Josh Whelchel
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Posts posted by Josh Whelchel
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As soon as you can afford Izotope, I'd get that - if you have any ear at all for mastering it will help a lot. A lot of people however will still prefer to outsource their mastering, which ultimately I recommend, but when you have time and budget constraints - Izotope is the way to go. (Just avoid presets, use them as starting points only)
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So from the example you posted, you looking for stuff that's more avant-garde, like Steve Reich and John Cage, right? Or would you accept something more traditional like a string quartet?
Any and all of what you've described fits. (:
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There is a new application page here:
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Would you accept a song? Or a bad? Orchestra-backed acoustic pop? Metal? Rap? Surely there's some restriction on the genre, or the language content, such as profanity. I'm just asking, I wasn't planning on using profanity or making rap. It's something people should know before starting if there's some kind of limitation on F-bomb racist gangster rap and such.
I'm not sure if it's entirely clear, so I'll clear it up here - I'm not looking for submissions of original material until AFTER you've been accepted on the project. This should dodge the issues you've mentioned.
But for the record, it's a PG album, and we're not interested in hardcore-rap, but pop/rap/r&b is certainly open to be included.
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Part 3 is up!
I've really enjoyed reading this so far, very informative stuff. Thanks for posting!On an unrelated note - are you doing the indie music cancer drive again this year?
Yup, check out http://www.jwmusic.org/sfc11-artists/ for more info on being an artist. (:
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So what exactly is "New Music?" Does it stand for something, or does it mean 'music that is new?'
"New Music" refers specifically to newer classical music, sometimes referred to as art music.
Example:
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I approve of pongball.
Just sayin'
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Songs for the Cure is looking for musicians for its third-annual compilation series.
I'm looking for REMIXERS -and- ORIGINALS, but you can find all the details on the website for submissions here:
>> http://www.jwmusic.org/sfc11-artists/
>> Apply Here
To clarify some of the information here, the DEADLINE FOR SUBMISSION/AUDITION is OCTOBER 3, but your music doesn't have to be finished until FEBRUARY.
Any and all are welcome to apply, so please do! In the past we've had these OCRemixers participate:
- Big Giant Circles
- The Prophet of Mephisto (Brad. Burr)
- Mustin
- FFMusicDJ
Thanks, y'all!
- Josh Whelchel
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Right off the bat, the opening shorter string bites need more... "bite." Go with a Spiccato articulation or something that effect.
The synth is harsh and in the same as octave as most of your orchestration which makes it muddy and hard to listen to. All around with the synths actually, I can just never get behind any of them. Also, arrangement-wise, you really haven't done enough variation from the original for this to stand on its own for me, either.
That said! The percussion is pretty good, I especially enjoy the tamb., the crescendos later on are also pretty fantastic. I'd say maybe take out all of your synths altogether and replace their ideas with something orchestral, see if that works because you have a much better sense of how things go together in that setting, and if not then go back and find a synth that sounds better. The point of that exercise is that hopefully you'll have found a more appropriate octave for the line.
Hmm, okay, hope I don't sound too critical, because it's a good start! I do think you'd need a -lot- more deviation for this to pass though. (:
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Awesome stuff - what's the significance of 12.03.2007 - it was my 20th birthday ;
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My advice: listen to them.
I am still an undergraduate student, and I lived in the dorms on campus for two years. You simply are -NOT- going to get any musical good out of that laptop. I have a separate laptop that I do all my college/school things for my Comp Sci degree and my Music Composition degree that have nothing to do with the software I use for music production outside that realm.
Here's a picture of my dorm room with my "gear" in it from 2009.
I simply took the dorm supplied desk, built the little "bridge" for my monitors and monitor (heh), and it worked very, VERY nicely. I mostly used the headphones really, for obvious reasons, and I'd also like to add that I shared this room with another person.
I also err on the side of being more social and outgoing as far as school events are concerned - I attend football games, all that fun stuff, go out on the weekends. Doesn't keep me from knowing when to focus and get work done, which is an important balance you'll have to have. As far as needing your laptop for convenience, you'll find that online applications are making this super easy - but beyond that most software that you'll likely use for school was developed for really the crummiest of computers to operate on. If it's something high end like in the digital design field or something truly intensive, your school should have labs for you to work at - which, even with a desktop and laptop, I still use quite often.
Just sayin', it can be done. (:
EDIT:
Also, EWQL Play will expel ROT all over your harddrive for how much use you'll give it, rendering a laptop's lifespan mooooterific.
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Why hasn't OCR jumped on Bandcamp yet - they have support for multiple artists. Lossless love.
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Heyo!
Likey, here's some advice:
The synth that comes in in little pieces originally, that's a great idea, and the soundscape is full around it. But the actual choice of synth is poor in my opinion. It's a good start, but it definitely needs more 'bite,' or at least it needs it once the percussion picks up.
The guitar is a big NO for me, mainly because it's not real. I think if you a real guitarist to do it, it'd help a lot. Also, in the section where the guitar comes in, you could really benefit from changing things up a lot more from the source. Get really free with it - lead guitarists LOVE to improvise and run with ideas. Later you start to do this, but it takes a little long to get there in my opinion (but once you do, it's very good!).
One thing I LOVED, and wish you had more things similar to: When the guitar in the second section goes out and the synth comes in, their timbres blend and crossfade in a pretty magical way.
I hope that these comments don't discourage you, but rather you should set the bar for yourself a few notches higher and always strive to make it punch more. I definitely think you want more punch. Try turning down the reverb on a few of the not-so-important parts as well, that should help.
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Thanks everyone! Version two is up up and away.
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I've started a pretty involved series on how I wrote music to the game "GunGirl 2" on my blog. You can check out the soundtrack at http://music.jwmusic.org/album/gungirl-2-original-soundtrack before reading some of these indepth articles I'm writing on the composition and production elements of this soundtrack.
PART TWO: Making of Anomaly (Guitars and Violin and much much more!)
PART THREE: Working with Live Performers
PART SIX: Looping and Mastering
Enjoy (:
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DAW: Reaper
Library being used: QLRA
In the project I'm working on (which was playing back perfectly yesterday), my Play instruments have stopped working. They're completely silent.
When I go to adjust the settings and click the "Streaming" tab, there is a red note at the bottom saying "This engine level setting has exceeded your available system resources. Try lowering your engine level or your audio buffer size, or contact tech support."
Even when I set the engine level all the way down, I still have the same issue. I have 3 gigs of RAM, (actually 4 -- but one of the four sticks apparently isn't functioning), and this project does not have a huge number of instruments. Playback was working fine yesterday, so I suspect that isn't the problem.
Any ideas?
Welcome to hell, mate - I started getting this problem a while back in Cakewalk. I have to make sure that Play is the FIRST vst loaded in any project I use (until I upgraded from 2->4gb of ram). I haven't checked since i did that.
I suggest reordering them if you can. Other fixes that I've done just to get a dumb VSTi to work include opening a blank project with just the VSTi I have a problem with, then close it and open my real project. I literally have a folder called bootup that's got NI's Battery, FM8, Massive.... etc. that I open one at a time before opening some of my projects. ;_;
Productivity snatch.
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Thanks for the help. You just sold me on the Gold Edition. It sounds good enough to use for accompaniment to practice some concertos. Maybe I'll even use it live and say "Screw the orchestra! you've been replaced by technology!"
Nervous laughter all around.
-Gar
Good choice - I've been using this library for a while now (with a very long and slow learning curve too, I might add), and it's definitely not even worth it to get Silver. You pay only a little more to get Gold which has a LOT more articulations, and it's really all about your articulations. Get Gold Complete really if you can, and soon you can get the additional mic positions too (which is a nice addition). You don't need Platinum to get all the recordings, but you'll be limited to 16bit - anyway, it's not a bad route to go.
You can do this: http://music.jwmusic.org/track/kyrie-immanis (:
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Current:
Source: Final Fantasy Tactics
Tracks: And I Ran Away / Memories / Ultema: The Nice Body
I haven't named this yet
Early draft-bean (;
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This is pretty awesome, but technically I have a few suggestions:
The drums are incredibly dry and a little loud in the mix, which kills some of the edge for me. It relies fairly heavily on the source, which is good, and the divergences are awesome - I'd like to see maybe some variation when you repeat the main motif (1 5 8 6 4 5). Maybe play with it or the rhythm or something to that effect to add ample variation and treat our ears with more play on the source. You do enough around it that's fresh that it's generally okay, but this is just my suggestion to go a little further.
Yup, yup, !
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Thanks all! I reposted it - and in general I agree with comments about the game; however the fun there lies in the actual gameplay. Unfortunately the trailer just doesn't do it justice.
Thanks! (:
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Hey all!
I just wanted to formally announce that my latest big soundtrack to a freeware game has been released, along with the game itself.
It's got a live violinist, guitarist, and even a mezzo-soprano (track #26!)
Let me know what you think:
http://music.jwmusic.org/album/gungirl-2-original-soundtrack
(I reposted this from original-release/workshop at suggestion of K.L.)
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Hey all!
I just wanted to formally announce that my latest big soundtrack to a freeware game has been released, along with the game itself.
It's got a live violinist, guitarist, and even a mezzo-soprano (track #26!)
Let me know what you think:
http://music.jwmusic.org/album/gungirl-2-original-soundtrack
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Blah.. I had a whole ranting post.. but then I decided to crop it to this to avoid being... ostentatious... or whatever that word is...obstinate?...Blargh?
*cough*
I liked the lyrics of this song, and I think that it is a new stepping stone for songs to come, or at least I will be comparing them to this one's performance. I don't care how well people sing when it comes to lyrics, what I care about are the lyrics themselves, and how they are placed in the music... mostly.
*uncough*
Oh my throat... don't ever try to do that in real life folks... hurts like the dickens if you succeed...
*grabs throat and walks away*
So you liked the lyrics? To be honest, I don't usually do the lyric writing, it's not my strong suite - but for this I was really venting some personal expression. Any critical comments about anything are always welcome! I'd love to make the next one better (:
The Making of a Video Game Soundtrack
in Music Composition & Production
Posted
We've got PART FOUR: Studio Gear up!