find a style for the tracks. I am continuing to work on a general profile through which I can devise a style for the purposes of quality and consistency.

    Just thought I would share what I've worked on so far. :) \

    https://soundcloud.com/ryanreilly/suikoden-2-reminisces-and

    The structure of the piece is complete in my mind. All of the instruments, melodies and countermelodies are in place. I feel like there are times in the music where less would be more but I tried to find a nice balance between moments of simplicity and fuller orchestral counterpoint. The epic sections don't sound as epic as they could but the original source material is fairly quiet and austere... but very powerful. The melody is just delightful.

    But I need help on the mix. Suggestions for cleaning it up would be profoundly welcome

    Thanks!

  8. Yea. I totally get that as well. "THINK OF A CONDUCTOR" ... that's brilliant. Thanks for the example

    My main crit with this is that the strings sound detached in a context where they should be more connected. Try overlapping the sequenced notes and having them start before the beat, and automating volume swells (think of a conductor). The notes are great, it's just the way they're played that sounds awkward.

    Try listening to this, especially @ 2:24 and 2:45.

  9. I like the battle themes a lot. The theme from Looking-Glass-Knight

    has a section (30 seconds in) that seems pretty much verbatim from the piece, Trisection from Final Fantasy Tactics (50 seconds in).
    Not a bad thing!

    I was wondering if anyone else noticed that.

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