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Found 12 results

  1. Reflections on being an artist in a modern consumerist society and the role of social media in re-shaping the relationship between artist and fan By René Mulder (a.k.a. Blooming Late) \ Written February 21st 2019 The title of this article is somewhat of a mouth full, so allow me to break it down a little before we get to the main text. My concern in this article is to deal with the following phenomenon: I am an artist among many artists in the world; I, like them, live in a time and in a place when there is an overabundance of art for people to consume; Thanks to social media our creative expressions are rapidly distributed, judged, consumed, and shared by an unimaginably large (potential) audience; Those same social media outlets allow fans for unprecedented means to connect with the artist; The overabundance of available material plus the consumerist attitude of people in general combined with negative side effects of interaction through and behind a computer screen drastically re-shapes the relationship between artist and fan (the art-consumer); The artist in such a world is challenged by a number of important questions and issues that he or she must face before deciding to pursue the life of the (professional) artist. On a personal level I find myself disappointed, discouraged and somewhat disgusted by what I think I see going on around me. I am challenged to reconsider the purpose and value of entering the public arena as a producer of art (in my case as a musician. I used to be a visual “artist”). Do I want my work to simply be consumed by an anonymous group of people that will quickly demand more or turn attention to something else? Do I want to keep up a complex social network strategy to please people? Can meaningful relationships really emerge out of connections with fans and is that pursuit even desirable? Is it healthy to open up your life to the audience that way? Why, in the final analysis, is the pursuit of becoming a publicly known artist a good thing? We will begin exploring these issues. One artist among many The world has always known its share of artists. It is probably safe to say that history is filled with more creative persons than the few famous examples we can come up with. Not every individual made it to fame and glory. In fact, being a full time artist – like a painter – was not exactly an easy path to walk. There is a reason why we have the term “Starving Artist”. In a lot of cases the fame and glory part only came after the death of the artist, who could hardly imagine the sums of money people pay for their works today. Making a living as an artist is still challenging in our time, though conditions have improved a lot since the days of, say, Van Gogh. One particular challenge I have personally experienced is simply getting noticed, standing out in an overwhelming sea of creative works, particularly online. With the world wide web and online platforms such as deviantArt (a place where I tried to share my visual arts in the past) it has become possible for creative people from all over the world to gather in one place and share their works with one another. This provides tremendous opportunities, but also those challenges. The same goes for musical artists. With radio, TV and online streaming services being widely available, you are now competing with the entire world. And with advances in education and technology, many more people have access to the knowledge, tools and techniques previously only available to a select few. To put it bluntly: everyone can be a filmmaker, photographer, comic artist or music producer. Now I'm not saying everyone will be a great or even good filmmaker, photographer etc. What I am saying is that the availability of these tools enables more people to glut the stream of art that is being produced, which makes it harder to get noticed, at least online (which is where a lot of the action is taking place in our time). Perhaps in the end it will be those seriously committed to their art-form who will get the furthest, but even then we will find ourselves being one artist among the many. Art as a consumer product If you ask an artist why he or she produces art, invariably they will answer somewhere along the lines of, “Its who I am.”, or, “This allows me to pour something of myself into [words/images/sounds/shapes]” Art is usually self-expression. That is why art can be both interesting and attractive as well as boring or repelling. We don't always like what is coming out of the deepest corners of someone's soul. Art is inherently personal, but there are ways to create something that has appeal to the masses. Rather than exploring what is just inside me, we can explore what is inside all of us. The more general the more people may be attracted to it. Enter commercialism: the turning of art into a consumer product. Modern technology allows us to create things fast, easy and to make duplicates in a near instant. Chances are high that the nice painting you find in your neighbors house is not exactly one of a kind. You can get mass produced still lives and natural sceneries for a few bucks at all sorts of stores. Though that fact does not necessarily take away from the beauty of the work, it does take away some of the value we assign to it. There is a difference between owning the original and only copy of Rembrandt's De Nachtwacht (The Nightwatch) and being one of a million people who have a mass-produced reproduction of it. Granted, the value we assign to items based on rarity is somewhat arbitrary, but it does show that we appreciate the amount of labor, care and craftsmanship that was poured into the making of a masterpiece. Speaking more to my own field of creativity, I find a classical work of Mozart to be of much greater value than I do the latest dance track that was produced in a couple of hours by some dude with a computer. In fact, having personally discovered how easy it is to make the kind of music that was popular on the radio back when I was a teenager has made me value that kind of music less. It also made me think less highly of the people we practically idolized for making that music. Now, with art having become somewhat of a mass-produced consumer product we also face the problem of the consumerist attitude that comes with it. Works of art can become easily disposable, much like we dispose of other products we're done consuming. With a constant stream of new images, sounds and things coming out it is easy to forget about the images and sound and things we so enjoyed yesterday. Considering the claim that people can maintain only up to about 100 connections with people, how are we to oversee the ever growing and expanding list of images (for example) we “Like” or “Fav”? How meaningful a connection can we establish with every new piece of work that comes out? How much lasting effect does it have? Or are we quick to jump to the comment box and shout: “More please!”? When I was still a graphics artist, it was this mentality that I saw around me, and you can still find it on places like YouTube. Imagine this: you just uploaded your latest work that you poured your heart and soul into and all you get is, “Nice work. More please.” All that effort only to fill someones belly and have them beg for another bite. Before long the artist has become the slave of the audience. The provider of kicks and wows; of daily mini-orgasms that always beg for more. Art then is no longer about self-expression and pouring out your soul. It has become about finding out what appeals to the other guy and giving them their fill. You better get cooking! The desire to connect Besides self-expression I think there is another aspect to why the artist does what she does: she is looking for connection. Most people inevitably will want to share what they have created. This will expose the artist to potential harm in the form of criticism but also to potential good: connecting to another soul through the shared experience that was expressed in the artwork itself. Art then is a means to get to something more profound: human relationships. Sure, there can be other motives like a craving for recognition and applause; for validation, or simply for financial gain. I discovered only yesterday that the human connection element is actually something that I am seeking. I wasn't really aware of this before. It wasn't on my radar. It came to me when I stumbled upon a forum post by an unknown (to me) artist promoting his latest album. It was his only post, or maybe one of two posts. It just had links to his works and said to “Enjoy!”. His music was kind of nice, but I had no context for it. I could not find out anything about the person. Pondering the process of getting exposure to an audience I suddenly experienced a feeling of sadness. Is this the way? Signing up on random forums with a link to your stuff and hoping people will “enjoy” it? The person didn't seem to show much interest in the forum itself, only in self-promotion. I asked myself: is this what I would do? Would I sign up for a forum dedicated to trance lovers (for example) and only drop a link to something they can consume? Would my goal be just to get them to hear my stuff, and maybe even buy future releases? Is that going to be our relationship? I don't really care about you, but I want you to care about me and my music? To be fair, I could have contacted the person and find out more about him. In that sense, our modern situation provides us with something we didn't have before: direct access to an artist, even a famous and otherwise busy one. Social media provides fans that link. Even so, connecting via a screen is not quite the same as connecting in person. Therefor, a real friendship is hard to establish. Especially when you are one of a million people trying to gain an entrance with your favorite artist. We all understand that having hundreds of thousands of followers on your social media accounts does not have to mean much in terms of human connection. You can also question the desirability of having potentially unstable people connecting to you so easily. Examples of unpleasant behavior abound on places like Twitter, Facebook, YouTube and the likes. What is our relationship? This then raises the question about what the relationship between the artist and the art-consumer is. Taking the commercial perspective, the artist is the producer of the goods, and the art-consumer is the consumer; the end user of the goods. You don't have to be friends. You're just business-partners. Provider and taker. But given the nature of art, I don't personally find this a satisfactory relationship. There are also easier ways to make money if that's your goal. Again... “Starving Artist”. So far I have kind of painted a picture of the art-consumer as a selfish, thrill seeking, short-attention-span-having, demanding ogre. There are of course people who don't fit that description. They approach things differently. Maybe they really do care for the person behind the art. They appreciate the craftsmanship and are selective in what they consume. Perhaps these are kindred spirits with whom you could have very meaningful conversations, based on the thoughts and feelings your art has invoked in them. Surely these people would be comparatively rare, just as is the case with friends in general (how many people would you truly consider a good or best friend?). I read an article that talked about so called Super Fans, the small percentage of fans who are responsible for the largest share in your economic success. The article suggests a number of tips and strategies you can employ to connect with them, but it basically boiled down to providing them with goodies and VIP opportunities. To me, that still smacks of the commercial attitude where you do everything in your power to please the consumer into sticking around. If your aim with me is just to keep me coming back to your stuff then I'm going to feel that and I'm not going to like it. So I like that idea of having an audience that you can engage with at a meaningful level. With the art as the means of establishing first contact. Where art is not something I make to satisfy your craving for something new and shiny, but where art is my way of communicating something to you that I cannot easily do with words, at least not initially. Where my sharing of art is my way of being vulnerable and risking the chance of getting hurt while also creating opportunities for people to respond in openness themselves. Maybe that is asking a lot, and maybe the artist (or is it just me?) is seeking things in the wrong places in an unhealthy way? Perhaps it is simply unrealistic to demand that kind of relationship with random people who are interested in your product. Especially in the context of social media. A smaller audience of real-life friends may be more suited to the purpose of sharing yourself, with or without the means of art as a catalyst for conversation. At the end of the day, it still comes down to this: you want your art to be seen/heard/experienced by other people. There are certain mechanics in place that will determine whether or not you achieve that goal. Part of that has to do with advertising: exposing people to your works and ideas. Actually, that's probably the biggest part of it. This requires effort and networking, and finding the right places to distribute your art. During that process you are going to encounter all sorts of people: consumerists, potentially dedicated appreciators and everything in between. Not everyone is going to “get” you, and yes, sometimes people will stomp on you. The question is: is what you create worth it? Is making the art worth it to begin with? Do you really have something to offer to the world, or are you simply adding to the already fast pool of throw-away stuff? This I ask myself too.
  2. Hello everyone! A while ago I undertook a challenge to recreate a track from "The Legend of Dragoon." It's the part where Dart and company get on the "Queen Fury." I forget where they sailed to but I DO remember the song that had me playing that specific part for hours and while I can find the mp3 online, I can't for the life of me find any sheet music and/or a midi file to help me out. I do remember reading somewhere this was a bonus track and actually wasn't going to make it into the final cut (which I'm glad it did). I'm not the greatest chord analyzer but what I have so far is pretty on par with the original song (I'm literally doing this by ear)... but, I'm running into problems after the beginning with sorting out what instruments go where. If anyone is interested in collaborating hmu. I'm not that far into it at as a for warning so it'll basically be from beginning to end thing. My time schedule can be hectic but I'm pretty devoted to completing this. I'm using FL Studio 20. Sytrus and Directwav mostly. Any Presets you don't have I can provide a DL. Anyways thanks for reading and HMU if you're interested. At the very least if anyone is interested in doing percussion/ drum, that would be amazing. This is totally for FREE. I've been wanting to remake this track for years so if anyone is interested in the undertaking lemme know. Artist: Original: Remake:
  3. ==TURBODRIFT= POLL IS OPEN FOR RAINBOW ROAD THEME REMIX ! ==INTRODUCTION== TURBODRIFT is a Mario Kart ReMix Album project, consisting of 4 sets of 4 ReMixes, separated by 4 voice tracks introducing each set. Which puts us to 20 tracks. Each set is considered like a 'cup', there is 4 of them : "Mushroom Cup", "Shell Cup", "Banana Cup" and "Star Cup". ==CREATING THE ALBUM== ♫♪ This album is under some restrictions that MUST be respected so that we can live all together in peace. ♫♪ First, There is some rules regarding each cup: There is only one ReMix of any "Mario Circuit" VGM from any MK game available and it MUST be on the "Mushroom Cup" set. There is only one ReMix of any "Bowser Castle" VGM from any MK game available and it MUST be the last track on the "Banana Cup" set. There is only one ReMix of any "Rainbow Road" VGM from any MK game available and it MUST be the last track on the "Star Cup" set. However, the theme will be publicly voted and imposed to the ReMixer who choose this track. (Vote has ended on October 10th 2018 - Super Mario Kart Rainbow Road has been voted.) Each track must remix a different circuit theme, and not a different version. (To prevent SMK madness from the sets) Ex: If Donut Plains 1 is picked, there cannot be any Donut Plains 2 ReMix in the album. Location on sets will be decided between ReMixers. (Optional but prefered) Each Set should contain 4 different remixes, from drastically different circuits. This is not mandatory but it ads to the album's dynamic. You can pick any track from any MK game you want as long as it fits the rules here, it's first come first serve, make sure to write down your choice on this thread so that everybody can see it. ==RECRUITMENT== This album needs a total of 16 ReMixers, a voice actor and an illustrator. 10 Places remaining for the remixers. ReMixers : Awaiting position : --- Mushroom Cup: [Mario Kart 8 - Sunshine Airport] StarPhoenix [] --- [ xxx - Mario Circuit] Collab' [] --- Shell Cup : [ Mario Kart 64 - Koopa Troopa Island ] Ridiculously Garrett [ Mario Kart 64 - Sherbet Land ] Ronald Poe [] --- [] --- Banana Cup : [Super Mario Kart - Donut Plains] Smittenden [] --- [] --- [Super Mario Kart - Bowser Castle] TheChargingRhino Star Cup : [] --- [] --- [] --- [Super Mario Kart - Rainbow Road] Gario Voice Actor : --- Illustrator : --- The rule is: First come, First serve, so be fast before there is no more room. I'll be checking, but I'll be noting in the order of the responses in this thread. No PM, no mail or something, just reply that you're in and what circuit you're going to ReMix. If you want to do voice acting, send me a PM, I'll give you some instructions to see if you fit the role, and we'll see what we do. If you reply just after another member with the same track, you are in, but you'll be asked to change your source. If you don't choose a source, you'll not be considered as participating, so don't forget to choose a source. ==DEADLINE== FINAL DEADLINE IS FOR SATURDAY APRIL 20th 2019 - 12:59 PM CEST [ 05:59 PM EST] Inscriptions deadline is for Thursday January 31st 2019 - 12:59 PM CEST [ 05:59 PM EST] Submission deadline is for Thursday February 28th 2019 - 12:59 PM CEST [ 05:59 PM EST] Deadlines were extended, due to a lack of participants.
  4. Ok so I'm pretty good at making music. But my computer isn't that strong so if I use high quality VST's it lags. So I'm looking for a partner. Basically, someone who can turn my MIDIs into high quality pieces. The other thing is, when I am composing, the song starts off very good but then I don't know where to go with the song. So the cool thing is, you are welcome to extend or modify my music in any manner. So, how do this work? Basically, you do whatever you want to my music, then submit it here. If I approve your modification of my piece, both you and me get unlimited rights to the music. If I don't approve, then you do not get the rights to my song, and I will not use your modified version of my song for any purpose, unless you give me permission to do so. So basically, you get free rights to my music as long as you do good with the song. It's kind of like a win win and you get a composer working for you for free. If there are multiple submissions which are good, we both share the rights (between us, but the other 5 users don't share between them. So for example, if John and Mary gave me their submission, and I thought both were good, then John and me would share the rights, and Mary and me would share the rights, but John would not have the rights to Mary's submission.) If you are interested and want to begin, either post a description of your talents underneath, or send me a PM.
  5. Hi, I'm working on a project that my co-creator and I have named Devil Hunter: MIyumi. This is a video game in the vein of the old side-scrolling action games from the 80s and 90s, which is a genre we feel that has kind of fallen by the wayside in recent years. The game is going to be very similar to the Ninja Gaiden series on the NES with elements of horror akin to the Castlevania series and the action platforming of Strider 2. The game will be set in the late 1800s in Japan and will involve a young Devil Hunter named Miyumi and her mentor Shin. The Devil Hunter tribe basically protect Japan from the Yokai (japanese demons). Our main villain, a japanese succubus, attacks the Devil Hunter village while our 2 protagonists are away training, setting up a quest for Miyumi and Shin to track down the Yokai and save her family/clan. We've already fleshed out a lot of the story and I have bios written for the different characters and placeholder images. Right now I'm coding the game myself using the Unity Engine and the game is actually playable at the moment, though I'm still programming specifics for the characters, special attacks, enemy AI etc. I'm shooting for the end of March or April to be completely finished with the engine. We have already contacted many graphic artists and designers, and have assembled a great team, but I'm ultimately trying to turn this project into the establishment of a legitimate indie game studio, so I want to assemble the most talented people that I can. While I have a lot of the graphical aspects covered, I have no experience composing music. Right now I have a few pieces of placeholder music for use while I'm programming just so I can get an idea of how it will look and sound when its finished, and all of the tracks I've used came from OCRemix. I figured if I was so taken and inspired by remixes from members of this site, then this would be the place to try and recruit some talented people who obviously love creating music. I have a very broad taste in music and I would like to incorporate some actual instruments for some parts and "kick ass" tunes for others. The game will also have cinema scenes like the original Ninja Gaiden Trilogy on the NES, so I'm approaching this more akin to a film than I am to a video game. I want the visuals and the music to sync up to create a complete experience and I can provide examples of music that has inspired me. We are rapidly approaching the point where I will start crowd funding the game and it is my intention to have a completed opening cinema, first stage with functional boss character, and closing cinema that will eventually be the transition from stages 1 to 2. As project manager, head writer, and lead programmer, I made a decision that we could not attempt to crowd fund off of the work of others, so I need to find people who want to create original music that we can use for the proof of concept, which will be fully playable. So right now I need 3 to 4 tracks total, but eventually it will be closer to 20 to 25 depending on how many stages we use and if there is any DLC provided. I'm a particular fan of the original Ninja Gaiden soundtracks from the NES, the Megaman X series (particularly 2 and 6), Castlevania series (like SotN and Rondo of Blood), and other games in different genres including RPGs like Final Fantasy, Chrono Trigger, etc. But I'm not locked into a specific genre of music, so I'd like to discuss the project and see what types of original compositions we can come up with. Like I said previously, I'm trying to build a fantastic team that can do everything in-house. I want to have composers and musicians on staff who share my love of gaming and visual media who can then grow their own talents any way they see fit. I've also created a closed group on Facebook for my development team so that we can bounce ideas off of each other without worrying about external input unless we ask for it. I'm going to close with a message I posted to that page that hopefully conveys the seriousness of my intentions. "I know this project is going to be a lot of work, and I have no issue compensating anyone for your time and effort. I really want to take care of everyone as best I can once the game is completed. Which is why I'd like to work it out so that everyone involved gets a percentage of all future sales and re releases of the game. And I want to build the studio so we can all work together to make awesome games and even branch off to comic books or other forms of media and make a decent living doing it. I will make you this promise, if you will help me and make a little now, I will do everything in my power to push you as high as I can off of this stepping stone that we're building. Most game developers start off with funding before they start programming. I just started programming because I need something of meaning in my life and I was going to do whatever I could do to get there. I'm tired of working for other people and I'm ready to "kick down the doors" of the video game industry. So I'm going to make this happen and nothing is going to stop me. And anyone who comes on the journey with me is going to be as successful as I can possibly make them. So I'm glad you're along for this trip. And again, I promise you I will make it worth the journey, especially once we can start crowd funding and I have money to spend. Your art/talent is worth it, because if I didn't feel it was, I wouldn't have reached out to you in the first place. Every one of the people I've gathered around me have skills and talents that better this team. You all bring something special and unique to the table and I can't do this without you. This is not going to be an easy undertaking. If anybody wants to get off the roller coaster, feel free with no hard feelings from me. But I hope you see value in my vision and that you will continue to walk with me. I hope you all have a great rest of your week my friends. And thank you for helping my dream become a reality." If you're interested in what you've read, please feel free to message me here or at duke2go@gmail.com. Eventually I'll establish an official website for the project and finished game, as well as a specific email address, but right now I'm a freelance writer and it is easier for me to check my emails all at once rather than trying to keep up with 2 or 3 different addresses simultaneously. I apologize for no images in the thread, but if you're interested please message me and I can send you preview videos of where the game is currently and other concept art we've come up with so far. Thanks for taking the time to read all of this and I hope that we can work together to build something special. Mike
  6. Looking for a hobby artist (or anyone who would just be willing to accept credit as payment and work for funsies) who would be interested in creating cover art for my upcoming multi-genre concept album dubbed "Dorian's Enigma", a story about a little girl who confronts the trauma experienced during the murder of her parents in her dreams. This is a passion project of mine that I have been working on for the last two-three months. If you are interested in the idea and would love help, feel free to PM me or reply to this thread. I set a deadline for the project to be released on December 15th of this year, so we should have plenty of time to create something awesome! I am excited and looking forward to working with you, thank you! Here are some sneak peaks of the album (no song is finalized and I know for a fact that I will be rearranging one of those songs): I will be sending you much more of the project once you reply and we work things out
  7. Last summer I had much more free time than I had ever had before. As a result I decided I would begin work on a youtube channel producing arrangements and remixes of video game music for (french) horn ensemble. I would write the arrangements, then record both video and audio, do editing, and have a video ready to be released on a regular schedule. Not long after starting, I decided that keeping a regular schedule would be more work than I could do as my free time would quickly run out. Quality was selected over quantity, and I would save these arrangements for future use, possibly on OCR. I wouldn't get involved with the OCR community until December of 2016. My first submitted remix to the site was a success, so I figured out I had found a home here. As a horn player, I've been told by so many people that the horn is a classical instrument, and it is not possible to play in other genres. I then proceeded to play professionally in a jazz ensemble, rock band, funk group, and other non professional ventures in other genres such as a gospel choir and mariachi band. I am not the only horn player who has done this. However, the view that the horn is a strictly classical instrument is still very common, and I believe that it is a very limiting viewpoint. There are many horn players who do not feel they are capable of venturing into new areas because they do not think it is possible, and there are many more who want to venture but are held back by teachers, peers, etc. I was told that I couldn't play jazz, a genre I was raised on, and the horn was literally taken away from me when I tried to play. They told me I ABSOLUTELY HAD TO play on trumpet or trombone, then when my skill level was so much lower than it was on my primary instrument, basically told me that I was no good at jazz. I want to contribute to the solution of this problem. My contribution will be a series of arrangements for horn in many genres. This is where the community comes in. As it stands now, I have 4 arrangements that are complete and awaiting recording, and others that are in various stages of completion. I would like to make a whole disc's worth of music, however I would definitely not object to having two or more. I am looking for collaborators on this project. What is the purpose of this project? The purpose of this project is to produce music with the horn as a central feature. One of the arrangements being recorded is a rock track. There are 8 horn parts, and a collaborator is recording guitar, bass, and drums. I recorded all the horns and programmed piano. The horns do most of the heavy lifting when it comes to presenting themes. The other instruments are primarily support, however they are invaluable for the end product. For a different track, it would be different, such as working with a vocalist. If that were the collaboration, they would be the primary feature, with the horns supporting. I am a little split at the idea of having a solo wind instrument other than horn as a feature, however I am open to suggestion. After producing this, there will be a body of work that can be referenced to say "Yes, the horn can do that, and yes you can do that too!" Or for arrangers, composers, or remixers to see what is possible and create new works inspired by this. What would be needed from a collaborator? There are two ways to contribute; as an arranger or a performer. Arrangement contributors would write the arrangements to be performed. Most of the work would be left to the collaborator, and I would edit minor details as needed for playability or effectiveness. Contributing as a performer could involve arranging as described above and also performance with the voice or another instrument. Performers would be highly encouraged to participate in the arrangement process to highlight their strengths. Non musically, an artist to design artwork for the album would be needed. What genres are possible? Many genres are possible. Due to the nature of the project, some genres are more difficult than others. For example, predominately electronic genres such as EDM or dubstep that are driven by synths would be much more difficult to keep the acoustic horn as a central feature. However, if those genres could be made to feature the acoustic horn I would be more than happy to oblige. I have performance experience in jazz, rock, funk, gospel, mariachi, country, and others, and have worked in even more genres not as a horn player, so gaining familiarity would not be much of a problem. I am looking at the London Horn Sound albums for reference. I am excited to work with people on this project, and am even more excited to see what can be produced!
  8. Hello, all! I am currently working on an original song that might turn into an EP and I am in need of a tenor and/or alto saxophonist and a violinist who are willing to collaborate! I can't really afford to pay as I am a poor bastard, however, you will definitely be credited for your work. I will also be forever in your debt and be willing to give you a hand on your projects as well (my specialty being electric guitars and composition). The parts for the saxophone and violin have already been written and produced with midi instruments. I now need them to be recorded with the real deal; however, if you feel like a section can be improved upon then feel free to give me your input! The genre is instrumental rock with string, synth and jazzy elements. If you like what your hear and want to participate feel free to reply to this post or PM me. I will then give you a version where your instrument is brought up in the mix to help the accelerate the process. Here is the draft of the current song I'm working on. Thanks and Enjoy! http://www.mediafire.com/file/g63akvicszv62l9/JRock+Song+v1.7.mp3 - Matt
  9. Hello all! I do instrumental video game remixes but also do vocal remixes too. I'm always looking for new projects to do and I think I am open to do some collab with others! I do mostly rap but I do some singing as well. I'll post samples of my songs for you to hear. Let me know if you have an idea for a collaboration and I'll be glad to do so!
  10. Considering how great the series' soundtracks are and we didn't get a new remix since 2009, I think it could be nice to produce another (set of) mix(es) for this awesome franchise. I know I'd like to do an arrangement of "Destiny Begins [Episode 1]" from Panzer Dragoon Zwei myself. Unfortunately, I have lots of trouble writing a MIDI to prepare the ground, so I'd like to know if anyone out there would be interested in helping me sequencing one -- and perhaps collab on the mix eventually, if you want to :3 Thanks in advance!
  11. Fan made final fantasy songbook for piano trios and Quartets For Final Fantasy's 30th Anniversary I'll Spearhead the Project. here's what I was thinking: If anybody here Uses Scorewriting software Presonus Notion 6, feel free to contact me(so we can pass Ideas back and forth, come up with new stuff and put together a printed and or digital scorebook Commemorating Final Fantasy's 30 years). Contact Me(either PM or email): caitrin7@hotmail.com Here is a complete Work in Progress playlist for Volume 1:
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