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prophetik music

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Everything posted by prophetik music

  1. @MindWanderer @Gario should confirm their votes before we move this.
  2. significant sfx to start (it's very loud!). 0:24 is where melodic material comes in, with an industrial-adjacent beat underneath it. there's a lot of noise in the backing beat, and it's hard to confirm if all of it is intentional as the track is mixed mega loud. there's some added elements in the opening minute or two from a countermelodic standpoint, but not a ton there. once we get to 2:00, however, there's a significant uptick in energy as the rhythm guitar gets going. that section is great with the driving beat. this however is over too quickly, and around 2:25 we get what sounds like the same elements as the opening section - strings, some pads, same industrial beat now for a while, and it doesn't really shift until after 3:00 when it does the same build that it did before 2:00 and does the same more intense section. so that's a lot of mirrored material with virtually no changes in there. coming out of that harder section, we get a nice shift to double-time at 3:36 - this is a good shift after hearing the same groove with mostly the same synths for >3.5 minutes. it's mostly guitar-driven and there's not a ton relating it back to the original through this. i liked the bass synth at 4:26. the drums simplify around this time and they sound like they did during the earlier harder sections, which is a bummer. the energy drops off significantly at 5:12 and the next 30s are mostly just vibing along the same drumbeat with the same vocal elements as before above it. we finally get a break from the beat at 5:42, but again this is repeating the same strings in the same octaves doing the same things as earlier, and the pads and vocal elements are even the same as before. there's a rising element and it's done. this is roughly three and a half minutes of music scraped over nearly 6.5 minutes of bread. i think that there is way too much wholesale repetition in this track for it to be a standalone thing vs. a background track at a presentation or con. separately, it's mastered so loud that it is very tiring to listen to. most of the instruments sound unintentionally distorted (separate from the drums, which i really like the grit on). i think you have some really great ideas here - the initial elements with the strings and vocals, the heavier section, and the double-time section all by themselves are objectively fun to listen to - they're just repeated ad nauseum until they lose impact. it's not good technique to paste in the same blocks of audio as you've already done several times, it's just going to bore the listener regardless of how exciting and masterful the block is. this needs serious trimming and to be scoped way back in the loudness department before i'd be willing to consider a yes vote. NO
  3. big, frenetic opening. saxes took a second to settle but then i got what they were doing. michelle's vocals are just the right style for this kind of goofy shuffle disco pop. it does sound a touch high at the end of the chorus for her (can't sleep! is pretty nasally and not well enunciated). the break at 0:46 is a good idea to give a bit of a break after a big chorus. the saxes coming into the next verse are a touch off in terms of timing...timing on a song like this is so tough since the tempo is fast enough to make the shuffle hard to hit. the chorus at 1:20 is big and exciting. the sax lines between the vocal lines are a bit pitchy but having them mirror the vocals in some places is a great idea. solo break at 1:45 is fun to hear. alto solo is a little rough and out of time, but i liked the idea of passing ideas between each part. the subsequent chill section at 2:15 is a great counterpoint to the solo and soli section. alto solo at 2:40 sounds a lot better than the earlier riffs, albeit still a touch pitchy. transition to an octave groove in the bass at 2:54 is an immediate head-bobber - i love it! and kicking it up another notch at 3:05 with the slick groove there is awesome. tenor solo at 3:34 sounds great - the sudden introduction of the heavier guitars is a little much but i get what you're going for. 4:01's return to the chorus is just what i was looking for there. it's pretty busy here and probably needed more focus on mixing to prevent the vocals from getting drowned there - the sustains and strings in the background are a little too forward when michelle's voice goes into the middle range. the track kind of fizzles after that - there's the tag and a little riff and it's done. would have loved to hear the ending come from the chorus instead of chugging out like it did. this is a really fun track! there's a ton of character in the entire arrangement. it's pretty long for this style of track but none of it is filler. nice work. YES
  4. filtered chips to start. there's some subbass down there sliding around which sounds fun, and the initial hit at 0:45 is appropriately huge. this is a fun track to really crank up. 1:02 brings in the harpsichord/organ arp in the fore for a bit. 1:18's lead is doing some stuff that's influenced by the melodic material, but i'd say it's not particularly close to the original theme's melodic material (as admitted by the arranger in the submission email). there's also some weird panning/placement that's causing the sound to be more right-ear centric and it's confusing. once it gets jamming, it does its thing for a while until it just hard cuts as an ending. there's some soloing in there as well that's fun to hear. i think it's pretty hard to truly match the original to this track. there's essentially no melodic usage throughout - i heard the 1 b3 5 #4 riff a few times, but it's always blown through before doing other stuff. separately, the audio stage is really confusing - it's like the sounds are centered behind my right eye instead of in the middle of my head - and the ending is nonexistent to the point that i wonder if we got a bad wav. the sound of the track is dope though - there's tons of personalization in what's played, the tones of the synths sound great, and there's a great groove going through most of the track. adding more of the reference track's keys to this would be an insta-win, and fixing the ending would be a big help as well. i can't pass it as-is though as there's not enough source. NO edit 12/14: i missed that there was a revised version of this. i also straight-up missed that this was specifically focusing on the backing arpeggiated elements of the song, so that's on me. now that i catch the source and it has any ending at all, my main concern is mastering. i don't think it's enough to keep it back. YES
  5. there is little when it comes to melody in this track, so i'll be looking for other recognizable elements in the remix - stuff like the consistent and driving beat, the bassline, and the notes of the sustained vocal lines. opening section is very quiet relatively speaking. the pulsing beat is immediately recognizable, but the head-heavy snare is really not fitting the beat. the bass is doing the two-beat pattern that was throughout the original. 0:31 brings in an arpeggiated chordal pattern that i couldn't identify in the original, but adding some chord elements to this track is not a bad idea given the lack of actual harmonic development. the texture quickly shifts to H36T standard "layer a vocal patch on top" stuff while doing the same thing underneath for a bit, and then eventually hits a break at about 2:00. 2:14's break is not particularly reminiscent of either breaks in the original, so i'm chalking this up to original writing vs. being an arrangement of those two elements of the reference track. we get the beat back at 2:44, but again this isn't particularly reminiscent of any elements in the original, and the strongest elements i can hear (the voice and the beat) are both new writing which doesn't help. 3:44 feels like a build but is more of a transition element to a lower-energy section. at this point we're 4 minutes in and i've heard very little that i can truly tie to the source in a tangible way (part of that is the source's fault). there's a significant build to the largest section of the track at 4:43, and it's back to the quieter beat. it noodles for another two minutes doing the same thing as the previous four plus, and then it's done. barring someone else giving me a source breakdown, i don't see any way this is even close to 50% source, let alone 33%.the original is light on leitmotifs, and what little there is there isn't really represented here. i'm not comfortable saying a two-beat bass pattern and a reversed cymbal is enough to map a track to the original. beyond that, it's very quiet - where is the compression? something this consistent in volume shouldn't be so quiet for so long - and some of the instrument choices seem like default choices rather than crafted for the song, like the head-heavy snare tone. i can't pass this as-is. there needs to be far more clear correlation to the original. NO
  6. 0:16 is kind of where it starts. the drums are louder than most of what else is going on. i agree that the bass is inaudible. i also agree that the track is the same thing repeated over and over without a ton of adaptation, humanization, or arrangement by the remixer. the backing pad changes chords too slowly to really account for the chord changes, and so you get a lot of conflicting notes. the track doesn't really have much in the way of a shape to it or any dynamics. it isn't all bad, of course - the drums overall sound good (they're the only thing i can hear clearly from start to finish), and when the B theme comes in, that airy lead is a nice pick. my suggestion now is to strip this back to the bolts beyond that and really focus on what YOU want to say with your remix. this is currently Bowser Road with New Instruments. that's not a remix - there needs to be transformative arrangement.by you. so do something different from the original, and make it really yours. and use the workshop, since this is not particularly close now and needs a lot of changes to really be something that approaches our bar. NO
  7. the major differences between the Distant Worlds arrangement and the original come from a few passing chords in the first half, and then from 2:22 onward there's a lot more expansive content around the ostinado - instead of it being an arpeggiated left hand, there's a running pattern that starts in the violins while the celli have the melody and progresses throughout the orchestra after that. the melodic content, song structure, and most of the countermelodies actually are original from what i can hear. the major differences in the original to the piano collections version are much more minimal, primarily focusing around highlighting the beautiful dissonances between the running left hand and the direct harmony part to the melodic content, and also highlighting the performer's artistry and skill (there's quite a few flourishes added). aki kuroda's performances on this album are imo among the best in the piano collections series, and the arrangements for X and XIII are among the most virtuosic as well - fitting, since she's primarily a classical performer. i think this arrangement made it onto the X remaster soundtrack as well, actually. onto the actual track. the opening is note for note with the piano collections entry (i always loved the dissonance in the left hand at 0:12), albeit slower which imo reduces the impact of some of the dissonance a bit. 0:33 is where the melodic content starts. this to my ears is also pretty close to the PC version, maybe adding a bit of complexity to the left hand. the rolled chord at 0:56 is deliciously long, what a great change. the first big change i hear is at 1:03, which instead of going into the second half of the Z theme goes back to the beginning and starts over with a more grounded left hand bass. left hand here is a little loud, especially given that it's mostly doing perfect intervals. i again really appreciate the patience on the rolled chord at 1:31. we do finally get the last part of the main melody at 1:43, and this is again very patient with the approach. it sounds to my ear to be roughly the same with what the PC version has, just much quieter. 2:26's entrance of the Distant Worlds ostinado in the left hand is a clear adaptation of that version, right down to passing it into the right hand and carrying the melody in the middle/low voices. we do finally get the big dynamic section we've waited the entire time for, although again the left hand is very loud and we don't sustain on the high point (similar to the DW arrangement). 3:53's movement is also from the DW arrangement, and the subsequent flourish to the top note is from the PC arrangement I think. there's some call and response for the last few notes of the original, and a new chord resolution at the end. i'm quite familiar with the piano collections version, as i've been listening to the entire series of piano collection albums for years. separately, To Zanarkand is possibly my favorite piece of game music ever and i've done three arrangements of it for classical instrumentation, so i'm intimately familiar with the piece and especially the countermelodic elements of it. i am not as familiar with the DW arrangement, but outside the aforementioned ostinado in the middle, the work is essentially the same with no new elements being introduced outside of some work in the winds. all that said: i do not believe this arrangement stands far enough from either existing arrangement to be able to be considered for this site. the performance is truly superb - the artistry just oozes out from all of the space you give the work to breathe - but there's just too much here that's from the original arrangers and not enough new arrangement from josh winiberg. it's still a beautiful rendition, just doesn't fit our criteria for arrangement. NO =(
  8. file fails to download correctly for whatever reason. i'm doing my analysis within the drive audio player as a result. intro is with piano, bass, and kit. the piano's got some delay on it, but the kit is ultra dry and the bass is essentially fundamental content only. drums are playing basic patterns and really don't sound in the same space as the piano, and the cymbals on the kit don't sound like they're in the space of either as well. the piano is mostly functioning in an exploratory sense around the melodic line - there's certainly expansion, but it usually is staying pretty close to the original melodic line or the arpeggiated perfect fifth that we hear at the beginning of the original. there doesn't appear to be a clear direction to where the piano's going, and the drums are so much louder than everything else that it's honestly hard to hear what it's playing most of the time anyways. the file breaks at around 2:03, but i'm comfortable rendering my thoughts on just that part as i don't see this changing. overall, this needs more workshopping. first of all, there's no real dynamic direction to the work. the original starts out smaller and swells through several sections. this track doesn't change at all in terms of instrumentation or dynamics in the first two minutes i heard. there's also nothing beyond those initial three instruments. you can absolutely make a small trio work, but it requires expansive, interesting work in the piano and bass, and some more complexity in the rhythm instrument. adding some pads, a few leads, some other keyboards, or even a bass with tone that we can hear instead of it just being in the sub would add a lot to the work. beyond that, getting all the instruments in the same room from an auditory standpoint would help a lot. all three instruments sound very different and are in very different spaces in terms of reverb, EQing, and volume. balancing those out - ie. improving the mixing - would make a huge improvement. right now this needs more work. NO
  9. big synthy opening before the guitar came in. drums are both loud and very arena. 0:40 is the B melodic content, complete with significant scoops and MASSIVE 80's SNARES. the full drumbeat comes in at 1:12 and i do feel it's a little loud there, and i also don't hear much in the way of bass content outside the kick. the backing synths sound great though, what i can hear of them. 2:32 is a bit of a break right on cue, more in energy and in the backing parts than elsewhere. 3:20 feels like the start of the end with the recap there, but there's still quite a bit of music left. 4:08's arp coming back in is nicely reminiscent of the opening and the original. the song noodles through some soloing (and some bongos?) for another 30s and then fades out. this is a slam dunk, as expected. the style is perfect for the original and it's well-handled. nice work. YES
  10. intro sounds like there's some randomness to the initial couple of runs until it settles down after a bit, and then it's impressively technical. the main melody comes in at 0:44, and there's a ton of personality in how it's being articulated and played which is great. some really fast harmonized runs in time are again impressive. 1:35's departure from tonality was a neat idea and well-executed. 1:58's the first really significant section that isn't close adaptation or original material, and the half-time approach is a great idea. there's a lot of complex chord work in here that's honestly pretty impressive. the section from 3:15 to 3:35 is a little too navel-gazing for me, but it quickly gets out of its feels and moves into the melodic content again. there's some exciting ending material (nice work on the accelerando into the ending...not easy to do with recorded elements like this to be in time so well!) and it's done. this is real solid! excellent work. ensembles with the same instrument can feel very dense and samey but this does a nice job of exploring the entire instrument's range. YES
  11. when the drums come in on this one, the hats are heavily swung (practically in triplet but not quite) while the arp is actually doing triplets and rest of the drums are switching between standard eighths and some semblance of swing. this is intensely distracting to me and is almost enough for me to reject it by itself. it feels like a wobbly dance. i can barely focus on the rest of the song. it literally took five or six listens to get past that and listen to the melodic content. there's a break from the drums at 0:59, and the piano does some expansion of the B theme. the eventual tempo-sync'd synths that come in are really nice, perfect timbres. the drums are back in at 1:47 and the hats are fixed although still strangely loud in the mix. there's some fun expansion and playing with time in here. this transitions suddenly into a much faster tempo section that's more ensemble based, and features some slick piano solo chops. the bridge at 3:15 is great and does a nice job connecting these two sections together. there's an extended tension-building section, and then we're suddenly back to the intro's progression - this is kind of awkward here. 4:14 to the end is a neat little groove on the A section, and then it just ends. this is a pretty awesome adaptation overall of the snowball theme. it is not perfect - the ending is nonexistent, there's some awkward transition points, and the section from 0:15 through 0:57 is rough enough to make me just not listen - but there is some really joyous soloing and exciting realization going on in several other sections. if the hats were simplified in that first section, i think i'd be good at that point, and i do think that's a quick fix to just remove some ghost notes. i'll call this conditional based on that. YES CONDITIONAL
  12. this waveform looks like it belongs in a pot of beer in the parking lot of Lambeau Field before a Packers game. initial synths are vanilla but immediately recognizable as quoting the theme of the original. the melody comes in at 0:26 with a particularly percussive synth, and there's a ton of verb going on through this. there's a shift at 0:44 to the B theme, and the melodic content comes in soon after. this also is drenched in verb - the backing synths are pretty loud throughout. once this B theme is done, it's been about 1:45 and there's not really much beyond adapting it to the style - little that i can hear that's new. the track goes through the A theme again in a row and then the B theme again in a row - i don't hear anything new, so this is essentially just repeating the first 1:45 or so. at 3:20 it starts the A theme again and i still don't hear anything different. so it sounds like this is just repeating the same content over and over again with no changes to the underlying work. there's a fadeout and it's done. this has way too much repetition to pass as-is. less than half the song is the first iteration of the (imo not arranged enough) loop. separately, the synths are fairly vanilla throughout, and there's no lfo on the leads or anything to keep it interesting. additionally, the drums are pretty vanilla in what they're playing too. lastly, i found the mastering to be way blown out - it's super noisy and the reverb tails are really loud, so it's tons of stuff in your face with no room to breathe. there's definitely some points where it's clipping as well. i think this needs some time in the cooker. you've got a few neat ideas but this needs significant expansion of the arrangement, more creativity on the synthesis side, and better mixing and mastering. NO
  13. filtro intro is great. sounds so good. and the initial hit sounds great too. i believe, if i'm not mistaken, that the synth work at 0:43 is the terra theme in a diminished chord instead of minor, with the last part inverted. it's essentially the same elements that show up at 1:12, but with a vertically inverted element. the shift at 1:38 is great, tons of extra energy from the 16th patterns here. the section at 2:17 is cleverly done. there's a bit of a break at 2:32 and it's back into a new beat at 2:35 for a bit before some sfx bring us through to a big break section with some rich pads and synced leads at 3:23. 4:23 brings us to the last major section, mostly Terra-heavy, and then it's done with some kicks. i wouldn't mind a final hit given that this isn't necessarily a club version that's going to be mixed in, but what's here is fine. this is excellent. i have no concerns about source usage. superb job. YES
  14. quiet master. interesting drums to start. keys in at 0:15 and they don't sound very realistic. agree with chimpa that there are a lot of conflicting notes throughout, mostly in the backing pad which sounds like it has extra harmonics. i don't know what the pad is doing throughout actually, and most of the time it sounds wrong. the bass has some questionable stuff too and a ton of harmonics which make it tough to hear what fundamental pitch it's playing. this pretty much just does the same thing as the first 1:30 or so over and over. i think the initial drum groove is neat, and the variety of synths you use is fun, but overall there isn't much connected from section to section. the overall discordant sound palette is also a big problem and would need to be corrected. it also needs an ending. NO
  15. track starts with some vocaloid elements over an orchestral backing part. i should admit i really didn't like this combo and it was an immediate turn-off for me. there's some kick and synths that come in soon after this and the track drives forward with a much more energetic edm feel. the melodic line comes in at 0:46 and it's quite loud compared to what's going on behind it, but overall has a Final Countdown kind of feel through here. the strings that get layered in eventually are really nice too. there's a break at 1:24 for a bit, and then the vocaloid parts come back in at 1:30. they sound much less out of place among the synthy elements of this section vs. the first part. there's a shift in the beat pattern at 1:57, which is a nice change, and the lead here is doing some fun stuff and has some nice vibrato on it. it's a touch shrill but i like how it cuts through. 2:28 brings back the first lead for some call and response work, and does some noodling around the melodic content. the glide on that first lead is nice and it shows here well. there's a significant climax at 3:48 and it drops off for a final (extended) build. the additional use of strings through this last section was nice and left me wishing there were more orchestral elements earlier in the work. 4:52 is the last big gasp (i wish this hit was a touch longer!), and then we just get a short fadeout of one of the backing synths. my personal feelings about the use of the synth voice aside, this is a fun track with a lot of energy. there's a great natural shape to the work, and a preponderance of source so no concerns there. part of me wished for a punchier mastering on the overall track to really get into the kick groove, but the way it is now really works nicely to keep it moving. nice work. YES
  16. nearly 3dba of headroom. kick drum right off the bat sounds really weird - essentially no drum sound, just the beater without any bass. there's some sfx and the descending arpeggio in the background, and it does this for over a minute. there's some guitar that comes in at 1:05, and it doesn't appear to have any verb or room tone on it initially as compared to the backing parts. it's also much louder relative to what's in the background. this continues in the same slow, intense method until 2:05 or so. at 2:09 it switches to double time and is primarily a rhythm guitar pattern with some other stuff underneath, but the guitar crushes everything in terms of volume. there's some piano doing stuff that sounds reminiscent of the original but it's honestly hard to hear. this continues until 2:48 when it's back to being the original tempo. there's some guitar noodles above some synthy noodles, until we get a riding pattern from the guitar again at 3:18. this builds to a silence break before a brickwall transition at 3:55. the section at 3:55 continues to be all guitar. there's still no bass instrument let alone any bass tone in the kick, so it's still a bit top-heavy. it chugs through until it drops to half-time again at 4:28. it stays in this lower-energy groove until the track's end at 5:32. there's no real resolution there either, it just kind of ends. i think this track needs quite a bit of work still. i think the underlying concept - a patient, slow yet intense, expansive approach to the motivic elements of the original using heavier guitars - is definitely something that could work! there's some cool ideas here. however it's balanced very poorly throughout and there is a lot of noodling instead of intentional motivic development, so it's hard to really hear the original consistently. fixing the mastering of the individual instruments and adding a bass presence would also help ground the chords you're using which will subsequently help root what's going on in the original. NO edit 11/9: my vote will not change.
  17. as with the other submissions i've heard from you, this is a fun idea! flute performance is appropriately charismatic in articulation and performance. i agree it's hard to hear and needs some compression on that channel specifically to control the natural variances in range vs. projection. the dulcimer combines well with the bass choice as well. 1:59 is a half-diminished vii7/V chord (flute and bass both playing a B#, melody plays F# G# A B under it), so it's technically not wrong. i think it's going to sound funky no matter what without the D# to flesh out the chord, so if you're not willing to do something there to add that into your melody line, it might not really work. as with a few of your other arrangements, this arrangement quickly runs out of legs. finding ways to extend your tracks beyond the "this is a cool idea but it's real short" stage would be great from a compositional technique standpoint for you. the repeating drums and the main instrument (in this case, dulcimer) doing pretty much the same thing for the whole song with no overarching dynamic shape is something that's come up before, and working through expanding that would be a huge benefit for future compositions. i agree with the other judges that the flute's range makes it hard to hear a lot, that there's some funky notes that don't sound right as-is, and that it doesn't quite have enough material and expansion of the themes to make this good yet. Some revisions would do a lot to improve the track. NO
  18. at least four seconds of silence to start, and then it's absolutely slammed after that with a fade-in of all things. there is, at the jump, a lead synth, a bass synth, and the drums. drums sound like a loop as there's not much there besides a fill between sections. i don't hear anything that's not in the original in the synths outside of some embellishment of the riff at like 1:09 and 1:20. there's no pad to fill out the soundscape, essentially no personalization to the lead, the drums are on auto-pilot, the bass doesn't ever change, there's no breaks at all in the track, and there's no variety in sounds used. it does the main loop twice and then does a too-long fade-out. this needs a ton more arrangement for it to pass our arrangement standards. it's also clipping significantly in several places and needs actual mastering done as opposed to what's here. NO
  19. can't find an original decision thread. i'll note that this is, to me, one of the most iconic final fantasy tracks of all time. it just nails the style an vibe so well. sfx to start. the lo-fi is strong in this one - it's really thin to start, but fleshes out a bit when lucas comes in. lucas's tone here is better than some other tracks, but not great. GotW's bass clarinet is fun to hear, but it's mic'd poorly - there's a lot more volume on lower pitches as the air column gets longer, indicating incorrect mic placement. there's also a completely gross unison with both instruments having bad tone as well as being wildly out of tune, and that's a deal-breaker right there especially when it could have been adjusted in audacity or something, not even expensive software. lucas picks up the B theme at about 1:15. the lack of vibrato really hurts his tone here. there's a solo section starting at about 1:46, and the shape of the solo is nice. it's still pretty honky throughout. GotW comes in and solos at 2:10, and the intonation throughout is rough, especially right at the beginning and another unison that's equally bad as before. 2:38ish the instrumentalists are done from the sound of it, and the track kind of just noodles along until it's done with some more sfx. i thought this ending highlights the thinness of the arrangement - the drums are pretty active actually, not really in style, and aside from that you've got a pad instrument and a guitar with no bass that i heard. this makes the intro and ending very thin and feel like they're missing something. i don't think this is up to our standards across the board. both lucas and GotW's performances have some notable flaws in intonation/timbre/execution, although i love the instrumentation choices and (for the most part) what they're playing. the backing part is simple to the point of too much, and the intro and outro both feel like they're missing stuff. NO
  20. sfx until 0:22, and then some sustains for about 35s until we start to get some content. the themes shift through pretty fast, at least to my ears, but they do so in a way that doesn't feel overly medley-ish. the first several, for example, are more snippets and share instrumentation so they really feel like different aspects of the same thing. the overlapping combinations is a really key element to not making this feel like blocks of unfinished remixes mashed together. the themes really come together nicely throughout. this is an excellent arrangement job. the instrumentation choices are also fun - the obviously synthetic elements are modeled after real instruments which is a neat choice given the highly organic nature of the chosen theme. this is good stuff throughout. YES
  21. big arena feel to the drums initially, with some similarly-big and wide synths to flesh it out. 0:37 did feel particularly treble-heavy - there's a bit spike around 2.5k that you may want to cut back on a bit. around 0:54 there's a backing line that comes in and is louder than the melodic line, which isn't a positive. around the shift at 1:12, i realized that the beat (which was novel initially) hadn't really changed yet, and it was becoming a bit stale. the combined section at 1:29 works from a melodic/harmonic standpoint. there is a lot going on, though, and it's hard to keep track of what's what. you may want to pare that section back a bit to make it make more sense aurally. there's a break at 1:47 with some sfx, and then the beat's back at 2:04 with fewer extra bits, so that's a nice change. 2:24 brings in more backing elements, and this is where it starts to get overly dense again - there's just too much going on. i can mostly hear everything, but it's difficult to figure out where my ears are supposed to go. the ending section is a no from me. i get where it's coming from, but the long tail on the notes, the lack of contextualization in how it's brought in and then realized, and the suddenness of it really doesn't work, and then the track's over with a sour taste in your mouth as a result. the mixing of the parts is mostly fine, but a lot of those synths are sitting in similar frequency shelves. i'd say some more specific EQing would help a ton, as well as trimming down some of the really wild freqs that are making it feel sharp and irritating to listen to. beyond that, some attention to decluttering and the ending would also be needed. NO
  22. you should form a group called Too Many Trevors. the comparison to the reference track is immediately recognizable - the beats feel very similar (if a little less grimy) and the plectral lead is very reminiscent. agree with larry that it's a pretty straightforward adaptation. i don't have any issue with the beat at all - it's clearly the same concept as the other track. from an arrangement perspective, there's some little personalizations here and there but it's admittedly pretty conservative. the value there is in the novelty of the adaptation, which i think is enough. from a mixing and mastering perspective, while the reference track isn't my jam, you definitely did what you set out to do, and i think that the vibe is solid. nice work. this is a neat one. YES
  23. starts out with some sfx including the SEGA theme, which is fun. we get some chippy drums right off the bat and some heavily lfo-panned synths that sound intentionally chippy with the melody soon after, and then at 0:36 the drums come in. the beat is pretty boomy initially and is pretty 80s arena in sound with loads of reverb. there's a synth bass soon after that's also pretty 80s. the mix sits in this combo for some time until we get a new lead synth at 1:11, but this is still build - the 'real' lead synth doesn't hit until 1:25. there's some dissonance where the long-delay synths run into each other on some of the chromatic elements at the ends of phrases. the b material shows up at 1:54 (depending on where you put the b material start). the shift in drums and groove here follows the original's overall shape. after a big drum fill, we get the a material at 2:21 with a lot of new ideas, which i like. there's a fun synth solo, there's some arpeggiated backing elements, and it moves through back to the b section at about 2:50ish. this is back to being pretty close to the original. a is back at 3:31, and it is back to being pretty close to the original as well, and it again goes through to the b section. this is too much repetition, especially with how similar the realization of each of these sections is to the original, and how even the drum fills are the same for each section. after the b section is a chippy realization of the a/b themes for not quite a minute, some sfx, and it's done. overall, the sound quality really isn't there. i think the 80s vibe you're going for is a neat idea for this game especially considering the context, but the synths are generic and boring throughout and they're also overused - there's no mixing up sounds at any point. similarly, there's no real dynamics, builds, or anything to drive energy throughout. the overly repetitive nature of the remix is to blame for at least some of that - cutting out two minutes should be fairly easy and wouldn't compromise what you're doing. from an arrangement perspective, there's not much outside of the synth solo that's not already in the original. mixing up what you're doing where and personalizing it more would be a great choice. i think the workshop could really be a great resource for this. i'd recommend you spend some time talking with the folks there, either in the discord or in the forums. NO
  24. what a weird little original. wow, that initial sound is really grating. i don't think combining heavily detuned leads with a 7-6 suspension is a good combination. the steel drum sample that's being used also doesn't really do it for me at all either. larry's right that it's a lot of the original for a while right off the bat. the section at 1:24 has more arrangement going on than the first minute and a half by far, and it's honestly still pretty tame. the synth choices really drag it down overall, but the strings larry mentioned and the glide synth were both nice. the rest of the track noodles through some combination of the elements heard by that point with different instruments dropping in and out. the track certainly doesn't need to be five minutes long, you've heard it all after under two minutes. i really strongly believe that this track is not a good one to use as a demo to play with highly detuned synths. the key element - the 7-6 suspension that's right off the bat (no pun intended) and then used throughout really doesn't play well with detuning. i also think you need a lot more arrangement elements to string a song out this long. what's here isn't near enough. beyond that, it's hard to talk about the mastering elements with how distractingly difficult it is to listen to the lead synth. NO
  25. that really sounds like the default FL keys right off the bat for sure. i agree that at 0:30 it should have done something else - the next 30s were just stat padding. it's also odd that the initial arpeggio doesn't have something else happening to it - some freq shifts, a filter, some lfo - just something moving on it rather than being static. the initial beat sounds nice - i like that the kick is really tight, that fits the arp well. i think this section is also unnecessarily doubled and could have been half the time. lastly, whatever the bass is doing at 1:15 just sounds dissonant until 1:23 - it doesn't appear to match the chords and also appears to be shifting pitch during that time. 2:00 has some synth padding added, and this continues to be a very slow build. this is starting to be a negative as nothing's really changing within each section. a song's direction and energy level shouldn't be a ziggurat - there's a flow to it that's not really being handled here. the atonal elements of the bassline continue to show up here. we get drums and claps in at 3:00 and i don't really have a ton of opinions on the claps - larry is a clap connoisseur as you can see. we get some countermelodic material at 4:00, although it's a little hard to hear under the sidechaining and the offbeat hats. this is repeated for another minute at 5:00 which is excessive even for this the slow pace of this remix. at 6:00, the beat and arp drops out while everything else is still going. there's a filtro outro as well, but it never even really gets down to 0 - it just cuts out after a while. this is nowhere near the level of expansive arrangement we expect. you do have 6:30 of music here, but it's arguably closer to 2:30 total if you take out the padding. consider more than a sound upgrade and beat - look for new chords, new countermelodic content, new synths to carry elements of the track, variations in time signature or rhythms...anything that's going to make it more keep and less nobuo. NO
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