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SystemsReady

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Posts posted by SystemsReady

  1. 11 hours ago, The Damned said:

    Minor update: it seems that if you're in Europe and Australia, you can now get a Mew from a code.

    It doesn't seem to work in North America or other regions, though, so the rest f us are out of luck. Also, if you received the Mew from a GameStop/EB Games code, it will list it as already having been received.

    The code is... MEW2016

    Well. that's easy to remember.

    Also related: http://www.dailymotion.com/video/x4dt0oo_pokemon-rumble-world_fun

    Also, the code apparently will not work if you've gotten the Mew from earlier this year already.

  2. Oh man, with the Gamestop codes I had the problem of the places just being straight-up cleaned out of them. Mind you, we have them EVERYWHERE here, and yet enough people seem to show up to each individual location to just take all of them. We had to go across town to get codes for Mew.

    I'm hoping that since this is Darkrai and is one of the more less-beloved ones, it'll be less of a pain this time.

  3. Honestly, yeah, I think part of, if not THE, reason why he faded from the limelight to the extent that he did was due to his efforts to keep his music off of online services. Practically impossible to get new fans without it. And well...intense eccentricity without good music to back it up (because remember, they can't go out and listen to it!) tends to just turn people off from a person.

    I've been living in Minneapolis since July and I honestly had NO IDEA that he lived here. His passing is huge...every billboard on the routes I take weekly have tributes to him, the giant screen at the Mall of America was showing a tribute to him while blasting his music, and downtown was pretty much shut down on Thursday night as there was a massive block party around the First Avenue venue (which I didn't realize until last night that I pass it every time I leave downtown from seeing an artist at the Skyway). The 35-W bridge is lit purple for the rest of the week too.

  4. To take one interpretation, I can't name a single JRPG I like that didn't start out kinda boring but got amazing later on.

    All the main series Pokemon games...you spend the first couple battles spamming Scratch or Tackle, and then you catch more and your party levels up and finally learns moves of other types that do damage.

    Personas 3 & 4, but especially 4...battle features that slowly get introduced over time (such as number of party members, number of Personas on you at a given time, interesting Persona fusions) and a plot that is generally front-loaded with character development and handholding of the game's various interlocked systems before it really gets going. 4 is especially paced like this, with an intro that is AT LEAST an hour long before you see a single battle...but it's all worth it. Not that the plots are boring or anything, but upon multiple replays you get kinda antsy to start wanting to use more advanced techniques than the stuff the game lets you have for the first several hours.

    Devil Survivor is very much like P3 and P4, except that the battles are already harder to begin with, so the pace ramps up much faster...

    In terms of games that literally got better over time: the two early access games I own are Minecraft and Starbound.

    Minecraft I've had since beta, so early that the single player and multiplayer code were separate entities and long before any of the game's optimizations, as well as long before the new biomes, actual oceans, The End, hunger, many block types, many food types...just performance-wise the game has practically become new. A few years ago it'd tax my machine harder than Skyrim would, now it runs smooth as butter. 

    Starbound is nigh-unrecognizable NOW, let alone when the next stable update will debut from the sounds of things. Completely different bosses, new tech tress, randomly-generated loot, new mobs, new biomes, new dungeons, colonization, ship customization...it is crazy amazing how much this game has changed from an unfinished, loosely-structured, "build your own fun or get bored after beating the bosses" sandbox game to a game that feels like an actual game with sandbox elements.

    Skyrim's another game that got better over time...not just through official content but unofficial. The Unofficial patches alone make the game a lot better.

  5. I have it, though it bugs me that you can't just add people without also having them on social media.

    It's cute and...very weird. One of the most Japanese things I've ever played, and I'm including the Shin Megami Tensei series! Playing pachinko by literally using your friends as the ball is surreal.

  6. On 3/6/2016 at 5:54 PM, Brandon Strader said:

    Elfen Leid? ...no.... I don't know... Those animes you mentioned have a lot of adult themes in them. And I can't really think of any that dont, maybe Sword Art Online? It's hard to say. 

    Eh, Trigun is kind of this weird hybrid of a shonen and seinen series, and even as a seinen series it's really tame on the "objectionable" stuff compared to a show like Black Lagoon. I saw the show when I was in middle school and liked it.

    Cowboy Bebop might be a bit heavier but again, it's downright tame in a lot of ways compared to things like Kill La Kill, Black Lagoon, and even Evangelion (particularly End of Evangelion). I might hold off on it in an official capacity for legal reasons though...there is a little bit of fanservice in there.

    Anime nowadays...I dunno wtf is up with it, but I swear it's just gotten more and more fanservice-y to the point that it's just...really cringeworthy. Like they decided to shy away from actual mainstream appeal and just pander to the pervert otaku fanbase.

    But: something I could recommend, as long as the ridiculous gore isn't overly objectionable: One Punch Man. Legitimately funny, well-animated, great characters. Only problem I can forsee is some Fallout-esque gore in there. You can officially stream it on Daisuki.

  7. I've found Pokebank to be pretty useful for trading between games you own, at least. So it's actually very practical in that respect. You also need it to import from gen 5 games.

    Plus, for Sun and Moon, they'll have apparently implemented functionality to import mons from R/G/B/Y to those games. It gives me hope that maybe they'll put up Virtual Console releases of Gold and Silver and I can import my re-created team from when I was 9 to Moon version...

  8. On 1/29/2016 at 10:36 AM, The Damned said:

    Well, the engine difference between Link's Awakening and the Oracles games is likely because of the eight year gap between the games. Even the GameBoy Color remake (DX) was still a few years before Ages/Seasons came out. Combined with the fact that the GameBoy Color's hardware, while significantly better than the  original GameBoy, was structurally the same, and that many developers had learned every little trick they could do with the hardware, it makes sense that they would have opted for a better engine with more features.

    Eight years? Wow, that explains the massive difference between the games. I personally didn't think Link's Awakening aged that well (far too much moon logic), but I've been replaying Oracle of Ages for the first time in over a decade and it holds up.

  9. 1 hour ago, Subz1987 said:

    What I'd love to hear are the original versions of the music Jackson and the team made before it went through compression and the final processing. Like the original Sonic 1 and 2 songs Masato Nakamura wrote to demo to Sega.

    I've actually heard some of those demos and they're more low-fi than you'd think :V IIRC some of the Sonic 2 demos actually got released on disc.

  10. Quote

    He was once a sad unemployed business man like you, then he started a rigorous training routine.. 100 PUSHUPS, 100 SITUPS, 100 SQUATS and RUN 10K every day

    "With all due respect, sensei....THAT IS A LOAD OF SHIT!"

    I'm really digging this show. My friends and I have been watching a few episodes of Attack on Titan every other weekend, and man have I needed a happy show like this. The animation is fantastic too, and Genos is one of my favorite humanoid robotic character designs in ages. 

    I like the cues taken from both western and eastern superhero works. Saitama's wearing an inverted Anpanman outfit* and has superficial trappings of Superman without the god imagery that keeps being foisted on that character, Genos has some delightfully Iron Man-esque abilities with a Final Fantasy-esque backstory and character design, and it's a formal superhero society a la certain western works (for some reason, the movie Sky High comes to mind) basically fighting kaiju and DBZ villains. Hell, I feel that the way the world is handled is very Superman-esque: Saitama, the invincible character, is basically the nucleus of a world with more fallible and ridiculous characters than he, which keeps the series from falling into "well...he's invincible, so there's no urgency or risk" trap that badly-written versions of that kind of story could be.

    Also, it is kind of amazing how JAM Project did the opening for this series. I'm so used to hearing them open for Super Robot Wars games that it just made me fangirl over hearing them open for a superhero show.

     

    *The main villain in Anpanman is Germ Man. The very first supervillain that shows up, Vaccine Man, is a reference to this, and also has the same voice actor as Germ Man in the anime! Also, an oft-used abbreviation for the series in Japanese, "wan-pan-man", is evocative of Anpanman.

  11. Happy birthday, OCR!

     

    So I was in my sophomore year in high school, so 2006-2007 range, and I was a very prolific regular on the Sega of America forums at the time. Someone had posted a link to Project Chaos in the Sonic subforum, and that's what got me into OCR at the time.

     

    But at the time, music wasn't nearly as important to me as it is now, so I basically became a hardcore listener of the site in 2011, which was the time where music took over my life and my free time (thanks, Vocaloid. Thanks, deadmau5. Thanks, Pendulum). A year or so later I began "collecting" video game music to play while programming and also playing Skyrim for hours, which just made my appreciation grow.

     

    Happy memories...honestly I'm kind of embarrassed now at some of the stuff I posted early on, and even some of the sad stuff I post in the chat sometimes. It's easier for me to look back on my past self (whether that's a few years or......two weeks ago) as "wow, my brain was totally down and irrational", and while I wouldn't consider myself 100% sane or well-adjusted, it is rather important to me that I got positive feedback when I did at the time. So thank you! Still haven't really made any tunes myself, but now that my life sucks less, I'll have the ability to... :)

  12. The instant I sat down to listen this song, I immediately knew it was from the guy who made the FTL: Faster Than Light soundtrack. Those drums with those bells: a dead giveaway.

     

    I really, really, really, REALLY dig the drums in this song. I also really dig the interesting route taken for the Phendrana Drifts theme. It would be so easy to go with something smooth and quiet like the actual song, but instead, this particular version is very energetic, more along the lines of the second theme for the area than the first one.

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