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OCR TF2: Stab stab stab!


FireSlash
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Maps: I like having customs available, but not on the rotation. Also tc_hydro is no good, keep that off the rotation.

Agreed on both, though add Degroot Keep given the reasons I laid out in my posts, or at least, put a mercifully-short map time length on it.

Arena maps have never really been my fancy, and I don't like how they leave people out of the game after dying or if they get stuck spectating. Personally I don't want to see them at all, unless specifically nominated for whatever reason.

Eh, I'm meh about arena maps, but one of my least favorite game types is payload race.

WHICH REMINDS ME...

Another map that needs to have serious work done to it is Hightower. This map sucks so hard. This map's endgame takes entirely too long and I don't know how long it takes until the mechanism that ends the game by pushing the carts forward starts on this one.

Plugins: The array of plugins that Powerlord had running was pretty good, though apparently the sheer quantity was what tended to bog down the server quite a bit of the time. I want to at least keep the mapvoting on the F1-4 keys, that was nice.

Seconded.

That plugin that showed you who's spray you look at was good for spray enforcement, and a necessity if you want to continue with the 'no porn sprays' rule (which I am in favor of).

Ties in with the "decorum" rules I always harp on. It's in my own server's config.

I'm not really sure what most of the rest of those plugins that powerlord had listed do specifically, but most of them seem to facilitate map voting.

He picked up revising MapChooser Extended, all the way to the point of hooking it into the game's own voting subsystem.

You may also want to look into the plugin that kicks people who change their name every half second or so? I remember it being mentioned a while back, but not sure if it was implemented. The name cycling makes it difficult for admins to target for bans.

Powerlord wrote one, the one GM was referring to.

Settings: Alltalk should always be on. This is the primary reason I favor this server and community.

Thank you. That's definitely something I'm all in favor of. Plus I don't necessarily play to win; I love conversing with everyone there. In fact, most of the people here whom I play EllFourDeeTwo versus with, we always set alltalk to on.

Crits... are a source of ambivalence. On one hand, it can seemingly punish good players for no reason at all, and instant death is very rarely what I would consider 'fun'. On the other, it can help even the battlefield on occasion, and gives newer players a bit more of a fighting chance. In theory, anyway. Personally, I'm in favor of no-crit with option to turn on. But then again, I primarily play Sniper, so take that as you will.

Features: The replay system is nice to have, but seems to be a bit buggy. I'd like to have it, but not at the cost of stability.

It all comes down to the fact that at least one or two of the founders come from a company whose forte is just about everything but quality assurance.

The ranking system is kinda fun but ultimately unnecessary.

Three words:

I.

Hate.

Stats.

Really, just about the only thing the stats system was ever useful for was finding the idiots and their names who've infested the server so I could add them by Steam ID to my own instance of SourceBans. Otherwise, it's all about dickwaving.

I have other things that came to mind a bit later afterward, so I'm going to relegate those to their own post.

--IJ.

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For the record, the "carts roll forward during overtime" mechanic exists only on Nightfall. Pipeline and Hightower have no such contingency in place. That said, I enjoy PLR for the most part, Pipeline in particular.

Expanding on Sombrero's point, I think server stability should be...not a goal, that's not the right word, but a definite factor in deciding what plugins, settings, etc. to use. Given the choice between a perfectly vanilla, stable server and a tricked out unstable one, I'll take the first every time. If that means removing some plugins, then so be it.

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On maps: I generally agree with the "all Valve maps except the server-clearing ones (eg, Hydro) plus select custom maps". Any custom maps we have on our default map rotation should be popular enough that people can be reasonably expected to have it already. We don't want to force half the server to download the map when we switch.

On plugins: pregame mayhem is always fun, and Powerlord's map plugin is good stuff too.

On settings: The main thing I care about is default server size and respawn times, because messing with either of those completely borks map balance. Other than that, I like two rounds per map for Attack/Defend and PL/PLR maps, but CP, KOTH, and Arena are probably better off with three, given that they're a little more dynamic from round to round anyway. I'd prefer sudden death over standard stalemate, and melee-only sudden death over that. I'd say leave random crits and random pellet spread on -- they're part of the game by default and we're not a competitive server, so I'd rather keep them that way.

On reserve slots: I like it when reserve slots just prioritize server regulars over random pubs in terms of getting on to the server when it's full. Maybe privileges like nominating maps or calling for votecrits/votemelee would be good, but I don't think they need any minimod powers like kicking people or setting them on fire.

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Maps:

Most of the stock maps are good enough. Customs should be handled with care.

Plugin:

As long as there is some sort of voting functionality I can't complain.

Settings:

I prefer no random crits no damage spread yada yada so pro competitive tryhard.

Alltalk is fun.

There should be some sort of votekick functionality just so we don't have to bug admins to get rid of asshats.

Reserved Slot:

If we need to buy reserved slots that's cool.

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To add some thoughts:

I removed tc_hydro, cp_degrootkeep, and the arena maps from the maplist I intend to use for the automatic map choosing list and have them still on for the comprehensive maplist. I have a boatload of custom maps that I downloaded, but of course it'll all be trial and error when it comes to figuring out which ones to keep and which ones should go. If there are any specific requests for certain maps, I'm all ears.

I will try to get a second server as an event server/secondary server.

Here's a list of maps I've downloaded so far, if anyone wants to give feedback on a certain map sucking and that I shouldn't put it on, tell me so I can widdle this list down! Keep in mind also that I am still searching for a lot of candidates for the serve, so this is by no means a done list.

arena_mach2

ccp_circlejerk_rc1

cp_antiquity_b5

cp_bazillion_rc5

cp_beamvalley_v2

cp_blackmesa_final_2

cp_broma

cp_busytown

cp_castle4

cp_desertfortress

cp_follower_2

cp_four_trees_v2

cp_furnace_rc

cp_glacier_rc6

cp_indulge

cp_labor

cp_lwobtsud (dustbowl mirrored)

cp_mario_bros_beta8_2

cp_marioblast_2011

cp_medieval_siege

cp_mountcoaster_v6

cp_observatory4

cp_oilfield_v2

cp_orange_horizon

cp_overflow_2

cp_pacman_wtf (you knew it was coming)

cp_science2

cp_sdnaldab (badlands mirrored)

cp_snowbridge_thallus_2

cp_stag

cp_station_b1

cp_tiplevarg (gravelpit mirrored)

cp_toy_fort_beta2

cp_warpath

cp_warpath2

cp_waste_final

cp_yranarg (granary mirrored)

cp_zinkenite_b3a

ctf_biomass_rc1

ctf_chaos

ctf_haarp

ctf_impact2

ctf_landfall_rc

ctf_mach4

ctf_mercy

ctf_trof2 (2fort mirrored)

ctf_turbine_pro_b1

koth_aperture_science_iiia

koth_hardrock_rc

koth_skylab_rc1

pl_cashworks_prefinal

pl_goldheist_canyon_rc4_2

pl_halfacre

pl_jordan_canyon_final

pl_manngrove_rc5

pl_moonlit_b5

pl_redship_rc3

pl_retawdab (badwater mirrored)

pl_swiftwater_frc20

pl_vesper_b2

plr_panic_b2

tc_meridian_rc3

tc_ramparts_a4

tc_spectre_b5

Edit: I forgot to add, I will not put customs into the automatic voting maplist unless it is by popular demand. All customs will have to be nominated. If people want to check out some of these maps ahead of time and give approval or disapproval, It would be much appreciated. I have a feeling if we miss any, Gamemaster will figure out how to break maps anyway :razz:

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CASHWORKS!!! WOOOOOOOOOOOOOOOOOOOOOO!!!

As far as Admins go, Since PL is stepping down, and Garian quit a zillion years ago, our crop of what was left is sufficient to keep the peace.

Brushfire

Bahamut

ParanoidDrone

DarkeSword

bark

FireSlash

D-Lux

Vimk

Those are whom we have listed as admins prior. I dunno if Steven (D-Lux) still wants to do it, or Fireslash or Mikey B(Vimk). Bark is also a wild card in this. I can still do the late night thing so no one has to be bothered when we get problems late at night, but it would help if had a second one. I dunno if we need eight, but I am sure it wouldnt hurt.

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I am going to choose a new crop of admins. Regularity and professionalism are the two most important traits I'm looking for here. I also would like to preferably have a secondary admin as well who can access the server in full like me in the event I'm not around and there's a TF2 update that needs to be pushed or some other random factor.

Ideally, I'd like to pick out of those who currently regularly play TF2 and have a clean slate. I'm leaning towards certain people, but I want to talk to them first. If there is anyone possibly interested who feels he or she can meet those two main criteria, feel free to drop me a message and we can discuss it.

As for reserve slots, I think I would like to set up a donation system - a nominal $2 a month sounds fair.

Top Gun - grabbed pl_boundary_final just now, it's in my collection of maps in waiting.

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Regarding admins, I'm on the west coast now instead of Louisiana, on the off chance it makes a difference. I'm perfectly willing to keep my position, but grad school has a nasty habit of eating my free time. I'd also like to preemptively remove myself from consideration from root admin on the grounds that I don't have a fucking clue how to operate a server.

Regarding customs, I don't have any major problems with Bahamut's list since odds are they'll rarely be played anyway. However, I do have a strong dislike for Orange maps, and IIRC we played on koth_aperture before and collectively decided we didn't like it. I do recognize a fair number of maps that I know are of halfway decent quality, so props for that.

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I'm leaning towards certain people, but I want to talk to them first.

I'm totally one of those people right? *cough* At any rate, I wouldn't mind being more active in the community so I'll toss my hat into the ring.

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Updating the list of customs that I have here:

arena_blackwood

arena_loz_dungeon_eagle_b3

arena_mach2

arena_pokemon_b1

ccp_circlejerk_rc1

cp_antiquity_b5

cp_area51_v4

cp_basement_v3

cp_bazillion_rc5

cp_beamvalley_v2

cp_bestinclass_v2

cp_blackmesa_final_2

cp_bloodstained

cp_broma

cp_busytown

cp_castle4

cp_convoy

cp_desertfortress

cp_devilsbrew_final

cp_dust_town_b2

cp_erosion_b8c

cp_follower_2

cp_four_trees_v2

cp_fragrun

cp_furnace_rc

cp_glacier_rc6

cp_grand_canyon_v1

cp_grassland_rc3

cp_gydan

cp_halo_bloodgulch (misnomer - it is really foundation)

cp_harbor_v2

cp_hotelhell

cp_hyrulecastle_a1

cp_indulge

cp_industrial_b7

cp_kakariko_a3

cp_labor

cp_lwobtsud (dustbowl mirrored)

cp_mainline_rc6

cp_mario_bros_beta8_2

cp_marioblast_2011

cp_medieval_siege

cp_mountcoaster_v6

cp_observatory4

cp_oilfield_v2

cp_orange_horizon

cp_overflow_2

cp_pacman_wtf (you knew it was coming)

cp_ravine_b2

cp_roswell

cp_science2

cp_sdnaldab (badlands mirrored)

cp_shabbytown_final

cp_shock

cp_snowbridge_thallus_2

cp_spyhard_rc1

cp_stag

cp_stark_b2

cp_station_b1

cp_takeback_mountain

cp_temple_rc3

cp_tiplevarg (gravelpit mirrored)

cp_titan_rc1

cp_toy_fort_alt3

cp_toy_fort_beta2

cp_warpath

cp_warpath2

cp_waste_final

cp_wildmire_b3

cp_yranarg (granary mirrored)

cp_zinkenite_b3a

ctf_aerospace_b4

ctf_atrophy_b4

ctf_biomass_rc1

ctf_chaos

ctf_convoy_v2

ctf_crossunder

ctf_crypt_rc1

ctf_decker_rc1

ctf_facing_worlds_v1

ctf_haarp

ctf_halo_beavercreek_2

ctf_impact2

ctf_landfall_rc

ctf_mach4

ctf_mercy

ctf_operative_b1

ctf_royal_b3

ctf_subterranean

ctf_sunsettown_f1

ctf_trof2 (2fort mirrored)

ctf_turbine_pro_b1

koth_diabolical_final

koth_fever_b1

koth_hardrock_rc

koth_haunted_hall

koth_lighthouse_rc3

koth_megaman6_b5

koth_moonshine_rc

koth_pacman_wtf_b2

koth_scorched_final

koth_skylab_rc1

koth_sollytude_final

koth_supernintendo

koth_windwaker_v1

pl_beerbowl_b5a

pl_borax_rc

pl_boundary_final

pl_cashworks_prefinal

pl_cave_b6

pl_deadwater_snow

pl_deadwood

pl_deplane_b6

pl_dustbowl_b4

pl_goldheist_canyon_rc4_2

pl_gravelpit_beta4

pl_halfacre

pl_jordan_canyon_final

pl_manngrove_rc5

pl_moonlit_b5

pl_outback_rc4

pl_redship_rc3

pl_repository_rc3

pl_research_island

pl_retawdab (badwater mirrored)

pl_swiftwater_frc20

pl_universe_b4

pl_vesper_b2

pl_wintertown_finalfix2

pl_woodland_final

pl_yamashiro_b3

plr_clandestine

plr_panic_b2

tc_meridian_rc3

tc_ramparts_a4

tc_spectre_b5

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One thing that just came to mind. I remember there being a kerfluffle a while ago over some troll abusing the exact words on the MOTD to justify his actions. With that in mind, either instead of or in addition to the rules, can we have a general "Don't be a douchebag" rule? Preferably in all caps, bold, 72-point font. (Not really, but you get the point.)

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So amusingly, today marks the 4th anniversary of the OCR server being around to the day! There has been lots of ups and downs over the past few years, hopefully we can put it back on the up :)

Edit: As for trolls, just be a hardass with them. If they're giving that much trouble, then they're not worth keeping on the server. I'll craft a new motd sometime soon - what rules should I put? I definitely want to insert a clause about acting in good faith & being considerate.

Edit #2: In particular, what about micspamming?

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Micspamming should remain at server discretion. If the group wants it, fine, if they are polite and ask nicely to turn it off, then the spammer is obligated to turn it off. Another thing to point out, is if the new server uses the new(ish) mic codec, then Micspam is impossible anyway. The dont be a douchebag rule should be worded "Respect your fellow players." Saying the whole douchebag line kinda falls under unprofessional in my book.

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Micspamming should remain at server discretion. If the group wants it, fine, if they are polite and ask nicely to turn it off, then the spammer is obligated to turn it off. Another thing to point out, is if the new server uses the new(ish) mic codec, then Micspam is impossible anyway. The dont be a douchebag rule should be worded "Respect your fellow players." Saying the whole douchebag line kinda falls under unprofessional in my book.

This works for me.

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Amended my proposed motd:

Welcome to the OverClocked ReMix TF2 server!

In general, please observe these two basic tenets while here:

1) Be courteous & considerate of others

2) Act in good faith towards other players & the admins

And this additional rule:

3) Do not sticky-camp opaque spawn doors

Hope you enjoy your time here!

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