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Everything posted by DarkeSword
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OCR01079 - Legend of Zelda: Wind Waker "Ancient Hero"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Technically, Nintendo already has the rights to this song. -
soundfonts.darkesword.com
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OCR01079 - Legend of Zelda: Wind Waker "Ancient Hero"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
For a good remix of Dragon Roost Isle, search around for Pirates of Dragon Roost Isle by Unknown. Its either on the WIP board or at VGMix somewhere. Thanks everyone for the feedback on my mix. I also posted this to VGMix earlier this week, and as of this post, it's recieved over a thousand downloads. Yay Zelda, I suppose. I really fell in love with the melody when I heard Laruto play it on her harp; such a beautiful theme. I actually started a techno mix of it, but I put that away for a while upon getting the WW OST. I listened to Laruto's theme and tried to emulate it using my harp and choir samples. This is the first time I've nailed the strums in a harp. After that, I just sort of developed it from there, adding strings and stuff, as well as the main theme. Thanks to everyone for giving this song a listen; I think that its an excellent homage to Koji Kondo, who's really, in my opinion, the father of VG music, and a big influence on me. Sure, Nobuo and Mitsuda are geniuses, but Kondo started it all off with his SMB soundtrack, and I don't think he gets the credit he deserves in an endless sea of RPG OST's. The man writes like no one's business. As for the aforementioned techno piece, here it is, made a bit more generic for your listening pleasure. Personally, I prefer this to Ancient Hero. Wind Waker - Super Bouncy Hero Mix 2003!!! Hmm...what else... Oh yes. Mixcount+1 -
The really professional sounding Jazz tracks you find of CT are off the Brink of Time CD by Yasunori Mitsuda. CT never got an orchestral AST; it got a jazz one, and 'remix' you're talking about isn't from this site, but from Square.
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Xelebes, that only works if you're crescendoing from note to note. If you want single, sustained note to crescendo, use the pitch bend function. First, make your note; then, one quarter beat after the attack of the note, put a pitchbend note right on top of the note you wrote. Change the velocity of the first note to the initial velocity you want the note to attack at, and set the pitchbend's note to the velocity you want the note to end with. (Pitchbend notes are selectable by selecting the small triange button near the color selection in the piano roll)
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Bury Me on the Jedi Battlefield and/or Tempest - Act I, Scene I, available at my site. ... PLZKTHX
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OCR01069 - Mario Kart 64 "Party in the Snowland"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
...wow... This got posted really quickly O_o; I submitted this not too long ago. Glad everyone liked it. Mixcount +1 Edit: I just thought I'd add something about the mix that Pretz forgot; it's a remix of Frappe Snowland and Rainbow Road; but rather than just moving from one to another in medly fashion, I trying to put bits of RR in the FS sections. Listen to the bells. You'll see what I mean. -
Are you writing everything in one or two patterns?! Umm...use the playlist. Seriously. If you're using a pre-4.0 version of FL (you shouldn't be, if you bought it D:: Open up your playlist and click on the first bar in the pattern 1 row. Make sure you know how long that pattern is. Go that many bars over and click on the next bar in pattern 2's row. Make sure you know how long that pattern is. Then click on the last bar in some random empty pattern. Click on the song light next to the play button. Render. If you're using 4.0 or later: Open up your playlist and click on the first bar in the pattern 1 row. The pattern should show up with it's length on the playlist. Click on the pattern 2 row in the bar right after pattern 1 ends. Click on the song light next to the play button. Render.
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OCR01063 - Super Mario Bros. 3 "Lose-Your-Way Maze"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
I think you're right when saying that it's justifiably short. This piece offers a lot in terms of creativity and arrangement. The bassline is golden man, and when that organ comes in I'm shakin' my head like "YEAH BUDDY." This piece really accomplished what it sets out to do quite nicely. Even if its a bit short, it gets the job done. I really like the vibe you've got going here. Good stuffs. -
Yeah, just a quick word about samples. The Gundam mix I did uses only default FL samples from 3.4. Every other song I have one this site, as well as all the FL songs I have on my site, is done using free samples. Oh, and the Slayer VST. But that comes with FLStudio 4.12. Unless you're super hardcore about the samples you use, free soundfonts should be just fine. Take a look at my pieces like Ancient Hero and Dream Pipe. All free, legal samples.
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Are you talking about just exporting a pattern? If so, when you render to wav, set your looping mode to cut remainder or wrap remainer. This will make it so that it doesn't render any left over reverb or delay. Cut remainder will just cut it off, and wrap remainder will render the left over sound on top of the beginning of your loop (wrap is good if you're making drumloops etc).
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You should name it Sabinuano.
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Damn right.
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Well, you need to link whatever you want to change to the controller itself. For example, right-click the channel's Cut knob, and click on "Link to controller..." A dialogue box should come up, with a section marked "Internal Controller." Just click on the little drop down menu to select which controller you want to use. X-Y usually has two options, the X axis and the Y axis. You can basically link anything to a controller. X-Y is a controller, not an actual effect, so it doesn't actually do anything to the sound; it just provides values that other effects use. Hope that helps.
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The best part about the show was me screaming "and darkesword with dream pipe" ONE MILLION TIMES in the chat during the last 15 minutes of the show, and Larry not noticing until the very end as he was about to sign off. Read the transcript; you'll see what I'm talking about.
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OCR01056 - Ico "Save Me (OCR Edit)"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
You know how much I love the full version man. This is hands down one of my favorite songs. Period. I think you've done an excellent job constructing an excellent smooth texture with this song, and the balance between everything is just right. Excellent work man, as always. SOLID⢠-
OCR01054 - Flashback "Nostalgy Dimension"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Yay for chat logging. Good stuffs man. Gooooooood stuffffffffs. SOLID⢠-
OCR01042 - Legend of the Mystical Ninja "Asian Twilight"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
GrayLightning is like me. He's totally awesome. Anyway, I already told you what I thought of this piece dude. Great stuff; lots of nice asian influences, and a really unique percussion part. Excellent. -
I missed the show; I was in NY at my cousin's birthday. Any of my tracks played?
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OCR01047 - Speedball "Speedy Guitar"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
The wonky transitions are definately teh lose. The stuff that's there is fantastic, but I don't like how everything is strung together. There are places where transitions just come out of NOWHERE. I mean, the guitar playing is SICK, but there's hardly any development as far as arrangement is concerned. It like the Brotherhood said "hey we can play this part, and this part, and this part. So lets just put them all together." Really abrupt transitions in this song ruin it for me; incredibly sweet guitar playing, no question. If I was half as good as this...well...damn. Yeah. Sorry guys. I really want to enjoy this, but there's a significant amount of "WHAT JUST HAPPENED?" in here. -
OCR01044 - Sonic & Knuckles "Angel"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Where?