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Found 2 results

  1. Looking back on some of the games I used to play and their soundtracks, there is one game that stands out as being different. I am referring to Ikaruga, which I think was a Dreamcast original later ported to GameCube. It was a vertical scrolling shooter with some simple mechanics but high difficulty level. It only has a handful of stages, maybe 5. The difficulty and shortness of the game and the (negative) memories I have of my life situation around the time when I played it make it rank not so high on my favorite or nostalgia list. Nevertheless, the soundtrack has a few memorable tunes in it. Rather than looping, most if not all of the tracks are as long as it takes to get to the boss of each stage. The boss theme is a variation of the stage theme. Different parts of the track go well with the specific part in the stage that the player is, providing tension and release at the right moment. Like I said, there is something different about the music, but I'm not quite sure what it is. Some of the instruments used make me cringe, but I don't think that's it. I suspect it has to do with time signatures and not easily identifiable rhythms. I would like to invite you to do some analysis with me on one or two of these tracks and see if we can figure out if anything special is going on in terms of composition and music theory and all that. I am interested in doing a remix / sound update on these, but right now it is hard to find an anchor point by which to start analyzing and breaking it down. The percussion in particular throws me off. Maybe we can start with the first track: The opening is a little cringe-worthy in my opinion, but the transition is pretty cool and I like the melody. Here is a breakdown in terms of sections: 00:00 - 00:22 - Intro and transition 00:23 - 00:54 - Section A 00:54 - 01:07 - Section B 01:07 - 01:19 - Section C (or is this still part of B?) 01:19 - 01:43 - Section A or variation thereof 01:43 - 02:09 - Outro (end of stage before boss) What can you say about the time signature? Does it change throughout? What rhythm(s) can we establish (what beats are emphasized?) I suspect the BPM is actually relatively low, but it feels fast because of 16th notes.
  2. Hello, I have been working on recovering some music only available in cut-scenes from F-Zero GX. I need some help recording some beats or music to fill in a couple of gaps in the songs. Is this the right place to ask for collaborators on such a task? I understand this is a website for remixes but perhaps someone can point me in the right direction? Thanks