Jump to content

DDRKirby(ISQ)

Members
  • Posts

    446
  • Joined

  • Last visited

Posts posted by DDRKirby(ISQ)

  1. yeah, mad props to everybody =D Was my first time and it went really well!

    Don't know if I'll be able to make it next time...starting next week I have a class that runs tuesdays/thursdays and goes until 6:30 D=. Which also means I can't join you guys for 2DC. Though I guess I might sit in with the listening party again.

    I'm trying to get out of the class though =D So I might be back after next week.

    Good news; I got out of my class so I'm still free for OHC. yayyyy. I have something at 7-ish this week though so I won't be able to join in with you guys for listening. d'oh!

  2. yeah, mad props to everybody =D Was my first time and it went really well!

    Don't know if I'll be able to make it next time...starting next week I have a class that runs tuesdays/thursdays and goes until 6:30 D=. Which also means I can't join you guys for 2DC. Though I guess I might sit in with the listening party again.

    I'm trying to get out of the class though =D So I might be back after next week.

  3. Wait so that means a lot of demo songs that come with FL use 20 wav samples and 5 VST's to make one kick drum :<

    hey, you gotta do what you can when you're stuck with FL's default samples =P

    (have definitely had to use fruity kick plus probably 4 different bass drum samples in order to get anything decent back when FLMC was still running. And that's not even taking into account all the crap you have to put it through to get it to sound decent =P)

  4. wouldn't have posted it if it hadn't already been "leaked" xP

    edit: I've always been getting enhanced marchers/phaseboots on elec, but i've heard plated greaves are the boots of choice for him. What say you?

    I was also considering sac heart instead of going for HotBL like I usually do...

    (disclaimer: I don't play at your skill level at all xD)

  5. I play as well with some friends at college, though haven't really been for the past two weeks or so due to having other things to do over winter break.

    ign is [T1T]DDRKirby(ISQ).

    edit: oops, it's [T1T]DDRKirbyISQ (no parens)

    also, I was looking through this thread and came across this post.

    win.

    playing electrician all the time does wonders for your KDA xD

  6. I refuse to play Diablo 2 again... at least, not the standard version. Too much meph/baal running ruined my life for too many months.

    On the hand of things, there's a friggin' awesome mod called Median XL that just makes the game heavenly. It says its compatibility is with 1.10-1.12, but it does work with 1.13.

    http://modsbylaz.hugelaser.com/

    Best. Mod. Ever.

    Also, what's tppk'd? I probably know it, but it's been too long since I've played the original to know what that is.

    +1 on this. Though at the moment there's this sort of awkward limbo since Median XL v1.E9 is being released to coincide with 1.13...but 1.13 isn't official yet, etc etc.

    Median has still been a blast. I still play Zy-El from time to time for the heck of it (only in act2 normal), but i'd recommend Median XL over it.

  7. Is it just me, or is the "auto bpm" setting for Fruity Delay (not Fruity Delay 2) broken in v9.0.1? If I set the bpm to my project bpm manually, it works fine, but otherwise the timing is off. Fruity Delay 2 and Delay Bank don't have this problem (they don't have said setting).

    For reference, I'm using Fruity Delay as a VST plugin -- it's not under "fruity effect plugins" (and i don't think it has been for a while)

    edit: errr....that's weird, it's working now. will try and duplicate the error.

    edit2: okay, I was able to duplicate the error with one of my existing projects, but it's very easily fixed by simply tweaking the tempo and then tweaking it back, so the auto bpm "catches" the new bpm. or something. in any case it was basically a fluke.

  8. if you're using asio4all, try making sure you don't have anything else open (media players, etc.) that could be using the sound interface.

    otherwise, it probably won't work.

    and, you want to go to the asio4all control panel, switch to advanced mode, and try fiddling with what devices are enabled/disabled. Sometimes it won't work unless you ONLY output to the device you want (speakers/headphones).

  9. in case you didn't already know (you should).

    the main draw factor here was a song by our very own zircon, feat pixietricks! (already announced on OCR's front page) Awesome.

    The other main thing seems to be the new playlist. I have mixed feelings. On the one hand it seems "interesting", and I'm open to trying out a new workflow. On the other hand I'm distressed by the fact that you can't swap the two panels to how they used to be in earlier versions anymore. So if I want to keep my old playlist functionality, I'd still be able to do it, but then I'd have audio clips/etc on the top, which would be somewhat awkward. Either that or I'd just end up throwing out the audio/pattern/automation clip section entirely, which ironically is the exact opposite of what seems to be intended -_-.

    But, as I said, I'm open to trying new things. And I admit, as cool as my spiffy color-coded-gradient playlists look, it's also pretty neat to have a whole crapload of blips and bars that visually show you stuff.

    I suppose if I'm using this "new style" of playlist, then it actually MAKES SENSE that the default zoom on the playlist window is "Close". That always always bugged me ever since they changed it for version 7 or 8 or whatever. It made no sense because when you alt+click it, it resets to Medium anyways. Nyyargh.

    Gross Beat seems like a neat toy, but not free, so that's mostly a moot point.

    IIRC there's also improved multithreading support, but it didn't really affect things for me--my desktop rig still handles everything fine, while my laptop CPU still chokes on anything but the most meager of projects, despite me fiddling around with settings (yes, I have tried the obvious).

    What else? Oh, they changed the look+feel of the FL Wrapper, and also all the default FL plugins that don't have a specific GUI. Something is weird in that ever since I upgraded from version 7 (ish?) the "bars" of the FX plugins didn't display correctly. whatever. Anyways, FL Wrapper has some nice changes in how it works--there's a nice "Wrapping Settings" menu that's a lot more useful than the old dropdown menu if you're trying to get VSTs to play nice with FL.

    (edit: actually I'm pretty sure they just changed the look of the "bars")

    Does it seem weird to anyone else that they STILL have pattern 10 as "Main Automation"?

  10. also trackball is supposably healthier for your wrist and doesnt cause repetitive movement stress or whatever. though after about 10 years of using a mouse I naver had an issue with my wrist...

    i'm currently suffering from problems, and it was caused by about 85% mouse, 15% keyboard (my mouse wrist has it a lot worse)

    proper mouse technique, and a mouse pad with gel, though, can help (more so the former than the latter). if your wrist is touching the mousepad it's probably badddddd. and of course microbreaks, physical therapy, etc etcetc

    i haven't really considered switching to trackball seriously, though as somewhat of a last resort i would certainly go for it.

  11. Dark side of Hyrule is jammin!

    (full track, as seen in FLMC9)

    mp3: http://files.filefront.com/Zelda+3+The+Dark+Side+of+emp3/;9719498;/fileinfo.html

    project file: http://files.filefront.com/TheDarkSideOfHyrulezip/;9723466;/fileinfo.html

    Thx for the 3xOsc tip, but Synth1 is initially much easier to use (at least for me right now).

    well then. That's what's most important! I always found the lack of a "reset this knob to default" feature annoying about synth1, but it's definitely a neat synth, and it DOES do all sorts of neat stuff (ring modulation, FM, LFOs!) that 3xOsc doesn't.

  12. First you should familiarize yourself with the basics of synthesis. DJ Redlight has a tutorial on this in the Guides & Tutorials forum. Then, get a vst like Synth1 (free from kvraudio.com) which will help produce this kind of sound. 3xOsc is not good for it.

    I firmly (yet humbly) beg to differ!

    http://ddrkirby.googlepages.com/3xoscsupersaw.mp3

    http://ddrkirby.googlepages.com/3xoscdarksideofhyrule.mp3

    http://ddrkirby.googlepages.com/3xosctopmanspunwild.mp3

    Okay, maybe other synths (and other producers) can do better. But 3xOsc is more than capable, if you use it right! Did you know that "Fat mode" essentially gives you 10 note unison on each of the 3 oscillators? That's 30 saw waves at once!

    "Phase Randomness" is absolutely essential for any supersaw sound with 3xOsc...

  13. I don't master my remixes, it's just not efficient. I do, however, master tracks professionally, and that's a process that's way beyond anything I'd do for my own music because it involves renting time at a mastering house, using a lot of expensive equipment and speakers that cost more than some new cars.

    .....

    So yeah, mastering is almost completely different from what you guys are talking about. Real mastering is really the process of getting the disc to sound "ready" for a commercial audience and making sure it's something worth paying for, both to press and to buy.

    of course! But most of us don't have the money/time/effort/expertise/skill to do real legit mastering (or more likely, have it done by someone else), or we're not going to bother doing it for all of our tracks. So we're just talking about "home mastering" techniques which could really be considered as part of "mixing" depending on how you look at it. It's obviously not gonna come out as good, but it's better than nothing.

    Not to mention, for some of us (*raises hand*), the mastering step doesn't really matter too much because there's more important things to focus on (such as, not making things that sound like crap in the first place).

    But, good clarification to make.

    edit: i'm probably preaching to the choir here, since you already mentioned in your post that you don't master your remixes for a reason.

  14. Even cheapo speakers will give you a different impression than headphones and make some things more noticable while covering up others. As an example, what happens to me often is that I spend hours getting a big snare sound with the exact right amount of reverb, then I switch to speakers and notice the snare sounds way too dry due to the reverb signal getting masked by other stuff.

    iirc, wasn't the tendency to slap on too -much- reverb when mixing with headphones?

    Indeed the best advice for mastering I've ever had was from zircon; turn down the master track -6 dB or so before your mastering plugins, then use a combination of (multiband?) compression, maximizers and limiters to bring the track up to the desired level and fullness.
    I used to slap on a limiter/soft clipper/compressor FIRST THING and then mix while it was on. Nowadays I mix at -6dB so I can actually MIX without getting everything compressed and having the balance messed up by maximizers and such. I've actually been mixing without mastering plugins turned on, though every so often i'll stop and turn the maximizer back on to hear how the track sounds when it's turned up.

    I'm no mastering expert so for me "mastering" basically consists of, slapping on a maximizer (my mix should still be at -6dB before this), and fine-tuning the gain until it's loud enough without introducing too much compression/distortion/killing dynamics/etc.

    edit: and cutting inaudible freqs below like 20Hz, though I doubt it actually helps in a significant manner.

  15. Noise + noise just makes it twice as loud. You only need a single noise oscillator, because (white) noise implies that all frequencies are sounding at the same time ;).

    (technicality: a 3xOsc with noise+noise+noise is actually the same volume as one with noise*1 and the other two set to 0% volume, since the 3 volumes are relative)

  16. Thanks for all the help! I had a look at that, and I totally forgot that there was indeed a limiter on the master mix channel (the one FL puts there by default which I hadn't messed with). So do I just turn the limiter off and then work with the individual channels from there? That sounds like the best idea from what you guys have told me. This "pumping" as you call it is definitely the problem then, so it being caused by the limiter explains why I couldn't figure it out. I guess I need to find a better snare sample.

    The drums are causing me the most problems right now, I just can't seem to find samples that fit or that sound good with the mix. It means that I'm obviously terrible at drum selection and/or beat programming, as you can no doubt hear evidence of in the mix I posted. Now that I listen to it I can't believe that I once thought it sounded good. Any advice on general drum selection, especially in terms of the genre I was going for with this mix (electronica/techno) would be greatly appreciated. In the other topic someone briefly mentioned that I need toms instead of a kick/clap beat, but I honestly didn't care for the sound of toms with the mix. Any thoughts here after hearing the original?

    Putting a limiter on the master channel is usually a GOOD thing to do. You just want to have it do nothing except limit--i.e. you dont want to turn up the gain and make it try to squash everything--you only want it there to prevent clipping. you can also use the "soft clipper" for this instead if you want (i know beatdrop does/used to do this).

    again, posting a project zip file might allow us to take a closer look at what's going on.

    listening to your mp3, it's not clear what you're going for in terms of drums. You just have eigth note kicks for most of the piece which is somewhat jarring. You could potentially either go with UUNST UNNST drums, as in a trance track, in which case I have a bunch of advice i could give for that, or you could be going for more of a...zircon-esque, style drum beat, for lack of a better term (some might call it breakbeat, though at times it's not quite as aggressive as actual breakbeat). Or you could go for rock-style drums, in which case the toms might be necessary.

    I'd be happy to give you some more concrete advice and even guide you through some concepts and tricks, but you're gonna have to work with me here, otherwise the best i can do is give pretty vague suggestions. I've sent you a PM with details.

  17. if something is too soft, turn up the volume ;)

    no, seriously. Compressors shouldn't be used to alter volume. They can be used for other things, such as:

    -being used to add PUNCH (which is where the "attack" of the compressor comes in--the first part of the sound gets through uncompressed, meaning you have more punch at the beginning of it)

    -being used to regulate the volume of something (i.e. "remove dynamics")

    -being used as a limiter

    -being used for sidechaining

    the two ways, in general, that compression can make things "louder" is by

    1) accentuating the first part of a sound (the "attack")

    2) bringing up the soft parts of a sound (this is because the soft parts are unaffected by the compressor since they're below the threshold--the loud parts are compressed, so overall when you bring up the gain you get a more uniformly loud sound)

    if turning up your snare makes everything else sound weird, it means there's no more "room" in your mix. This could be due to several things:

    -if you play the snare by ITSELF, and turn the volume up, and it's STILL too soft, then either a) you have a shitty snare sample or B) you need to turn up the volume on your speakers/headphones :tomatoface:

    -the snare may have various unwanted frequency content that should be surgically trimmed using EQ. usually if you have a decent sample this isn't that much of a problem though, as far as volume goes.

    -you may have too many other elements in the mix that prevent the snare from coming through. This is especially prevalent if you have other instruments that overlap in the same frequency range and thus cause a "masking" effect. You mentioned that you have pads, so that might be the culprit.

    Or, you might possibly be slapping a compressor on the ENTIRE mix, and expecting it to selectively increase the volume of the snare. This could easily lead to the "pumping" effect you described, and is an absolute nono (why would you compress the master channel if you want to make the snare louder? o_O)

    Again, compressors should never be used to increase or decrease volume. That's what the VOLUME knob is for ;)

    one trick that some people use for drums is to duplicate your drum sound and have one copy run dry while the other runs through a compressor. The idea is that the dry copy retains the original full sound while the compressed version adds the extra oomph.

    we can look at your actual project if you upload it somewhere (as a .zip file).

×
×
  • Create New...