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Somewareman

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Posts posted by Somewareman

  1. I made this as an opening theme song for a cartoon that doesn't exist, though I'd like to animate the title sequence someday when I've got the time. I wanted it to have that "anime adventures in a highly advanced, ancient, mythical civilization" feel, similar to Grandia or Made in Abyss.

    I'd like to get some feedback on the general sound and production quality, and also any other tips or recommendations people might have.

    https://youtu.be/s3Xdnfk69jE

     

  2. I think it's pretty nice; reminds me of Threads of Fate in a way, but with a more Eastern vibe. It might be a little too subdued for an opening theme, though. To me, it has the lighter, more atmospheric sound of background music. It seems like it's building up to something when the percussion comes in around 0:29, but right at 0:46 it feels like it looses steam because the beat changes to more of a slow march. You might also want to give the horns and bass drums a little more power around that point, then you can ease up as the song reaches it's end. Then, at the very end, let the final notes linger a bit longer and slowly fade out.

    Those are my recommendations as an amateur, anyway. Of course, I don't know what this is supposed to be an opening for, so maybe this fits better with what you're imagining.

  3. Cool to hear a monster hunter remix. I've watched a lot of gameplay videos, but never really paid attention to the music. Overall I think what you've got is pretty great. I see what you mean about the cello part. As far as the melody and timing goes, I think it really works. It gives a little break in the tension, like a palette cleanser before it kicks up again and we get into the final part of the piece. I just think the particular string sound you're using sounds a little cheap in comparison to everything else, no offense. The remix also seems to stop too abruptly. I bet a killer finale would boost this track to a completely different level. Aside from those things you really do have an awesome remix in the works. You can definitely be proud of that.

  4. On 11/1/2018 at 3:46 PM, djRyoji said:

    I don't know the game or the song, but from what I heard it's a nice remix! I wouldn't really know what to say to improve it though, better leave it to someone more experienced. :)

    I'm with Ryoji on this one. I'm certainly not as experienced as other remixers on the site, but I know what I like. You've got high energy arps and that nice crunchy bass that i can't get enough of. Keep it up!

  5. Good stuff! It has a sort of haunting, ethereal quality to it, which sets it apart from other zanarkand remixes I've heard. I'd like to hear you expand upon this a little more and see how far you can take a remix like this. My only criticism is just a little bit of peaking here and there, which may just be because of youtube's video  quality. I honestly wouldn't know.

  6. On 8/9/2018 at 8:23 PM, Souperion said:

    Huzzah for Mother 3 mixes! I personally like the synths in use, and the drums feel appropriate for the smooth, chill kinda vibe that seems to be the goal here. The whole thing has a very warm feeling, like I'm standing outside in the middle of a rain shower in 100+ degree weather. Normally a bad idea, but if this song was playing, I'd be able to handle it. The transitions seemed pretty smooth to me, and the frog ambiance for the intro/outro was kinda neat. The only thing I might suggest is seeing if you could add a little bit more of a crisp feel to one of the leads you're using. Something to make the whole piece stand out more. But that's a personal pref.

    Thanks for the feedback! Which lead were you referring to, exactly? Since I got new headphones, I noticed that there was a really high frequency humming accompanying the main lead I'm using throughout most of the song. I couldn't hear it before, but it might have been causing some of the strange volume peaking that I tried to fix with a little compression. I'll see what I can do about adjusting eq's.

  7. So This is the most recent version. I think it's at a point where I'd consider submitting it. I'd just like to get some final feedback and confirmation. My biggest concern is just that my remix might sound too stiff and mechanical (like as far as the beat and timing). Does it need a bit of humanization? I can't really tell if it does, myself. And if it does, I'm not sure how to go about properly fixing it. Any help at all is appreciated!

    Sources: 

    http://earthbound.wikia.com/wiki/Mind_of_a_Thief?file=MOTHER_3-_Mind_of_a_Thief

     

    http://earthbound.wikia.com/wiki/Going_Alone?file=MOTHER_3-_Going_Alone

     

    http://earthbound.wikia.com/wiki/Gentle_Rain?file=MOTHER_3-_Gentle_Rain

     

     

    Older Version

     

    Ok, so I've been working on this one for a while, and I like how it's turned out so far. I'd just like to get some advice and criticism regarding stuff the overall sound quality, synth choices, and general composition. I'd really like to submit this for judging sometime, so I want to make sure I've taken care of all the little details to make it good and polished.

    A couple specific concerns I had involved the drums and synth I used at 2:10. I want to make sure the drums aren't sounding too repetitive and that transitions between sources are smooth enough. The problem with the synth is just preference, really. Does it actually sound good to other people? I like it, personally, but at the same time, I don't know if it fits the mood of the track.

    Let me know if anything sounds weird. Any feedback is appreciated.

     

     

    Sources: 

    http://earthbound.wikia.com/wiki/Mind_of_a_Thief?file=MOTHER_3-_Mind_of_a_Thief

     

    http://earthbound.wikia.com/wiki/Going_Alone?file=MOTHER_3-_Going_Alone

     

    http://earthbound.wikia.com/wiki/Gentle_Rain?file=MOTHER_3-_Gentle_Rain

     

     

  8. 5 hours ago, timaeus222 said:

    As a passing remark, to me this sounds like you've used some 80's synths on top of distant cinematically-produced electronic drums. The drums sound a little strange IMO, because they're very low-passed. One example I can think of with similar sounds is:

    Hopefully that provides a basis of comparison for the kind of drums you may or may not want to go for. Also, in the reference, the starting background soundscape contains a DX7 electric piano and a sine wave with portamento (not to be confused with portmanteau :P).

    Thanks a lot for your input. I was a little unsure about the drums, but now I think I'll replace them. If that's the biggest issue, then I'm feeling pretty confident in this remix. Thanks for sharing the song, too. It was one I'd overlooked, but I absolutely love WillRock's style and I try to download whatever of his I can find. BTW, I'm a big fan of yours too. ^_^

  9. 10 hours ago, Cody Wedel said:

    I don't have any critiques (I have very limited EQ/mastering experience myself), but I just wanted to say I love this!!! The arrangement is very nostalgic-sounding and instantly brings me back to the beginning of Chapter 2. There's something very magical about the Mother series in general, but Shogo Sakai's Mother 3 soundtrack is one of the crown gems in my eyes -- nice to see someone do this track justice. ^_^

    I think it does work; sure, there is a lot you could in theory do with it, but I personally don't think it's necessary.

    Glad you like it. I plan on incorporating Gentle Rain and And Then There Were None as part of this later on, since they're so similar. Hopefully I can polish it enough to submit to the judges. Duster's theme has always been one of my favorite songs in the entire series. Honestly, it was the music that got me so interested in trying out the Mother series, and Mother 3's soundtrack is so expansive and rich, especially for a gameboy advance game.

  10. Right, so I've been working on this remix of Duster's theme, Mind of a Thief from Mother 3. Its still pretty early on in development, I guess, but I wanted to get some feedback on how the audio quality is. After listening to it so much myself, I need other people to let me know how it really sounds. I still need practice with adjusting EQ's appropriately and all that mastering stuff. And I wonder if some of the instruments (the bass and strings) sound too fake, since all of them are synthesized or sampled.

    Aside from that, any other guidance would be very much appreciated, particularly in regard humanization; the drums especially. The're supposed to sound a little chippy, but I'd like to know if other people think it works. Obviously, without live instruments, its harder to get things to sound natural and energetic.

    Anyway, the download link is here:

    http://tindeck.com/listen/diuok

    Thanks for your constructive criticism!

  11. I haven't seen a remix of a Gen 5 Pokemon game yet, but I think this would be a great source to start with:

    Honestly I'd remix it myself, but I'm not nearly skilled enough to do the song justice. What I'd like to hear is kind of a slightly aggressive, grungy interpretation, keeping in line with the slower jazz tone of the original, but adding a kind of rock edge to it. Instrumentation wise, I really like the bass and guitar accompaniment in this song, and I would like a remix to focus on and enhance those parts. You could add saxophone or a lead guitar in some parts. Its really up to the artist's discretion. The source itself is rather short, so whoever wants to take up remixing it can take plenty of creative liberties, though I would like to keep it somewhat conservative with the melody, especially around 0:31. I think this part of the song has a lot of emotional weight, if that makes any sense.

    I'd really like a remix of Virbank City's theme to evoke an image of what I imagine that place to be like: Envision a dirty port town built up around old, factories and chemical plants. Rain drips lethargically from the soot colored sky, never seeming to stop, just as toxic smog never stops spewing from the factory smokestacks. Rust and graffiti cover nearly every wall in this rundown city, But despite the filthy environment, Virbank city is not without its mysterious urban charm. The people there are genuine and down to earth, from the local punks, to the grizzled factory workers, to the little kids at the city preschool. Life can be a struggle, but each day they get by with the help of their pokemon.

    Anyway, as long as there's plenty of passion put into the working of this remix, I certainly won't complain, and I sincerely thank anyone who wants to take up this project.

  12. Ok, so here's my latest remix from Sonic the Hedgehog 4. It's a mix of Lost Labyrinth Zone, Acts 1, 2, and 3. I actually salvaged this from an old, sub-par, western style remix of mine and made it into more of an electronic dance piece. The majority of the song is Act 1, with small parts of Act 2 coming in at around 1:17 and 2:18. Act 3 is added in for the remainder of the song at 3:07. 

     

    You can listen to it here: http://tindeck.com/listen/admxa

     

    And these are links to the source material:

    - Lost Labyrinth Zone Act 1:

    - Lost Labyrinth Zone Act 2: 

    - Lost Labyrinth Zone Act 3: 

     

    I'm pretty proud of this remix. As an amateur, I consider it my best work yet, but of course, I'd like to get some other people's opinions on the sound quality, things that could be improved, and on the composition as a whole. Please let me know what you think, and I'll see if I it's good enough to submit this to the judges.  :)!!

  13. AFTER TEN-THOUSAND YEARS, I HAVE RETURNED!!!

    Man, it's been a while. I've been so busy lately with work and job searching, but that aside, I've addressed pretty much all the concerns expressed, adjusting the EQ and such, and I think my remix is 99% complete. However, there may be some slight issues I've overlooked.

    http://tindeck.com/listen/eulyz

    If there's nothing seriously wrong, I'll be ready to take my chances with the judges. This piece has come a long way since its inception, so thanks!

  14. Thanks a ton for helping with this. I've been looking over your changes and adjusting my file accordingly. It really helps to have something like this as a guideline to follow. I don't really know why I had all those compressors. I guess I should really learn how to use those before adding them to everything. :)

    I'll probably post the updated remix in a few days, but I have a lot on my plate right now. Hopefully I'm on my way to a polished final product.

  15. Yeah, I had a lot of things panned and I know my EQ needs a lot of adjustment. Thanks a lot for taking time to look at this. I really appreciate that. There are a few things to note about how stuff is set up 'cause I've been using the demo of Harmor, a soundfont I found somewhere, and a custom GMS instrument, but I'll have a readme file thing to give you the specifics.

    Everything is right here: https://www.dropbox.com/s/zua6ojhq6kf9ucj/Remix%20Stuffs.zip?dl=0

    Thanks again.

  16. Yeah, I totally get the centering the kick thing. I actually did forget about centering a secondary kick I had, but when I did, it interfered with the bass. After messing with the EQ and stuff I decided to just get rid of that extra kick.

    Here's the revised piece: http://tindeck.com/listen/pqeny

    and this is the previous one: http://tindeck.com/listen/jlmpz

    I actually noticed a few weird things going on with the bass at about 2:07, so I'll try to clean that up.

    Like I said before, I didn't have a clear direction in mind when I started this piece. I basically just built it up from the bass as I went along. Genre-wise, I usually stick to electronic hybrids because I currently have limited resources within FL Studio, and I can't play any instruments besides the kazoo and very basic percussion. I like to work with a lot of styles like jazz, baroque (certain kinds), industrial, orchestral, ragtime, choral, and metal and I love to experiment, which is why I'm a fan of Mazedude. I would really like to work with real instruments, but the only way I could do that would be through collaboration.

  17. Well, here's the newer version with bass, snare, and kick centered:

    http://tindeck.com/listen/jlmpz

    as opposed to the previous version, here:

    http://tindeck.com/listen/eakcj

    I had the kick and bass panned to try and avoid overlapping the EQ, but I guess since they're sidechained now, it's not such a big deal.

    As far as style and genre goes, I didn't exactly have a clear vision of the final product in mind when I started. I did want it to sound exciting, but also somewhat laid back so I thought using the drums in hip-hop style would be appropriate. Honestly, I think the contrast between the drums and instruments works, but maybe I don't have enough experience yet to pull it off effectively. If you think it sounds awkward or something, what would you suggest?

    BTW, is the muddiness and overcompression issue fully resolved, or is there more I need to work on?

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