Jump to content

9/9/99 Nevar Forget!!!


lazygecko
 Share

Recommended Posts

I do not understand why people treat the Dreamcast with such praise. It was not the best hardware, it had bad games as well as good (and the proportion was not in favor of the good ones), it was outclassed by the PS2 in almost every way... it's like a creepy cult of people that refuse to look at its glaring bad spots, and focus only on the small amount of good points it had.

Sony beat it in the market, had better games, and Sega finally went under after years of terrible marketing and production. Why are people still so in love with it?

Link to comment
Share on other sites

I do not understand why people treat the Dreamcast with such praise. It was not the best hardware, it had bad games as well as good (and the proportion was not in favor of the good ones), it was outclassed by the PS2 in almost every way... it's like a creepy cult of people that refuse to look at its glaring bad spots, and focus only on the small amount of good points it had.

Sony beat it to market, had better games, and Sega finally went under after years of terrible marketing and production. Why are people still so in love with it?

1) On 9/9/99 it was the best hardware. Sony had everyone believing that PS2 (which was still over a year away) was gonna be something that could do CGI quality graphics in real-time. Which isn't even anywhere near true by today's highest consumer standards.

Now that the PS2's run is effectively over, only the best of the best, like MGS3 had graphics that looked comparatively better. Shenmue still looks pretty great and a lot of other DC games still look really good, they have aged a lot better than the blurry polys from the previous generation.

Graphically the DC was more than capable to hang against the PS2.

2) For me, in a lot of ways, the DC is the last great gasp of the arcades. Some of Sega's (and others) finest arcade games from the mid to late 90's were on DC. You could get perfect, or near perfect arcade ports of Daytona, HotD2, VFtb3, Virtual On OT, Confidential Mission, Virtual Tennis, MVC, MVC2 (MVC2 was done on Sega Hardware in arcades), Powerstone 1 + 2, Rush 2049 etc.

Sega was one of the best at creating arcade games when arcades hit their peek and slowly began to decline. It was about spectacular presentation, coupled with tight and engaging gameplay, that had to grab the audience in a matter of seconds. Now those games could finally come home fully intact (or practically). These were real arcade games, not like MOST of the home brewed crap on XBL, that nobody would waste more than a quarter on.

3)Already mentioned but DC beat PS2 to the market in the US by more than 13 months.

4)Its greatest weakness, not much in terms of RPG's, and lack of second analog stick made it not so great a choice for FPS's. But it had great games across pretty much every other genre, many of which were good enough to get ported to PS2/XB1, or in some cases PS3/360.

5)If Sega still knew how to make compelling games like they used to, they MIGHT be as big or bigger than EA or Activision/Blizzard today.

Link to comment
Share on other sites

but NO MENTION OF THE DREAMCAST! this is an OUTRAGE! They mentioned beatles: rock band and the end of the world but neglected sega!

I'm actually not angry, I just find it amusing.

1) On 9/9/99 it was the best hardware. Sony had everyone believing that PS2 (which was still over a year away) was gonna be something that could do CGI quality graphics in real-time. Which isn't even anywhere near true by today's highest consumer standards.

Now that the PS2's run is effectively over, only the best of the best, like MGS3 had graphics that looked comparatively better. Shenmue still looks pretty great and a lot of other DC games still look really good, they have aged a lot better than the blurry polys from the previous generation.

Graphically the DC was more than capable to hang against the PS2.

2) For me, in a lot of ways, the DC is the last great gasp of the arcades. Some of Sega's (and others) finest arcade games from the mid to late 90's were on DC. You could get perfect, or near perfect arcade ports of Daytona, HotD2, VFtb3, Virtual On OT, Confidential Mission, Virtual Tennis, MVC, MVC2 (MVC2 was done on Sega Hardware in arcades), Powerstone 1 + 2, Rush 2049 etc.

Sega was one of the best at creating arcade games when arcades hit their peek and slowly began to decline. It was about spectacular presentation, coupled with tight and engaging gameplay, that had to grab the audience in a matter of seconds. Now those games could finally come home fully intact (or practically). These were real arcade games, not like MOST of the home brewed crap on XBL, that nobody would waste more than a quarter on.

3)Already mentioned but DC beat PS2 to the market in the US by more than 13 months.

4)Its greatest weakness, not much in terms of RPG's, and lack of second analog stick made it not so great a choice for FPS's. But it had great games across pretty much every other genre, many of which were good enough to get ported to PS2/XB1, or in some cases PS3/360.

5)If Sega still knew how to make compelling games like they used to, they MIGHT be as big or bigger than EA or Activision/Blizzard today.

Yeah, what he said.

Link to comment
Share on other sites

Everything Boo said, plus the fact it was Sega's last great run at being a contender in both the console era and overall. Sega nowadays is reduced to a shadow of what it once was, and alot of people like to hold onto the 9/9/99 release of the Dreamcast as being Sega's "Last Hurrah". We all love nostalgia, and this is a huge nod to it.

I still say that Sega should gather its creative forces, throw them in a room for a few months, and finally come up with a handheld, since the DS is the single biggest handheld and the PSP barely has a foothold except with a few key games. A Sega handheld might have a chance if it was done correctly. They should call it the Sega "Exodus". (of course this has and will always be wishful thinking and I always get shit for it)

Link to comment
Share on other sites

The PS2's complicated architecture was difficult to program for. The first generation PS2 titles looked worse than the first gen DC titles from 1998. It also had a pretty lackluster launch lineup compared to the DC. PS2's online capabilities also failed to deliver. DC came with online support right out of the box, something that wouldn't be standard until this generation.

Tech-wise the DC had a slightly larger resolution support than the PS2, and more memory allowing for higher resolution textures which was one of the PS2's main problems. Sony did a really nice job overhyping the shit out of their hardware.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...