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Showing results for tags 'audio'.
I've been working on remixing the entire soundtrack of a particular game for a very long time now, and it's finally nearing completion. Each song transitions into the next, and I've got them all mixed into one long audio file in order for them to play that way. However, now I'm having a bit of trouble cutting them up perfectly so that the songs can be separated and still segue 100% smoothly into one another. Does anybody know if there's a program or something that I could use to easily cut the tracks up, or do I just have to bring them into an audio software and define the start/end points as
Yo, dudes. I'm looking for a free online platform where you can upload and stream (in the best case an unlimited amount of) high quality audio (and maybe video) files with 256 or 320 kbps audio quality. I'm just a little frustrated that popular platforms like youtube and even soundcloud only support up to 128 kbps audio quality for streaming. Pisses me radically off - 'cause I'm working on a music project with lots of good sounding cymbals (at least in the uncompressed project file) and you really hear the difference after soundcloud has transcoded the lovely hi-fi quality to their deg
Might already be a thread about this but I have to ask. What is your stance on the loudness war? Sure, most of us out there don't mix our tracks to clipping/overcompression levels, but I bet most of us get the track sounding as good as possible - while being as loud as possible. There is a volume knob. Why not use that? Is it to fit in with other track volumes? It is just because its "common practice"? In some cases, are we slaves to what are considered good production practices? Does that cloud our judgement? What do you guys do?