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Voex

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Posts posted by Voex

  1. Nice and chill. 

    It's not the kind of track that benefits from being nearly 6 minutes long, I would say some of the middle section could be cut to make it more succinct, as it gets a little repetitive. Drums are a bit overpowering, and I think the kick would sound better with less thump and more presence for this style of music. Snare sounds a little boxy also.

  2. I like it overall, good sci-fi feel to it.

    A few things stood out; The piano sort of sounds like it's sitting on top of everything else rather than mixed in, could do with some reverb maybe. Same with the vocal part at the end (though I'd reconsider using that at all). I'd have used a different snare sound, though that's more a stylistic thing. Also think the drums are a little overpowering for this kind of track.

  3. Quote

    Harmless is creating the main bassline but it's now highpassed with a gentle slope past about 120hz as it is a little wide

    An easy way to check the sub-bass is in mono is to use an EQ which has a side-only processing mode, which only affects stereo content. Melda has a free EQ which does that.

    Quote

    There's a whole load of stuff for the more complex bass bits but a similar approach has been taken to replace the low end with a simple sine. Some detective work is needed!

    Yeah, there could also just be a build up of frequencies in a certain range causing resonance. Can't really be sure without seeing the EQ.

     

    Quote

    So what is "definition" in this context? Is it a way of describing the ability to discern the intended note?

    Pretty much yeah. Bass generally has some mid range/high-mids content that gives it presence/definition. Depends what you want for the song, if you don't want it to be so defined that's valid too.

  4. No problem, happy to give some advice, though I'm by no means an expert. Bass is one of the hardest things to get right in a mix, this is just stuff I've learnt from studying and many hours of wrestling with it.

    So the bass no longer dominates, but it lacks definition overall. I think the problem may be too much sub-bass e.g. ~60Hz and below, and not enough of the 100-200 range which gives bass it's "punch", if balanced in the right way.  It sounds like you possibly don't have the sub-bass in mono as well? This helps keep it in control. This article explains, and has other good tips: www.izotope.com/en/learn/5-ways-to-boost-bass-in-a-mix.html

    Yeah that HyperX headset is for gaming, so it'll likely have an exaggerated low-end which would explain the bass issue, you'll want a pair designed for audio work for better results.

    Also here's a useful guide for general EQ:

    AVTZSxa.jpg

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