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Kureejii Lea

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Posts posted by Kureejii Lea

  1. Final Fantasy VI did it to a degree (most notably with the themes used for Terra and Celes).

    Tales of Symphonia does it a fair bit as well. Lloyd, Colette, Raine, Zelos, Kratos and Mithos each have (at least) two versions of their themes (used in different emotional context), there are four verions/variations to the Derris-Kharlan theme (Appear, Fear, Shine, Requiem), two versions of the Last Battle tracks (Will and Decision) and then the House of Salvation/Guidance and Heimdall/Exire themes...

    While a lot of recent Sonic games have been less than stellar (if not worse), the music's usually pretty good, and they also use themes this way. SA2 had menu versions of Live and Learn (I think Shadow the Hedgehog also used a short piano version of it) and its chao theme appeared in several variations around the garden. The disaster known as Sonic the Hedgehog 06 had acoustic and orchestral-themed versions of His World (the final battle one was a pretty sweet track IMO).

  2. I'm SO gonna make you hurt!

    Blah blah blah TIDAL WAVE!

    Blah blah blah METEOR STORM!

    Blah blah blah CRIMSON FLARE!

    Meow! GOLD CAT!

    <3 Rita. Even if she (alongside Estelle's Holy Rain and Raven's Havoc Gale) mauled the 360.

    Still feels kinda cheap that I could get a 227-hit combo with a single spell from Rita whereas in Symphonia it took a coordinated effort from the entire party to hit 186. Here multiple characters can do infinite combos all on their own.

  3. Actually, Repede could be good in the final battle if you have his Speedy Item (I think that's the one) skill. Whichever it is, it allows for item use with zero cooldown, which would probably be useful if you're having a lot of trouble. Repede's defense kinda sucks and early on he's rather useless against aeriel enemies, but he eventually gets a lot of varied artes as well as unique skills, plus he's the fastest character in the game.

    Set the Immunity skill to everyone who has it (it's fairly common for everyone to learn) so as to lessen stat changes if you don't want to use accessories. Karol's pretty reliable with Nice Recovery Smash despite primarily being a melee fighter. Raven's Love Shot, with enough uses, can heal three people at once without any casting time. If you're using Estelle, have her use Cavalry just before casting.

    Rita can be particularly vicious if you're controlling her; go into lvl 1 Overlimit and you can spam spells repeatedly (with skills like Resilience and Spell End, she's pretty much broken), often building up enough hits to just go into Overlimit again the second it runs out. As the boss can teleport, you needn't worry about aiming or missing with spells like Tidal Wave or Meteor Storm - the former especially, while not heavily damaging, will keep him staggered, giving you some breathing room or a chance to beat on him. Or, if your melee fighters have him pinned, Gold Cat, Violent Pain and Crimson Flare can rack up tons of hits fast, refilling your OL meter easily.

    Also, keep in mind that if you've done the Fell Arms sidequest, you're in for a third fight after the second.

  4. Hope it's more like the second game than the third. Never mind the gameplay being crap, but the surrealist humour turned into "If we stuff Elvis and cows into everything, it's funny, right? Oh, and aliens. Those are, like, weird and stuff, right?"

  5. characters like the two lackey girls basically disappear for no good reason. It's like they couldn't give a damn about the story. The battle is good, even though there's no reason to max everything up by the end since there really are not many ultra-side bosses to deal with.

    There's some later sub-event stuff that ends with a fight with Gauche and Droite (like a lot of backstory in this game, it's optional events you have to dig into), not to mention nine "ultra side bosses" who respawn, "unlockable" challengers in the coliseum (letters-of-challenge characters + four cameo bosses), the final boss's third form, and a huge bonus dungeon that contains most of the aforementioned bosses plus other story ones. Seems like a fair amount of challenge to me.

  6. What an utterly asinine thing to die/kill over. How sad.

    I'm sure we all get pissed off at others over any form of communication at one point or another, but you get over it and move on. It's something else entirely to maintain that rage long enough to drive from Germany to the UK and put on a decent act so as to be willingly let into someone's home and then kill them. That's just sick.

  7. I started it, but didn't get too far. What I played I really enjoyed, but I don't think I have the patience for random battles anymore.

    Skies had especially frequent random battles. The GC version actually toned it down compared to the original.

    Though eventually not only did you get an item to reduce the encounter rate, you gained the ability to travel with no battles at all. Of course, doesn't really change the problem early on...

    I really liked the discoveries aspect of the game. It was neat going around and finding natural oddities or bits of history on the map, very engrossing.

  8. Here's a ridiculous fact: The soundtrack doesn't have Fighting of the Spirit. Seriously, Namco. You fucked up on that one.

    Kinda surprising since they at least used the Symphonia version of FotS on the early trailers.

    Well, I'll give it a listen, see if something stands out especially...

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