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Found 2 results

  1. I realize this is probably not the best place to go looking around for a programmer for a particular type of engine, but I'm asking around elsewhere and I'd always like to give OCR people the gig if possible. I've been attached to do music and additional admin work for a game since about this time last year and I'm asking on the director's behalf for someone who can help us get together a demo of our game. We lost a lot of progress last month due to a calamitous event and he needs to hire someone to help us get back on track. It is a paid gig, though I don't know how much is being of
  2. I'm currently looking for somebody experienced in Strings (Cello/Violin), Keyboards, Recording, Programming, Turntables, Experimental/Avant Garde instrumentation, AND/or samples. I emphasize AND because I'm looking for somebody multi-faceted. I don't necesarily need ALL of the above, but eventually I plan on in some way incorporating most if not all of the above. The primary goal is to make quality music that in it's depth can be reproduced live with many layers and moving parts. I don't want to record tracking and sound bite it in a live setting. I feel like that's lazy. Many groups use sound
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