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StickyGum32

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Everything posted by StickyGum32

  1. I am wanting feedback on this. Lot's of it. I like to see the thoughts you guys have. Also, where are OCR's standards? It'd be a good read for me it seems. Transitions: Are there any transitions in particular that are lack luster, or any that are good and shouldn't change? What you showed me with the Zelda thing is a mashup. While it is a cool track, it's not the same thing as this. I'm gonna link an article here that outlines the differences. I'm writing a medley, not a mashup. http://acappellaquest.blogspot.com/2013/03/mash-up-vs-medley.html - StickyGum32
  2. I need to start with an apology. I could've sworn I read something about a melody, but clearly, I was very wrong. Let me just try that response over again up here. I need to start by saying that I have a slightly misleading title (how do I change that btw?). It says "mashup" but it really needs to say medley. Now into the reply. I completely disagree with your diagnosis of "medley-itis". A medley isn't ever obligated to go back to any part of itself. Most medleys do end with a recap though, mostly because it's nothing new to the listner, and it wraps things up nicely. I don't think mine needs that recap. It ends with the theme song, the anthem of the game. I also don't see what you're saying about the transitions. I've gone back to all of them and they all flow into the next section just like they need to. There really isn't a half-assed one in the bunch. As for sources, I've made it pretty clear, if not before then definitely now, that this is what I'm calling a mega-mix. I can't just vamp on the same 4-5 songs for 11 minutes. That's way too redundant. I also don't want so many songs that the mix is too massive. That's also redundant. I think we're at a good spot right now with 9 songs in the mix. My only other....well, complaint I guess, is directed to most of the comments on the thread (minus the ones pointing out my idiot moment). Each post points out the problems, but most of them don't suggest any solutions. I can remember two posts off the top of my head that actually did offer some advice, and it worked rather nicely. And yes, some things are incredibly easy to figure out what to change, but other things have way too many options, many of which aren't going to work. So advice is great to hear. - StickyGum32
  3. It's a bit late to tell me I'm lacking a melody in a medley (even though medleys aren't really supposed to have a melody to them). - StickyGum32
  4. Okay, so I'm pretty content with calling this a final mix. What do you guys think? Anything I should look over before I call this one good? https://soundcloud.com/stickygum32/sonic7 - StickyGum32
  5. Glad you like it, pw2374. Hopefully you'll like this one too. Now the mix (in order) is.... 1. Special Stage 2. Angel Island Zone Act 1 3. Desert Palace 4. Azure Lake 5. Carnival Night Zone Act 1 6. Launch Base Zone Act 2 7. Ice Cap Zone Act ? (I forgot) 8. Major Bosses 9. Title Screen It's also the longest installment yet, clocking in at just about 10 minutes. I don't want to go much longer, but I'll let the music decide when this mega-mix ends. I'm also thinking about doing a "light mix" that's maybe like 4-6 minutes, and then having the mega-mix which will be over ten. Speaking of the mega-mix.... https://soundcloud.com/stickygum32/sonic6 Gimme your head feels. - StickyGum32
  6. Okay, so it's been a while, but I feel like I'm getting closer which is awesome, and thank you guys for helping me out. Loving the second opinion stuff. (: Now, for a special something, this mix has two new songs added in. They are Carnival Zone Act 1, and the theme for Major Boss battles. So yeah, that's cool. https://soundcloud.com/stickygum32/sonic5 Let me know what you're thinking down here. - StickyGum32
  7. ....so it does. Good catch. I had completely missed that. That scared me enough to go back and listen to the other tracks and make sure I have them right too, and the only thing I ended up changing from there was the arp on the Theme Music (after Ice Cap), so yeah. Thank for pointing that out. With that said, here's the last version with corrected Ice Cap and Theme. https://soundcloud.com/stickygum32/sonic4 - StickyGum32
  8. The EQ of the leads has been resolved (had the panning arp on a really bright saw setting, so that was an easy fix). I did some sound browsing and found a brighter marimba, so hopefully that sounds better. Also, in the beginning I'm not using MIDI (I never use it to be honest), but I did lengthen those notes just a tad, and I think it sounds better, but we all know how far that carries, so yeah. I don't think I stated this anywhere, but in general I want the mix to have a driving dance beat to it....however there was a change made in the Ice Cap part of the mix, so definitely check that part out. Not sure how long I want this mix though. Guess we'll see what happens. ----------------------------------- Here's another run at it. As I mentioned up there, the Ice Cap part of the mix has had a bit of working done to it, so check that out, and the EQ has been fixed on most things (hoping I didn't forget anything). Marimba is brighter/clearer, and here we go. https://soundcloud.com/stickygum32/sonic3 As for the end, I'm listening through the other songs from Sonic to see if I'm going to add them onto the end, or put them somewhere between existing sections, or if I'll use them at all. So the end as of now might not be the actual end. So yeah. - StickyGum32
  9. Old video games aren't really known for being dynamically diverse, not to the extent that traditional music is. For now, I'm pretty satisfied with how it flows together, though I'm not yet sold on the end. Right now, the end is letting the background arpeggio echo its way out just like it does on the real game, but I'm not entirely sold on it yet. As for the energy and atmosphere, the reason these songs flow together is their energy (or at least the way I'm using them is due to their energy). Not quite sure what you mean by atmosphere. Are you talking instrumentation? Style? I'm a little lost on that one. Thanks for your input though! ----------------------------------- Here is another version. I went back and did EQ on the project as a whole, and I think it worked out okay (might be a bit heavy on the bass, but we'll see). Let me know what's in your head. https://soundcloud.com/stickygum32/sonic2 - StickyGum32
  10. Thanks for the feedback! On this version, I've turned down the project as a whole about 6 dB, and I've ran back through the mixing of the instruments themselves. Sound effects were re-evaluated, and a bit of reverb on the leads (not too much though). So let's give this version a shot, and see what happens. https://soundcloud.com/stickygum32/sonic - StickyGum32
  11. Hey Peeps. I am a nerdy music kid. I've played piano for 14 years, and am still playing. I've accompanied for soloists in national competition, my high school's men's choir for two years, played in a band (a good one, mind you) for 3 years, and yeah. Roughly the end of 2009 is when I first began composing music, and I started on good ol' staff paper and I carry some form of it wherever I go (just in case something hits me). I use Finale 2011 for all my "traditional" writings, and over the last 7 months, I've gotten into electronic music with FL Studio 11 (producer), which has consumed my life for the time being. I'm currently co-writing a musical (though that's all I'm allowed to say at this point), and am working on learning more about things like FL and that kind of stuff. On a completely separate note, I'm a member on two other forums, both of which are for the RCT3 Communities. I'm on ShyGuy's World (shyguysworld.com) and vPyro (vpyro.com). If you play RCT3 still, both of these forums are fairly active and still pumping out new content. They are great resources for custom content. That's about it for now. See you guys around. - StickyGum32
  12. So, I'm a newbie and I happen to find the site via YouTube in searching for Sonic sound effects, and I figured "Eh, why not, I'll post it here and get some feedback." So here I am. With that said, I'm essentially arranging different tracks from Sonic the Hedgehog 3 and making it a big mix thing. Right now, it starts off with the Special Stage music and then we hit Angel Island Zone Act 1, and proceeding that is Ice Cap Zone Act 1, which I'm currently working on. But enough chat, let's hit the music. https://soundcloud.com/stickygum32/sonic-test5 Only specific thing I'm looking for comments on is the sound effects from the game sprinkled in there. Keep 'em or ditch 'em? - StickyGum32
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