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Evilhead

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Posts posted by Evilhead

  1. Sorry if I seem a little cynical, but I'm not sure if I see any real benefit to this. From what they're saying, its basically something that makes the wiimote more accurate. Surely there's more to it than that; from what they're saying, its a big deal, but "1:1" doesn't really seem to be that big of a deal. Anyone mind explaining what the benefits of this are?

    Its a shame that the version in the picture hasn't got a nanchuk port, but I'll bet anything that they'll have support somewhere down the track; if its even half as good as everyone seems to be making it out to be, they'd be crazy not to.

    basically it could make the wii what everyone imagined before the wii came out, not waggle your hand and watch the guy on the screen do some mildly related stuff like it is now.

  2. While the doki doki panic version of SMB2 isn't technically Mario, it did introduce at least a couple of iconic Mario enemies, namely Bob-ombs and Shy guys. That must be worth something.

    Yeah it's a totally worthy game! It's just that a lot of people aren't aware of the Super Mario Bros 2 that came out in Japan which is a really solid and challenging game in it's own. It's really Mario 1.5 or Mario Hard Mode if you ask me, but totally worth playing for those up to the challenge.

  3. I know that most game fans go off of what was originally released in Japan, and that's understandable. I know the whole history of Doki Doki Panic, but when I was a kid, the box said "Super Mario Bros. 2", and Final Fantasy 4 said "Final Fantasy 2" in the US. That's what I grew up with, so I stick with it. I know that it originated in that place, but I still go by with what the box says. Anyway, they were all really cool games. I almost have a spiritual respect for Super Mario Bros. 2, known to you as Doki Doki panic. It had Mario and co's sprites in it, so that makes it Mario. That has always been enough for me. But, of course, no bones at all, and that's not sarcasm.

    SMB USA (aka DokiDoki Panic) has been one of my all time favorites. Beaten it many times, and I even like it better than SMB3, which everyone seems to like the best. But I have to wonder if it would have gotten as popular as it has if Nintendo chose not to release it in abroad as SMB2... I mean, the main reason most people played it was because they played the original so much and it had the Mario name. It is a really easy game though so perfect for kids to play. Most kids would probably get frustrated with the original SMB2, although I love the challenge. But I have to correct myself because DokiDoki Panic WAS developed by Nintendo... for some reason I thought it was done by a different comanpany and only pubished by Nintendo.

  4. I really like The Lost Levels. It's really cool (especially level 9), but I'm going to stick with the real Super Mario Bros. 2, the one with radishes and cherries and mouses who wear sunglasses. But I feel ya, Japan Mario 2 is a ton of fun and one hell of a challenge. The level with in the clowds with invisible blocks and the lakitus kills me at least three times every time I play it. I can't even beat the game without the cheat at the beginning.

    Not to pick bones with you but the "real" SMB2 is the game known as the Lost Levels. The game released in the USA as SMB2 was made for some Japanese TV show, then had it's sprites swapped out for Mario ones. Great game but pretty unrelated to the Mario universe. Still one of my favs though!

  5. Frankly, I consider it a nice novelty, but it's way too unforgiving for me to really consider it one of my favorite Mario games. I beat it in its All-Stars form, and got through world 9 in the Wii version. But I usually have more fun playing through the original SMB, trying to play it better rather than struggle through the Lost Levels.

    Well, the point is that you're not supposed to be struggling. Mario 1 is way too forgiving.

  6. I finally played through the game, start-to-finish, last winter. Even though I enjoyed it, I'm kinda glad they decided to release the veggie-pullin' SMB2 in place of the Japanese SMB2. I know for a fact that I would have become WAY too frustrated if I had attempted it when I was younger.

    Sometimes its hard to tell but I think I was a better platformer gamer back when I was growing up. Probably due to the fact that I had a lot more time to sit around playing games, and platformers were big back then. I beat the Lost Levels on All Stars when I was younger, but doing it now would take longer. Still, I've been working on it again. Hopefully I'll be able to go through the whole game in one sitting without warping eventually, but I'm still on the first few worlds.

  7. No, not the radish pulling Doki Doki Panic resprite known as Super Mario USA in Japan (still a great game) but the REAL Super Mario Bros 2, originally released for the Famicom Disk System and later released on the Super Mario Bros All Stars SNES compilation. Does anyone else think this is the best Mario game ever, or maybe the best platformer ever? The level design is brutal without being unfair, and since you at each world if you die you really have to master the levels and picking up the hidden one-ups, chaining enemies with shells, and collecting coins becomes critical. I really like the weird enemies like the flying jelly-fish/squid guys, the green springs, crazy Bowser battles, the floaty Luigi, completely bullshit castle levels, and all kinds of crazy jumps. It's like a really well-done difficult ROM hack of the original Mario, except its actually released by Nintendo only for true Mario masters. It was released for Wii download and for the Famicom Mini Series for the GBA (import) with the hidden worlds taking it up to 13 worlds total. Anyone else love this classic as much as I do? It never seems to get to love it deserves, probably because it never got a stand-alone NES release in the states.

  8. Well, increased maneuverability has a lot to do with it, as well as practically unmilited sub-weapon/spell usage. In the old game you might have 7 or 8 axes to throw then you were done. If you missed with those you were probably screwed. But with the newer ones you can just spam subweapons with little thought, and a lot of the spells auto-hit or are homing in some way. Makes things a lot easier!

    Speaking of which, I wonder how much of the spell/subweapon system will be incorporated into the Wii game?

  9. I just don't see why all the boss battles in the new Castlevania games, especially the ones for the GBA/DS can't have harder boss battles. You can save right before the battle, so it's not like the old days where you have to go through at least a 3rd of the level again to get there, and it's not like if you had a really hard time you couldn't level up until it was a little easier for you. I like the exploratory and equipment aspects of the Castleroids but the boss battles always make me sad. It's not like a level up extra long anyway. I just fight the bosses as they become available and I always rape them. Though I guess with the extra modes these days you can play a more difficult game, but it's a little dissapointing that he's watering down the games for the masses.

  10. Castelvania Chronicles just wasn't that good though, but I had played the original game before that and didn't care for it.

    Really? It's one of my favorites, probably in my top three after Castlevania 1 and Rondo of Blood. It's got everything a classic Castlevania game needs: demonic level design (difficult but not cheap), great graphics and soundtrack, and boss fights that actually were a challenge. Nothing I hate more than facing an impressive looking boss in a game and beating it quickly without taking much or any damage. Seems like that's the case with most games these days, including new Castlevania games. In fact, I've played all the Castlevania games since Rondo of Blood and not one of them had a boss that I had to fight more than two times to beat. The GBA/DS games espeically were pushovers... I wish they would make a new Castlevania game that retains some of the challenge of the classics.

  11. Chrono Trigger is serious business.

    Seriously, I can see not buying this for a few reasons, but there is definitely a market for a port of one of the most popular 16-bit RPGs for the most popular portable system. I already have a cart as well, but it's thousands of miles from me right now. If I had an inkling to play through it again, which I don't, the DS port would be the best option. Personally I'd rather have a port than a 2D remake, though a 3D remake for DS like SE has been doing with the FF games would be ideal. Guess there isn't a big enough market in Japan for such a thing.

    And it's not like Square is bad as Nintendo when it comes to ports. Most of the old games they rerelease are total remakes, and the PS1 ports were sold as compilations so they were a pretty good deal. CT was one of those games that were graphically appealing enough to justify a straight port.

  12. Yeah, you can get some 3rd party ones that are bigger but they are of questionable reliability.

    I've always got my eye out for the official leopard print VMU to match my sweet leopard print DC controller.

  13. Y'know, a lot of people have been hating on this game because they already have an SNES copy. Do any of you guys ever worry about your SNES and/or cartridge breaking one day? I'm not a super paranoid person, but I know all of my favorite games (mainly FF ones) are on the PSone (and to a lesser extent, the PS2). For that reason, I recently bought a slim PStwo even though I plan on buying a PS3 as soon as FF13 comes out. Why did I buy it? To guarantee I can always play my favorite games even if one system breaks.

    The SNES is an old system. Even if you keep it protected, it's bound to break sometime. I'm not made of money, but I'm personally not against buying an extra copy of a game (or even console) if the price isn't too drastic. Especially if that game is a favorite of mine.

    Now, I've never played Chrono Trigger, but I'm so excited that I'll be able to soon. However, this is something for you folks to consider.

    Nah. Cart based systems rarely break. No moving parts mean the things last forever, and the SNES is one of the most solid cart systems out there. The carts are the same deal. Unless you wash your CT cart, the worst thing that can happen is the contacts getting dirty, and in that case a cotton swab and some rubbing alcohol will have it back to perfect shape in seconds.

    If CT was originally released for the Sega CD or some old disc-based system you'd have a point, but it wasn't, so you don't. Nothing wrong with buying a rerelease of a game you love, but so far this doesn't seem like anything an SNES emu on the PSP couldn't do just as well.

  14. This is good news. Hopefully this port will bring this niche title to a new audience, which with luck will translate into remixes for the site. It's about time we got a few tunes for this underappreciated game that is disappointingly under-represented at OCR.

    Please tell me this is an attempt at trolling.

  15. Although its in the spirit of diablo, most people are assuming that Blizzard intentionally wishes to make it all "dark and gloomy" like its predecessors, but is doing a horrendous job of it now. (This may be a bad comparison) but FF7 deviated from the spellbooks and dragons line and it was very popular. And although diablo was famous for its "dark and gloomy" setting, what is stopping them from taking a few risks?

    Yeah, like Azul said it would be cool to fight in heaven or some other areas. D2 had a pretty good variety of areas besides the usual gloomy places. Desert, ice caves, etc. I'm sure the guys at Blizzard will have some surprises for us.

  16. I'll probably put this on my R4, but Chrono Trigger is one of those games that plays better in my memories than in reality. The 13 year old me playing this on my SNES got a lot more out of the story then I would now. Unless they put some new spins on the battle system or add some significant new content, I can't see playing through this again. For some reason turn based JRPGs just don't hold up to the test of time as much as their action RPG or SRPG counterparts.

  17. Yeah, I have to say those edits suck the life and dynamics out of each scene. In the first screenshot especially. Warm orange glow of the candles? Gone. Light cast over the statues? Gone. Faint blue light coming from (perhaps) the moon through some crack or window? Eradicated. The eerie green glow of the witchdoctor's spells? Nixed. Your edits (and I'm not trying to pick on you) make the game look like a late 90's pre-rendered background for an RPG rather than the dynamic environment Blizzard is working on. Looking closely at these shots made me reaize how much great lighting effects there were, and that's just looking at stills. Seeing the environments in action will really be impressive.

    I'm not sure what you guys are whining about anyway. When I saw the gameplay video I sighed a huge sigh of relief. First they kept the same isometric viewpoint while upgrading the mostly static environments into destructable 3D spaces. This is exactly what I was hoping for. The graphics are impresssive enough and keep the atmosphere without needing top of the line gaming rigs to play. I could probably run D3 on my 4 year old lap top without much problems, though I'll probably upgrade by the time it comes out. I'm sure there'll add options for kids with $800 graphics cards, but one thing I like about Blizzard games is that you can play their games on just about any machine without missing out on too much.

    Anyway, once you've played the game for a few weeks and seen all the new areas, the graphics will all take a backseat to the action in the end. With Diablo 2 sometimes when I was taking a break or something I'd sit and look at some area I've played through 1,000 times and go, "Wow, there's some great detail here!" Most of the time you are too busy blasting demons to notice.

  18. Well do you want Alucard to look like Mario? :-P

    But seriously, I agree that androgyny is annoying. It's especially annoying when you see it in EVERY DAMNED Japanese game save for a few mentions here and there, but the main character is usually some kind of girly-looking man.

    In the case of Castlevania, Ayame Kojima's art lends greatly to the gothic themes present in the series. Are they a bit more girly than one would like? Probably, but for now let's forgive it. It still looks pretty damned cool anyway.

    Yeah, you guys just have to realize what is considered cool/manly/attractive in Japan is not as in other places. Look at any male Japanese pop idol. They all have long colored hair, wear lots of jewelry, dress in a particular way, and have small, sharp, feminine features. This is just the image of what is cool/attractive for a lot of Japanese people, hence it reflecting in the games.

  19. $40 seems a little steep for a Dreamcast, as you could find a system for $30 without much effort, but I'd say it's worth it if you like 2D and 3D fighting games, shooters, and arcade games in general. The Dreamcast is basically Naomi hardware for the home, and a lot of the games still look and play great. As good as some PS2 3D games, and with better 2D processing power than a lot of systems. The Dreamcast has one of the best gaming libraries of any systems, and you can have a huge collection of games for the cost of a spool of CDRs, but you didn't hear that from me!

  20. Monobrow: So you'd rather have an online world dominated by hundreds of cookie cutter builds with no variety? Yeah, it did take a while to get to your characters up to the 90s in classic. I made some myself. But with the new patches came tweaked exp that let you build a level 85 character in a couple days with the right methods which were both a good and bad thing. To me, experimenting with odd builds and thinking of new strategies were what made playing D2 enjoyable, and I hope Blizzard keeps the same system in place this time around (seems they are). For me it was more fun making new characters than sitting around on the top of the pile with lvl 99 gods, but I can see why some people would be miffed. None of the nerfs ever affected me because I didn't see the point in making the most popular builds, and it seems that Blizzard rewards thinking outside the norm. The most fun I had with the game was playing in hardcore mode with chain-lightning sorcs, poison dagger necros, and other weird but effective builds.

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