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Super-Duper Sombrero

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Posts posted by Super-Duper Sombrero

  1. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2669464.

    -Eric

    ----------------------------------------------------

    - Announcing the Taunt Workshop!

    - Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta

    - Added 3 new community-created taunts to the Mann Co. Store

    - Scout taunt: The Boston Breakdance

    - Sniper taunt: The Killer Solo

    - Sniper taunt: Most Wanted

    - Added Crate #92 to the drop list

    - Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space

    - Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff

    - Fixed an exploit related to material .vmt files and playing on servers using sv_pure

    - Fixed the game not running for some dual GPU machines (Mac OS X)

    - Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped

    - Fixed an exploit related to Highlander mode and changing teams with instant respawn

    - Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0

    - Fixed an exploit where clients could bypass the name change timer

    - Fixed a bug that caused some particles to not draw correctly

    - Fixed shadows drawing on some wearables while in first person

    - Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical

    - Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel

    - Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast

    - Updated the Mann Co. Store and Armory to not display item levels

    - Fixed the Phlogistinator's bottle not getting the crit-boost material effect

    - Added a "no helmet" style for the Antlers

    - Added the OSL.tf tournament medals

    - Added the Florida LAN tournament medals

    - Reduced the latency of voice audio

    - Updated the equip_region for the Black Knight's Bascinet

    - Updated The Little Bear so it can get assists in Pyrovision

    - Updated weapons sounds for the axe_hit' date=' blade_hit, and cbar_hit sound effects

    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents

    - Updated the description for The Gunslinger to include the three hit combo

    - Updated the localization files

    - Mannpower update

    - Added new map ctf_thundermountain

    - Added new powerup: Knockout

    - Restricts the carrier to Melee and Grappling Hook only

    - Max health increased by 150

    - Immune to airblast and damage pushback

    - Melee weapon always crits and forcibly shoves the victim away

    - Melee hit forces the victim to drop their powerup or the flag if they have it

    - 4X melee damage to buildings

    - Grappling Hook changes

    - Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")

    - Added support for hooking into enemy players

    - Release the fire button once the hook has hit an enemy player to draw yourself to them

    - Hooked victims will bleed for 2 health per second

    - Unhook at any time by switching back to the grapple, or firing it again away from your victim

    - Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second

    - Sound cue added when hooked by an enemy's grapple

    - Added new Grapple weapon sounds and grapple projectile

    - Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")

    - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds

    - Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")

    - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy

    - Added Revenge temporary powerup

    - Activates and spawns when a significant game imbalance is detected

    - Temporarily grants crits, increased fire rate and increased clip size

    - Added unique powerup pickup sounds

    - Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")

    - Strength: Fixed sentries inheriting the double damage multiplier

    - Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

    [/quote']

    Hnnnnnn new taunts! I don't think these beat out the classic schadenfreude, though.

  2. I've been having a lot of fun with Diablo recently. The recent Demon Hunter changes are absolutely for the better, I think. If anyone wants to join me, just shoot me a message, I'm almost always down for a party.

  3. I hope y'all like some double posting. Because that's what cheese makes the cheese.

    We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2595018.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to Spies disguising as players and then switching their disguise weapon

    - Fixed a bug related to overhead icons disappearing (Nemesis' date=' Dueling Partner, Powerups, Coach/Student)

    - Fixed wrapped Giftapult packages not having the "Deliver Gift" option in the context menu

    - Fixed some taunt sound effects that were clipping the character lines

    - Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L'Etranger

    - Removed the promo restrictions from the Brimstone

    - Added TF2Connexion Season 14 tournament medals

    - Updated the localization files

    - Mannpower mode changes:

    - New temporary powerup - Uber. Respawns at 1/3rd the speed of Crit powerup

    - Fixed some bugs that would cause powerups to stop spawning

    - Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch

    - Powerup changes:

    - Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%

    - Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry

    - Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)

    - Haste: Sticky bomb arm time reduced

    - Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting

    - Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%

    - Scoring Support

    - Capture flag: +20 points

    - Return team flag: +4 points

    - Kill an enemy who is carrying a powerup: +1 point

    - Flag mechanics

    - Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away[/quote']

    Herbert herpderdated.

  4. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2568063.

    -Eric

    -----------------------------------------

    - Fixed the air detonation radius for stickybomb jumps

    - Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created

    - Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks

    - Fixed the Marksman's Mohair hiding the Sniper's hat

    - Fixed the Crit Boost material effect for the Panic Attack

    - Updated the kill icon for the Panic Attack

    - Updated the equip_region for The Person in the Iron Mask

    - Updated The Quickiebomb Launcher

    - Fixed stickybombs not destroying enemy stickybombs

    - Fixed stickybombs fizzling faster than they should

    - Mannpower update

    - Fixed not always being able to equip the grappling hook

    - Fixed switching to the grappling hook from a weapon that prevents switching

    - Fixed the grappling hook attaching to players that are dead or no longer exist

    - Updated the Vampire powerup to give health for damage done by Sappers

    - Increased the spawn invuln time from 6 seconds to 8 seconds

    - Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries

    - Updated ctf_gorge

    - Fixed players being able to get outside of the map

    - Opened access to the flat rooftop by the capture zone area

    Server Updated 'n' stuff.

  5. I feel like this should be a sticky somewhere, yeah? Maybe in an more generalized topic regarding copyright and such. Maybe not even for game remixes (it's a bit of a grey area from what I understand), but a lot of OCR featured artists seem to be cool with this type of stuff.

    Would probably be handy for a lot of people to have a quick repository of sources for streamable music.

  6. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2559181.

    -Eric

    -----------------------------------------

    Happy Smissmas 2014!

    - All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.

    - Added 29 Limited community-contributed winter items to the Nice crate.

    - Added new Limited Festive weapons to the Naughty crate.

    - Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16' date=' 2015.

    - Added Naughty and Nice winter keys to the Mann Co. Store.

    - Naughty and Nice winter crates cannot be opened after February 16, 2015.

    - Premium Players will receive a Secret Saxton to give to another player.

    - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants.

    Weapons

    Added The Iron Bomber

    - Demoman Grenade Launcher

    - Grenades do not bounce or roll

    - Damage radius reduced by 20%

    - Grenades that self-detonate deal 10% less damage

    - Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list

    Added The Quickiebomb Launcher

    - Demoman Stickybomb Launcher

    - Stickybomb arm time reduced by 0.2 seconds

    - Stickybombs can destroy enemy stickybombs

    - Charge time decreased by 50%

    - Stickybombs fizzle after 2 seconds

    - -15% damage penalty

    - -25% clip size

    - Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list

    Added The Panic Attack

    - Multiclass Shotgun

    - 34% Faster reload time

    - Hold fire to load up to 4 shells

    - Fire rate increases as health decreases

    - Weapon spread increases as health decreases

    - Added The Panic Attack to the Mann Co. Store, craft list, and item drop list

    Demoman Changes

    - Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.

    - Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.

    Grenade Launcher

    - Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.

    Stickybomb Launcher

    - Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.

    - Stickybombs now have a more visible trail while traveling through the air

    - Stickybombs arm particle is slightly more visible

    Loose Cannon

    - Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.

    - Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

    Loch-n-Load

    - Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.

    - Removed +25% self-damage penalty

    - Added -25% radius penalty

    - Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 grenades per clip)

    - Loch-n-load grenades no longer visually tumble when fired

    Bootlegger / Ali Baba's Wee Booties

    - Added +25% Demo Charge meter on charge kill

    Tide Turner

    - Added Penalty: Taking damage while shield charging reduces remaining charging time

    - Kills while charging now only add 75% meter on charge kills instead of 100%

    Scottish Resistance

    - It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

    Scotsman's Skullcutter

    - Movement speed penalty now only applies when weapon is active

    Claidheamh Mor

    - Added +25% Demo Charge meter on charge kill

    Added new game mode Mannpower to the TF2 Beta

    Mannpower Mode

    - To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.

    - The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. Feedback is highly encouraged

    - Contains 8 permanent power ups players can find in the map.

    - Players can only hold 1 permanent power up at a time.

    - Killing a player with a permanent power up forces the power up to drop.

    - Contains 1 temporary power that can be found in the map.

    - Use the 'dropitem' command to drop the currently held permanent power up

    - Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.

    - Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag.

    - Touching your flag will instantly return it to base.

    - Currently supported on maps ctf_foundry and a modified ctf_gorge.

    - Instant respawns enabled

    - Random critical attacks disabled

    - Players spawn with 6 seconds of invulnerability

    General

    - MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour

    - MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables

    - Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent

    - Fixed a client crash related to the material system

    - Removed the Giftapult from the store and added a crafting recipe for it

    - Updated the equip_region for The Beastly Bonnet

    - Updated the localization files

    - Removed the map restriction on players in karts respawning ghost teammates when they touch them[/quote']

    Looks like someone got to updating the server riiiight before I did.

    So this seems like the update that was supposed to come with End of the Line? Given that the whole video was kinda supposed to come with weapons and stuff, I guess?

  7. Bonus Ducks' Smith"]We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2535271.

    -Eric

    -----------------------------------------

    - End of the Line Community Update has arrived!

    - Check out the community-created movie and web page at http://www.teamfortress.com/endoftheline/

    - The event will run through till January 5th' date=' 2015, and includes finding ducks, duck statistics and friendly leaderboards.

    - Added End of the Line Community Crate Key

    - Added 21 cosmetic items featured from End of the Line

    - Added Pyro Taunt - Pool Party

    - Added multi-class melee weapon - The Crossing Guard

    - Added Duck Journal and Duck Tokens for the End of the Line event

    - Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt

    - Updated the crosshair to not draw while taunting[/quote']

    It's here, finally! We should get some games going tonight. I haven't played in forever, I'll be terrible, it'll be fun.

    EDIT: Hurr durr forgot the link: http://www.teamfortress.com/endoftheline/

  8. Reviving this thread from the grave! Wanted to let everyone know that Season 1 ends on Tuesday, November 25th (EDIT: THIS IS NOT CORRECT), most likely in the wee hours of the early, as is usual per Blizzard. If you wanted to make a last-minute blitz on the acheezements for that sweet sweet leaderboard action, now is the time. Even though they don't mean anything, really. But there's always the clan leaderboard, which is much more accessible than the worldwide boards! (Still doesn't really mean anything)

    EDIT: I uh, I can't reab, apparently. False alarm folks, there is no announced end date for Diablo 3 season 1. The post I read was in fact this one. Eagle-eyed viewers might note that it refers to Diablo 2, and not D3.

  9. Slap (as well as drug, beacon, burn, firebomb, freeze, timebomb, and rename) are currently restricted to the four root admins (Bahamut, Bark, Gamemaster, Sombrero). I'm pretty sure it's been this way for quite a while, actually. It's not difficult to change, but that's up to Baha. I think the idea was to keep the game more under control with less kooky craziness and admin absurdity. I think the only person do actually get one of the fun commands in the past couple months (at least from me) has been Maniac? I prefer it that way, personally.

    Correction: Slap is under permission for sm_slay, and all the fun commands are under cheats, I believe.

    Flags
    {
    "reservation" "a" //Reserved slots
    "generic" "b" //Generic admin, required for admins
    "kick" "c" //Kick other players
    "ban" "d" //Banning other players
    "unban" "e" //Removing bans
    "slay" "f" //Slaying other players
    "changemap" "g" //Changing the map
    "cvars" "h" //Changing cvars
    "config" "i" //Changing configs
    "chat" "j" //Special chat privileges
    "vote" "k" //Voting
    "password" "l" //Password the server
    "rcon" "m" //Remote console
    "cheats" "n" //Change sv_cheats and related commands

    /**
    * Custom flags can be used by plugins, but they can also be used to
    * for you to expand on the previous groups, using Overrides.
    */

    "custom1" "o"
    "custom2" "p"
    "custom3" "q"
    "custom4" "r"
    "custom5" "s"
    "custom6" "t"

    /**
    * Root is a magic access flag that grants all permissions.
    * This should only be given to trusted administrators.
    * Root users can target anyone regardless of immunity,
    * however, they themselves are not automatically immune.
    */
    "root" "z"
    }

    Admins (B, B, G, S) have z (root access).

    Moderators (Brushfire, DarkeSword, Frostbite, IJ, Kamikaze, Lyrai, ParanoidDrone, and phill) have abcdeghjkop. (note that f, i, l, m, n are missing)

    so now that nobody is confused I guess my job here is done I don't see how this isn't perfectly clear right guys

  10. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2369699.

    -Eric

    -----------------------------------------


    - Fixed rockets colliding with other projectiles and getting stuck in the world
    - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
    - Fixed the Demoman not being able to equip The Grandmaster
    - Fixed a bug where Professional Killstreak items were being displayed as Specialized
    - Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    - Fixed character audio being cut short when characters clap during the Conga taunt
    - Unusual taunts that are tradable can now be listed on the Steam Community Market
    - The Classic can now accept Enemies Gibbed strange parts
    - The Manmelter can now accept Allies Extinguished strange parts
    - Added mp_spectators_restricted server convar
    - Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
    - Updated the HTML display in the MOTD to use shared Steam browser control
    - Updated the materials for The Dalokohs Bar
    - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
    - Updated the localization files
    - Updated pl_cactuscanyon
    -Stage 1
    - Reworked the geometry of the back stairwell route leading to the final cap
    -Stage 3
    - New design of back yard underpass area
    - Added new building and route near the underpass
    - New geometry for Red battlements and spawn exit by the first cap
    - Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
    - Reworked Red spawn exit by capture point 2
    - Removed rocks and added a new structure by the final cart push
    - Cart now takes longer to pass through the building at the end of
    - Adjusted spawn times
    - Adjusted Health and ammo packs

    Server updated.

  11. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2359471.

    -Eric

    -----------------------------------------

    - Added a new startup music track from Expiration Date

    - Added Crate #84 and Crate #85 to the drop list

    - Added a new promo item

    - Fixed a Mann vs. Machine dedicated server crash

    - Fixed materials not refreshing correctly in the Steam Workshop item import tool

    - Fixed a bug where cloaked Spies would be visible to some players

    - Fixed an exploit where Engineers could build level 3 mini-sentries

    - Updated the localization files

    - Updated the backpack page buttons to indicate how many items the pages contain

    - Updated Hammer to add a new Normal Mode for the Sculpt tool

    - "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing

    Server hoopdating.

  12. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2335102.

    -Eric

    -----------------------------------------

    - Fixed a case where move speeds could be exploited using player view angles

    - Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola

    - Fixed cosmetic items not using the correct team skins when attached to ragdolls

    - Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately

    - Fixed baseballs causing teleporter exits to detonate

    - Updated The Five-Month Shadow to fix a paint-related problem

    - Updated The Merc's Mohawk so it can be equipped by all classes

    - Updated the equip_region for the Exquisite Rack

    - Updated beta map pl_cactuscanyon

    - Redesigned the alternate window route over the choke point by stage 2 capture point 1

    - Window overlooking second stage final capture point is now a doorway

    - Removed stairs leading to back barn in stage 2 near final capture point

    - Back alley behind water tank in stage 2 is now a 1-way drop down

    - Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2

    - Fixed players building in spawn rooms

    - Updated beta map rd_asteroid

    - Mode changes

    - Players must steal at least 25 points before they can leave the vault with the reactor core

    - Updated power core pick up sound

    - Updated robot death effects and sounds

    - Updated HUD layout

    - Map changes

    - Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team

    - Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack

    - Widened play space near cave exit leading into large row of windows

    - Added small ammo pack to underwater flank that leads to enemy reactor vault

    - Added small health kit to staging area before the interior battlements

    - Reduced ammo pack near vault from full to medium

    - Added alcove near front door staging area

    - Robots have been rearranged

    - A robots now circle the staircase near the front door

    - B robots now roam the interior bridge above the water

    - Enabled flashing lights when a team's power reactor has been stolen

    - Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.

    - Added player blocker to ledge above exterior battlements

    - Widened glass tunnel flank doorway near C robots

    - Increased attackers spawn time by 1 second

    Server update pending.

  13. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2327748.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to particle effects

    - Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option

    - Fixed the Festive Sapper not having a skin for the Blu team

    - Added a new startup music track from Expiration Date

    - Updated the Conga taunt to play sounds on the client instead of the server

    - Updated several materials to fix issues caused by mat_picmip

    - Updated the localization files

    - Updated beta map pl_cactuscanyon

    - Redesign of the first half of stage 2. Blu team now pushes up the first hill

    - Removed the death pit in the first barn building of stage 1

    - Ammo increased in stage 2

    - Fixed Red building in the spawn room of stage 2

    - Updated beta map rd_asteroid

    - Mode changes

    - Power Cores and Reactor Cores now add their point value to a team's score over time

    - Reduced the rate at which points can be stolen from 15 per second to 10 per second

    - Robots now heal 5 health per second to nearby friendly players

    - The HUD has been reworked

    - Inverted the layout to better represent the layout of the level

    - Added progress bars to represent each team's score

    - Potential point gains from stolen reactor cores are now visually represented on the score progress bars

    - Thief icon now moves across the score board relative to the thief's position in the level

    - Updated thief icon to represent both the color of the power core stolen and the color of the thief's team

    - Added new strings to the win panel that explain why the team won

    - Replaced the current "points being stolen" sound with a new sound

    - Added better collision hulls to robot models

    - Reworked robot skins to reduce similarity to the Ubercharged skin

    - Sentry guns no longer target Ubercharged robots

    - Map changes

    - Layout has been adjusted with the overall goal of improving visibility of teammates

    - Removed spawn teleporter

    - Reduced map size by removing the front lobby and cave sections

    - Added terrain paths on the sides of the mid bridge

    - Increased width of the mid bridge

    - Removed doors that locked when A and B robots were active

    - Robots have been rearranged:

    - A robots now roam the bridge above the water

    - B robots now roam around the floor in front of the vault

    - C robots now roam around the upper deck

    - Added more line of sight blockers to the water room to provide better cover during combat engagements

    - Reduced travel time for the water flanking route under the interior bridge

    - Added a drop down to enter the water room from the front door staging area

    - Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck

    - Increased width of vault corridors

    - Reworked vent route that leads to the vault' date=' no longer need to crouch jump on exit

    - Moved left spawn exit forward to reduce effectiveness of spawn camping

    - Added a resupply cabinet to the right side spawn exit

    - Re-positioned health and ammo pickup locations

    - Added ramp collision to stairs

    - Changed setup time from 60 seconds to 40 seconds

    - Changed power reactor max return time from 90 seconds to 60 seconds

    - Fixed gap in the death pit that allowed players to survive[/quote']

    Sermer Mupdaterd.

  14. We’ve released a mandatory update for TF2. The notes for the update are below. The new version number is 2298883.

    -Eric

    -----------------------------------------

    - Added a new startup music track from Expiration Date

    - Fixed a client crash related to the B.A.S.E. Jumper

    - Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets

    - Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed

    - Fixed a few crates not displaying which Unusual Series they can potentially output

    - Fixed a client crash caused by applying a tool to an empty backpack slot

    - Removed the shot effect for The Classic in DirectX 8

    - Updated the name of The Senguko Scorcher to be The Sengoku Scorcher

    - Updated the Summer Starter Kit and Summer Adventure Pack to be marketable

    - Updated the localization files

    Server inundated.

  15. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2294473.

    -Eric

    -----------------------------------------

    - Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

    - Fixed being able to taunt with enemies between spawn room doors

    - Fixed a problem with The Senguko Scorcher's materials

    - Updated the Towering Pillar of Summer Shades so they are marketable

    - Updated the attribute description for the Back Scatter to better explain what it does

    - Updated the localization files

    Someone else updated before I got to it.

    So it looks like they reverted the stickybomb nerf. Who is surprise?

  16. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2288628.

    -Eric

    -----------------------------------------

    - Love & War Update

    - Added 5 new weapons' date=' [b']15 new taunts, and 43 cosmetic items for the Love & War update

    - Partner Taunts can now be performed with the opposing team

    - Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time

    - Taunts are no longer equipped in the Action Slot

    - Pressing the Taunt key in game now brings up the new Taunt Selection menu

    - Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

    - Mann Co. Store

    - Added 15 new taunts and a taunt bundle

    - Added 5 new weapons and a weapon bundle

    - Added 44 new cosmetics and a cosmetic bundle

    - Added "Taunt" category into the store

    - Added Mann Co. Stockpile Crate Key

    - The "Hats" and "Misc" categories have been merged into "Cosmetics"

    - Items

    - Added the Mann Co. Stockpile Crate to the droplist

    - Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items

    - Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt

    - Updated Mann Co. Crates to display which Unusual Series they can potentially output

    - Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.

    - Added crafting recipes for newly added weapons

    - Added Killstreak Kits to MvM for newly added weapons

    - Added Oz Fortress season 11 tournament medals

    - Weapon changes and updates

    - With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full

    - The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets

    - The Bushwacka can no longer randomly crit

    - All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

    - All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

    - Updated Loch-n-Load reload animation

    - Sentry bullets are now affected by damage falloff outside of sentry scan range

    - Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

    - Misc Changes

    - Updated the Halloween holiday to automatically be enabled when the server runs an _event map

    - Added a check to prevent achievement announcement spam

    - Converted several weapon models to use the c_models system

    - Updated the localization files

    - Bug Fixes

    - Fixed an exploit where charging Demoman could turn more than allowed

    - Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits

    - Fixed The Director's Vision taunt not playing both variations for the Pyro

    - Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio

    - Fixed a bug that would sometimes cause items to unequip themselves

    - Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server

    - Fixed a regression with the trigger_gravity entity not correctly applying its settings

    - Fixed another exploit where Engineer buildings could build up a 10 amount of health

    - Fixed a server performance issue related to the item_teamflag entity

    - Fixed the itemtest command

    - Fixed cosmetics shared between multiple classes not rendering correctly

    - Updated the cosmetic item list to sort by name

    - Map Fixes

    - Updated cp_granary

    - Removed collision from lights and small props protruding from walls

    - Fixed collision on fences

    - Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform

    - Fixed players shooting through gaps around forward spawn doors

    - Fixed door protruding through roof on Red's forward spawn

    - Fixed a collision bug that gave players access to the roof above Red's spawn door

    - Prevented players from building inside spawn room doors

    - Adjusted area portals to improve rendering and performance

    - Updated koth_harvest_final

    - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side

    - Small performance increase through prop fade adjustments

    - Players can no longer build inside spawn doors

    - Updated pl_upward

    - Fixed physics debris triggering the payload cart's finale explosion

    (Emphasis mine)

    Big update folks. Some big balance changes regarding the axetinguisher, miniguns, and stickybombs. This'll be interesting.

    EDIT: Server updated, checking SM plugins for compatibility now.

  17. Nobody's posted this yet? For shame.

    http://www.teamfortress.com/loveandwar/

    New update info (NEW TAUNTS GHURRBL), and a

    Damn that's a good one. Featuring Ashley Burch as Miss Pauling. I knew I recognized that voice, but I had to look it up.

    The mystery of the bread is solved! It turns out it was nothing of apparent consequence! A shocking twist, indeed!

    Seriously though, Valve's films are always a treat to watch. Don't miss it.

  18. Oh, so apparently some spookey-time super conspiracy time stuff has been added. I guess when you take a teleprompter, there is a rare chance of a bread spawning? http://i.imgur.com/C71Gasj.jpg

    Also some item changes, but I'm not real sure what to make of these.Wvuj2Ki.png

    EDIT: Another update got pushed when I was looking the other way.

    We've released another mandatory update for TF2. The notes for the update are below. The new version number is 2276724.

    -Eric

    -----------------------------------------

    - Fixed a client crash caused by failing to properly parse the item schema

    - Fixed not being able to equip The Director's Vision taunt in the Action slot

    - Fixed not being able to taunt with the Spy's disguise kit

    - Fixed the Engineer's build menu staying open after changing class

    - Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped

    - Updated the description of The High Five! Taunt to better describe the new toggle behavior

    - Updated the materials for The Eureka Effect HUD to support mat_picmip

  19. We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2274941.

    -Eric

    -----------------------------------------

    - Fixed item descriptions for Strange scores not appearing to update

    - Fixed a bug where damage dealt and healing done Strange scores would stop incrementing

    - Fixed an exploit where teleporters could build up a large amount of health

    - Fixed a bug where premium accounts would temporarily appear to revert to free status

    - Fixed deflected rocket explosion sounds playing repeatedly

    - Fixed deflected Black Box rockets not giving health to the Pyro

    - Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine

    - Fixed several cosmetic items not cloaking properly for the Spy

    - Added the AsiaFortress Cup Season 7 medals

    - Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file

    - Updated the localization files

    - Updated the Eureka Effect

    - Can now pickup buildings

    - Repair and upgrade rates have been decreased

    - Can teleport to your spawn room or your Teleporter Exit

    I swear this guy waits until I'm away from my computer to push an update. I step out of my house and five minutes later, update. Oh well.

    Not quite End of the Line yet, folks.

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