Search the Community

Showing results for tags 'orchestration'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Community
    • Competitions
    • History & Study of Video Game Music
    • OverClocked Podcast
    • OverClocked Records
    • ReMix Requests
    • Site Issues & Feedback
  • Workshop
    • Music Composition & Production
    • Post Your Game ReMixes!
    • Post Your Original Music!
    • Post Your Art!
    • Projects
    • Recruit & Collaborate!
  • Comments/Reviews
    • Album Comments/Reviews
    • Judges Decisions
    • ReMix Comments/Reviews

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Location


Interests


Biography


Real Name


Occupation


Twitter Username


Xbox Live Gamertag


PlayStation Network ID


Steam ID


Software - Preferred Plugins/Libraries


Instrumental & Vocal Skills (Other)

Found 9 results

  1. Hey everybody! I've just completed a new orchestral arrangement. It's a Battle Medley from a number of Legend of Zelda games. It contains music from Skyward Sword, Twilight Princess and Ocarina of Time. The piece is a collection of music from Boss Battles, including a climax to the big Ganondorf fight, with some other incidental music thrown in to provide transitions. It was made with Sibelius 7 and NotePerformer. Please enjoy!
  2. I received a request to cover the Magus theme from Chrono Trigger. Here it is, with a suprise at the end!
  3. Hey everybody, got a new arrangement here. This is an arrangement for full Orchestra, entitled "On the Sea, the Land and in the Sky", containing music from a few games in the Legend of Zelda Series. After a brief introduction, where some of the themes are introduced, the music starts off in grand fashion with The Great Sea from Wind Waker. Afterwards, there is a transition to a calmer, pastoral and serene collection of tunes from Hyrule Field from Ocarina of Time, before the music builds up and concludes with a big, powerful rendition of The Sky from Skyward Sword. Also made through Sibelius 7 and NotePerformer. Hopefully, the strings don't sound so artificial!!
  4. Hello everyone! I have a new arrangement to post here. Sorry to have taken so long to post another upload, but so much has been going on this summer, so please bear with me! This is an arrangement for full Orchestra of the music to Rito Village from "Legend of Zelda - Breath of the Wild". I attempted in this arrangement to get the original music as accurately as possible, the first time it is played, and then, when it is repeated, the melody and thematic material are developed for full Orchestra, to capture the awe of the physical surroundings of the Village in its mountainous setting. The link to the piece on Soundcloud is below:
  5. Hi there everyone! Sorry for the brief hiatus! Here is another Piece: A Meditation for Orchestra and Chorus, entitled "A Vision of Fi". It is an arrangement of a few Soundtracks from the Legend of Zelda Series. The whole piece is centred around The character Fi from Skyward Sword, who is the spiritual essence of The Master Sword, the weapon Link uses to defeat Ganondorf/Ganon in many of the games in the LoZ Series. The music starts off with the introduction of the original Zelda theme, and moves on to a quieter section where the Ballad of the Goddess is played, and then onto Fi's theme in its entirety, then throughout a number of pieces from various other games, all the time, with Fi's theme being played in the Flutes high above the music, as a reminder that while Link has the Master Sword on his many adventures, Fi is always there, and will always be synonymous with The Master Sword, created by the Goddess Hylia to destroy Demise and his incarnation, Ganon/Ganondorf.
  6. I recently finished my first ever remix, on Nier: Automata's "City Ruins" theme. I'd love to know what you think of it! Thank you for taking the time to listen.
  7. Hi everyone; newest remix here. I've tried to make the strings sound a bit more natural in this one, hence the hiatus in trying to get it just right, but aside from the sound, I devoted this piece to exploring and developing only a couple of thematic ideals; primarily Zelda's Lullaby. It's a Fantasia for Full Orchestra and Chorus, which contains material from a few of the Game Soundtracks in the LoZ series. I explored the different ways the Lullaby could be orchestrated and manipulated in terms of mood, timbre and contrapuntal manipulation, not just on its own, but with other themes closely associated to Zelda, most plainly in the central part, focussing on the endless relationship between Zelda, Link, and Ganondorf/Ganon throughout the whole series, and finally culminating, through its triumphant ending, the ultimate victory of good.
  8. Hi there everyone. I'm relatively new to the forums; only been here for just over a week now, but I wanted to provide a little background to some of my music, hence the post here. Around this time last year, I was contracted to write some music for the Legend of Zelda: Symphony of the Goddesses Concert. I managed this by contacting the Producers and showing them what I could provide by creating a piece of music which I had written solely for this purpose. The piece in question is a Symphonic Poem for a full Orchestra, entitled "The Creation of Hyrule". It is based upon the music and Soundtracks of several games in the Legend of Zelda Series, and was inspired, in part, by the music of the Symphony of the Goddesses Concert which I had already seen a few times, and I wanted to make some commentary here on how it was constructed. A Symphonic Poem (or Tone Poem) is, by definition, a piece of Orchestral music, usually in a single continuous movement, which illustrates or evokes the content of a poem, short story, novel, painting, landscape, or other (non-musical) source. While many Symphonic Poems may compare in size and scale to symphonic movements (or even reach the length of an entire Symphony), they're unlike traditional Classical Symphonic Movements in that their music is intended to inspire listeners to imagine or consider scenes, images, specific ideas or moods, and not (necessarily) to focus on following traditional patterns of Musical Form. In short, the composition tells a story through the music. Naturally, the focus being the Legend of Zelda, there was plenty of story to work with! The work itself is half Composition, half Arrangement. It contains original work of my own, as well as numerous themes from many different games in the Legend of Zelda series; some pretty much as they are in the game, others were slightly altered, or in some cases, only the melody/rhythm used, mostly to be combined with work of my own to provide a contrapuntal counterpart. I began by considering a storyline. This would narrow down the number of themes and songs in the many soundtracks at my disposal, which I would be able to use; this would save me from wasting time at the beginning by transcribing only the music I know I would include in the piece. I settled for this storyline: In the beginning, there was nothing. Out of the nothingness comes the Creation, as portrayed in Ocarina of Time. As the Sun rises on the first day, the entirety of Hyrule, in all its splendor can be seen. Then, into this idyllic world come the Gerudos, headed by Ganondorf, who usurp the land. Link, the hero of the story, hears about Hyrule's plight and sets off on a journey to vanquish Ganondorf. Coming across the Gerudo Fortress, he attempts to break in, but his assault is stopped by Ganondorf, who leaves him helpless. Zelda comes across Link, and heals him of his wounds, taking him to the Great Fairy to strengthen him, and to turn him into the Hero he was destined for. Finally, after taking hold of The Master Sword, he storms Hyrule Castle, encounters Ganondorf again, and after an epic struggle, defeats Ganondorf, and uses the Triforce to restore Hyrule back to its former glory. Once a storyline had been established, I set to work on which themes and songs I would use. Some melodies, I simply had to use, like the Main LoZ Theme, Zelda's Lullaby, Ganondorf's Theme, etc. From what I heard at the Symphony of the Goddesses Concert, and from my own experience in playing many of the games in the series, I knew some that I wanted to include, and could, given the limits of the storyline. A little trawling of the soundtrack playlists on Youtube offered me several more that I could use. When I had decided on what I wanted to use, I then set to work transcribing all the music I wanted to use. Transcribing is the practise of writing down music as you hear it, a little like taking dictations from a lecture but instead of writing down what someone says, you write down the notes played. Some pieces were relatively straightforward. Others took ages to get just right. For this, one needs to have a good ear and be able to attune it to the different sounds played so as to determine what instruments are playing, and what notes. It's a painstaking procedure, but once that was done, I then had to develop the transcriptions so they could accommodate the Orchestral forces the Poem is scored for; "beef them up" in a sense, so they would have more impact. Some did need this, others didn't. It was a question of 'feel' - whether I thought their place in the story and the score required it. When this was all done, I then started to write the Poem proper. In some cases, I wrote my own music, and in other cases, melodies from the game were included, e.g: the very opening of the Poem has the Strings playing in D octaves stretching from the bottom of the Double Basses to the highest harmonics in the Violins, and the Cellos play the Song of Time, punctuated by some quiet chords in the higher Woodwind instruments. By this point, I had pretty much decided on what is going where, and wrote in the filler material. Some of the transitions proved relatively simple, others more challenging, but I tried to keep the music from the games in their original keys. A couple may have been transposed a semitone up or down, but they stayed the same. I also constructed re-orchestrated variants on some of the themes, such as the Great Fairy's Fountain; and in some cases, interwove only the melody from the soundtracks into the music, sometimes two or three, or in the case just before Hyrule Castle's music is played, five. After this point, I went over the score, putting in any phrases, ornamentations or attacks, and developing the percussion and overall orchestration to make it coherent and to provide ultimate effect on the listener. The piece was constructed with Sibelius 7, and then had NotePerformer run through it to give the piece a more realistic sound (I've yet to purchase a Sample Library) The piece lasts a total of 55 minutes (I initially intended it to be 25-30!) and contains music from a total of eight games in the series: The Legend of Zelda A Link to the Past A Link between Worlds Ocarina of Time Wind Waker Twilight Princess Skyward Sword Breath of the Wild I do hope you enjoy it - I have posted the music up on the OCR Forums as well: Please follow the link here -> http://ocremix.org/community/topic/46718-legend-of-zelda-a-symphonic-poem-the-creation-of-hyrule/
  9. Hello OC Remix Forums! I have long been a listener of the remixed on OC Remix (since 2000, I believe). I'm looking for feedback so that I can continue to improve my song-writing and remixing abilities. It appears that classical music is one of my strengths. The following is the original song from the Amiga version of Populous written by Rob Hubbard: I grew up playing the Genesis version but the SNES version's music also played an influence. The following is an mp3 file of the remix thus far: http://www.tonalbliss.com/music/displays/goodnevil8.mp3 I feel that I am mostly completed with the first 2:25 minutes but I'd like the song to go until 3:30. Any comments on the direction of this remix? Any critical comments? Thanks.