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OCR01856 - SD Snatcher "Difficult Move Indeed"


djpretzel
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Hello!

Thank you all for your great comments!

I'd like to encourage you to have a listen to the original tune, as well as other music in the game.

Chek this youtube link:

"Difficult Move" is the title of the 2nd sequence, the tune that starts with the "SD Snatcher" logo and goes on with the credits of the game.

Then, if you have 3 more minutes to spare, check the 3rd sequence of the intro

Chapter 3 ("Modern Crusade") is pure genius. (in youtube, is called "Intro Part 2") It is the sequence shown to the user once he's entered his name and the game begins. And what is really remarkable is the way this "simphonic poem" a-la-Gershwin, never looking back, gives you a precise snapshot of what's gong on emotionally. (One can almost hear the Russian Choir in the Chernorton passage), and done with a superb skill. It almost seems easy....

Again, thank you all.

Best regards,

Jorge

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Great textures, and I really like the smaller details, like the layered synths, the wah guitar bits, and that kettle drum roll. I wish there were some massive sections where the track really opened up, especially at the end; I think a huge ending would have been more exciting than the way it sort of faded out. Despite this, it worked out really well, and remained intelligent and sophisticated throughout. I'd have never heard this soundtrack if it wasn't for your remix, so thank you. :-)

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I wish there were some massive sections where the track really opened up, especially at the end; I think a huge ending would have been more exciting than the way it sort of faded out.

Well, well... so you noticed it, :D

Indeed: There's one whole layer "missing" here. The Big Band Brass. From the 2nd chorus (in wich the main motif basically repeats twice, just like the second repetition of the first occurence) the extra BRASS should come in to make it one step further, and so to place the seed for the double-extra brass and fills-in over the "ending section" a la Bond Big Band, so the roller coaster is fully up until the very end.

I even started it, but work (and life in general) made me stay in this Defcon 3 instead of getting my hands reaaaally dirty. (Really dirty, as you can see, although balanced, there's quite a lot of stuff going on, so fitting this extra stuff would require more extra work than the proportional benefit)

So, yes, you're right. But then, again, it is quite groovy and just works like it is. :D

Best regards,

Jorge

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This is some excellent stuff here. I thoroughly enjoyed every bit of this - you really nailed the espionage feel of it. I can't really find much to critique about it, it's such an excellent piece. I'd be really interested in any tribute album you released!

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  • 2 weeks later...
The synth coming in at 1:45 is really nice

Great!! THAT was one of my personal tributes to Konami Itself!! That kind of synth line is a classic Konami one, specially when it does the portamento thing. Much used in OSTs like Rocket Knight Adventures (Megadrive) by Konami composers.

This, and other little detalis, tie the arrangement to the Video Games Universe and don't let it go THAT far away.

Glad you noticed it!

Best,

Jorge

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Just to clarify the Brass thing: What is there on the "main motif" on top (or aside) the String section is a distorted synth, just to make it "punchier".(The sound itself is more exposed at 00:39, and more so in 2:16)

So the only brass there is comes in about 2:40, in the end section.

Maybe some are wanting to hear the brass in the main motif, wich, indeed, would be quite appropiate if I had done so, but the fact is that I wanted it to sound more "blended" betwen synth/orchestra. (In fact, the orchestra "bits", as I call them, are not the main thing here. At least from my point of view)

Best,

Jorge

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  • 5 months later...
  • 2 weeks later...

The name of the game just keeps reminding me of another SD game... ;)

Spy music at its finest. Groovy bass, orchestra used perfectly for the genre, great synths and effects, great rhythms, and the wah guitar in there... :D The bass feels a bit weak on its own in the intro, but that's not a big deal considering how quickly it goes from weak to groovy.

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Well, how could I politely tell you. Maybe by starting off with the hypothetical situation where I wouldn't know of the song or the game in the first place.

Music-technically, I couldn't hear any flaws, it jives just fine for the style you chose and it really has this espionage feel about it. You did a good job there..

But the fact of the matter is that I know the song; both the original chiptune as I've played the game to death on the MSX back in the days, and the later released Konami orchestral composition.

Hearing this remix made me cry.. the song I still love today, completely butchered and raped by going 180 degrees on the style! I'm sorry for my comments, your composition in itself is good but I can't get over the style change knowing the original song.

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Well, that was quite polite for sure!

Obviously, we're not in the same page here.

My real deal here was, as you'll hear on my upcoming Salamander one (to be posted...) to update the theme in a verisimilitude frame, given that the game was re-made today.

And having played it also, you'll agree with me that I kept it in its universe, only with a twist.

If I was to remix the whole soundtrack (wich, indeed would be an awesome work and chances are that I'll get my hands dirty with 'Modern Crusade' after I finish my current 'King Kong 2 (MSX2)' one) this theme (Difficult Move) would be the 'upbeat one' in a 'Mission Impossible 3' fashion, both visually and mechanically form a 'new gameplay for the 21st century' that avoids ripping off 'Blade Runner', 'Terminator' and 'The Invasion of the Body Snatchers'.

This approach would, maybe, give a chance to really make this game happen Mainstream, as it would avoid so much plagiarism given those movies influences (And we know this game IS, indeed, a huge ripe-off from the latter).

Finally, I'm glad it had some reaction from you, even if that one was stupefaction!

Best,

Jorge

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Whether you believe it or not, I'm looking forward to hear your Salamander soundtrack. My response in no way was meant to offend you, don't get me wrong please. I agree the tune is recognizable (in the same universe as you call it). For me personally, the atmosphere set by your remix doesn't seem to fit the atmosphere of the game though. It's by no means bad... let's just say... radically different ;)

I love remixes a lot and a number of years back I used to remix songs from MSX games myself, rebuilding them using samples of real music instruments. Unfortunately I have not much work left and they were basically just one-on-one copies of the songs, made to loop endlessly. It was all done in FastTracker2. I now have Renose (registered) but I just don't have the time and interest any more to actually make any music, sadly enough.

One thing can be said about a lof of game music of the 80s and that is that the songs were technically advanced, both Konami and Falcom made some excellent productions.

I was hoping to find a lot more MSX game remixes here. Your initiative to offer this site its first MSX remix is appreciated nonetheless even if I can't find myself in this tune :)

Regardless, godspeed on creating more compositions :idea:

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Now, we're getting to something!

When you said that the atmosphere of the track wasn't that of the game, that was exactly my point!

If this game and Kojima ever re-unite in a glorious remake, it is into the fashion/atmosphere of my ReMix wich I'd like it to happen!!

So that is what my last post (and the whole ReMix) was all about! :D

Nevermind, in no way I felt offended! ;-)

Best,

Jorge

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  • 2 months later...
Hearing this remix made me cry.. the song I still love today, completely butchered and raped by going 180 degrees on the style! I'm sorry for my comments, your composition in itself is good but I can't get over the style change knowing the original song.

There is valid criticism, and then there is this. Try to have a little more class than saying that a remix "butchered and raped" the source tune.

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  • 1 year later...
  • Liontamer changed the title to OCR01856 - SD Snatcher "Difficult Move Indeed"

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