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  1. Hey HAPPY MAR10 DAY Here's my first post on OC Remix. Let's hope it works out. This is a recording of a live performance on my keyboard, made for celebrate Mario Day. I thought i might as well post it here. What do you think?
  2. It's been over a decade now since my first (unsuccessful) submission, so I thought it could be worth a retry with one of my more recent live improvisations, which might be a bit...uhmmm...unconventional. Meanwhile, I've dug deep into the world of pipe organs as an autodidact, with many lessons learned already and even more to still learn -- but decide for yourself as you take a listen. Hope you'll enjoy! Submission Information Name of game(s) arranged: "The Legend of Zelda: Ocarina of Time" Name of arrangement: "Temple Of Time: Chant & Carillon" Name of individual song(s) arranged: "Temple of Time" Link to OST: https://fi.zophar.net/soundfiles/nintendo-64-usf/legend-of-zelda-the-ocarina-of-time/44%20Temple%20of%20Time.mp3 Download Links Submission audio (FLAC 2.0ch 16bit 44.1kHz): http://via.woody-mc.de/to/Q90hnnkQBOVdSipq Original recording master (FLAC 7.1ch 16bit 48kHz): http://via.woody-mc.de/to/9vnNo0P0MQShcRBN VOD illustration: https://youtu.be/u4MjElSvRVI Additional Comments Following my childhood dream and fascination for pipe organs, to become a self-taught pipe organist with a focus on VGM and movie soundtracks was an unevitable destiny with regards to my hobby and passion. Thus, the live improvisation on one of TLoZ:OoT's most notable themes is somewhat a milestone for me, as I was able to put that big cathedral grandeur and acoustics into a piece that would be more than fitting as an OST for the place where the game actually placed the original. In fact, "Temple of Time: Chant & Carillon" consists of two interwoven movements, namely the chant portion in the first half (resembling an "accompaniment" to the vocals heard in the OST) and the carillon section, which refers to a "carillon piece" in the context of pipe organ music; these try to imitate the ringing of church bells through fast arpeggiated chords while the main melody is often played with the left hand on another manual or with even the feet using the pedals, featuring a different registration (= timbre). The piece itself features almost the full dynamic range of the organ with a more or less linear increase, reaching its first culmination point at a striking dissonant chord around 6:10, before it enters the finale section which eventually utilises "full organ" (= all stops activated) for the final chords cadence (hope you'll own a decent LFE to enjoy the frequencies around ~16Hz). Just like many of my other creations, this has been played live at home using a three-manual DIY organ console with Milan Digital Audio's "Hauptwerk" as the software backbone and features MDA's "1903 Notre Dame de Metz" sample set being mapped to four different speaker pairs. The "audio artifacts" you might notice, such as key attacks, blower noise and some hizz from certain pipe ranks are indeed intended to be present in the final recording and are both a sign of realism and paying attention to the details when the sample set was recorded as well as they're vital for the authenticity of the piece's final recording. It should be noted that this exact recording -- like pretty much all of my music -- is a unique on-the-fly improvisation, which means that it cannot be revised or otherwise be "polished" in any way, not even for a resubmission attempt. Be sure to watch the VOD if you'd like to see the pictures that I had in mind when I improvised this (and for some nice goosebumps during the final measures -- at least I hope so).
  3. Source: This is the track from the final dungeon of Lufia 2 Remix: Docjekyll - Shrine of Twisted Shadows Comments: This is a trance take on one of the most moody tracks from the venerable Lufia 2 OST. I kept it fairly compact for a trance track. The source material is fairly apparent throughout, but here are some details: 0:14 - introduce recognizable pattern from source 0:27 - introduce plucked chord pattern, loosely based on pulsing chords from source; also arpeggio from source running in the background 0:42 - hint at source melody with bell + breathy synth 1:15 - reveal source melody and start buildup to first climax 2:12 - first climax 2:55 - back to introductory pattern, with a few changes to release tension 3:27 - melody again but with a more in-your-face synth lead 3:56 - final buildup 4:03 - climax with gated square synth lead, a bit closer to source than the first time around Feedback Requested: overall impressions and quality - Would you submit this to OCR in this state? structure - I originally was planning on a much longer track (maybe 7-8 minutes?) more like a 90s trance song, with slower buildup and more gradual, subtle layering of instruments. But then I decided for a remix it should probably put the source material on display more quickly, so I threw subtlety out the window and made a much faster buildup and release. What do you think about that choice? instrumentation and mixing - I like using in-your-face synth sounds and booming, resonant bass + kick but I'm always worried that others will find it overly grating. Does this track manage a palatable balance?
  4. Hi guys. Here's another song from me, Mirasol and Anton Platonov. This is a VGM cover (or remix, whatever) in DnB Rock style, inspired by Area C music theme from the Famicom game "Tokkyuu Shirei Solbrain". I hope you will like it! Peace!
  5. Updated it. Should be cleaner. Also submitted to Panel. Wish me luck.
  6. Hello everyone! Just sharing my latest remix Let me know what you think!
  7. Many will agree with me that this is the best theme out of LoZ: Twilight Princess. Sadness, urgency, mystery. These are the things that make the original theme so good. My goal here was to keep those elements but also draw from my influences to my own spin on it. You'll hear a lot of Ocarina of Time in here.. and some Chrono Trigger.
  8. How Do You Do, Fellow Kids? Here's my new track - breakbeat\bigbeat remix of "Shin Megami Tensei" OST. A classic "Kichijoji" Theme (and partly "Dream" Theme) from the very first part of "Shin Megami Tensei" game on Super Famicom. However, this theme has appeared in subsequent games in the series in one form or another - for example, "Shin Megami Tensei III Nocturne", where it was called "Puzzle Boy". I hope you like it! Thanks and have a nice day!
  9. ======== UPDATE (2022-11-07) =================================================================== Hello! After quite a break I returned to finish this remix! I would appreciate to get some feedback before considering submitting it. Looking forward to hearing your feedback! Timestamps: ("Part 1" = elements from 0:38-1:30 in the original) ("Part 2" = elements from 1:30-2:47 in the original) 0:00-2:05 - Intro, elements from “Part 2”. 2:05-3:29 - Break and build-up, elements from “Part 2”. 3:29-3:43 - Transition into “Part 1”. 3:43-4:39 - “Chorus”, elements from “Part 1”. 4:39-4:45 - Mini-break, using elements from 1:25-1:30 in the original. 4:45-5:13 - Transition back into “Part 2”. 5:13-5:54 - Break and build-up, elements from "Part 2". 5:54-6:22 - “Chorus”, elements from “Part 1”. 6:22-6:28 - Mini-break, using elements from 1:25-1:30 in the original. 6:28-6:42 - Transition back into “Part 2”. 6:42-7:03 - Outro. ======== ORIGINAL POST =================================================================== Hello! I've always loved this song, especially “Part 2”, the more relaxing segment (1:30-2:47 in the original), and also those chords at the beginning of the song (starts at 0:38 in the original), do-do-do-do, do-do-do-do… I like trance music, and got an idea on how this song could fit well as a trance remix. The composition is finished and most of the instrumentation is done as well. I haven’t done any balancing, EQ, compression, effects, etc. yet. Mainly I want to get some feedback on the composition, structure, and instrumentation at first. Please let me know what you think about it, looking forward to hearing your feedback! Old Version: https://soundcloud.com/unresolved-external/dkc-dk-island-swing-remix_v1/s-qv67tav24la?si=b4d02873e9de49388bf1bf77b1d8e9d8&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
  10. It's been done to death, but here's one more arrangement to add to the pile of Terra's theme remixes. It's almost done and currently I only plan on very minor revisions, mainly some small issues in the brass and the ornaments of the irish flute in the beginning. I'd be glad for any feedback though. Note that the strings are positioned in German seating, so from left to right it's Violins 1, Chellos, Violas, Violins 2, and with Basses on the left behind Violins 1. All other sections are close to where you would usually expect them. The arrangement is as strightforward as it could be so it probably doesn't qualify for the level of transformative work required by the OCR standards, but I'll probably still give it a shot. Edit: Updated to final version. 20210509.ogg
  11. https://drive.google.com/file/d/1ANhsfBOceY_ZcAMzc6bSl2GDTMRHAiBk/view?usp=drivesdk updated 10/9/22 I actually started this awhile ago but never really did anything with it. I guess recently I had some new ideas that came to fruition and I can finally post the first part for feedback. I know the second part will just be the first part but with a more aggressive vibe but I'm unsure how the whole thing will go after that. Hopefully I can do something interesting haha. Edit: This was asked for resubmission earlier this year by the judges. After some time and thought I finally took back to it and it's almost ready. Asking for a new review before I send it back.
  12. Sup guys. Here's a new remix (or cover?) of 1st Stage Theme from "Journey to Silius" by me and Mirasol. This time - with original lyrics and original video! I hope you like it! Thanks and have a nice day!
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