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FireSlash

OCR TF2: Stab stab stab!

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Doesn't help that we got insane Heavy like Frogg, Spy like Paranoid, Demo like Jimm on the server to discourage the rest of us.

I promise I don't try to discourage anyone on purpose. D:

As for going spy,

Never believe people who tell you Frogg can not be back stabbed. I have done it on numerous occasions. Rather than hate and get discouraged and ragequit with how he turns around all the time, keep trying until you get it right. Strive for the Froggstab and you will feel like you've become a good spy.

This is true. I've dominated him, albeit rarely, so it can be done. You just can't rely on walking up to him in disguise and hoping he doesn't notice you. He WILL blow you away if you try that.

I can't even backstab a bot. >.<

Bots have an absurd Spy sense, or at least they did last time I played. Something to do with how they already know you're a Spy but are programmed not to do anything until you blow your disguise I think. They may have changed the behavior though, I haven't played against bots in a while.

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This is true. I've dominated him, albeit rarely, so it can be done. You just can't rely on walking up to him in disguise and hoping he doesn't notice you. He WILL blow you away if you try that.

Walk up to him right after he spychecks randomly. Works like a charm. That and catching him around corners. It works better because you don't have to be visibly behind him when he spychecks until it's too late (for him).

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Bots have an absurd Spy sense, or at least they did last time I played. Something to do with how they already know you're a Spy but are programmed not to do anything until you blow your disguise I think. They may have changed the behavior though, I haven't played against bots in a while.

Since Bots are better than I thought...

I couldn't backstab a blind noob who didn't have thumbs.

THE POINT IS I can't play spy too well.

I've never even gotten a domination.

Well, one. But that's all.

I can't even play my best class on this server (sniper) because i stink so bad :P

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Quite honestly, though, getting frustrated and not playing on a server because the players are good won't get you anywhere. If you're not challenged to play better, you simply won't get better. People who play in pub servers all the time may feel like they're good players, but only because they've learned how to beat minimal first-order tactics. As soon as they jump into a server with 'pro' players, they get their butt kicked.

I've found pushing myself to play on the OCR server to really help my skill-level, limited though it may be. And, although I feel like punching my fist through the monitor on some nights, it's a total blast on others.

Let playing with expert players be a motivating and learning factor, not a reason to quit. ;)

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Sorry, I've been busy... storms yesterday (which is why I didn't respond to you yesterday Hoopy) and an 11 hour work + class day today.

The level of skill on our server is not just a little higher than on pub servers, but rather a lot higher. If you don't believe me, play on a random pub server sometime and see how much easier it is playing there.

Also, some people have really bad luck. For example, I played a Demoknight the other day... and if I charged at an enemy, somehow, it seemed like around half the time, Frost Bite would somehow end up right in front of me.

For that matter, I got several daily awards on Tuesday... some were for using uncommonly used weapons (oh, and meleeing with the Amputator on Degroot)... one of which was "Most Dominated," one of the few negative awards. Lets just say I wasn't doing my best on most maps.

Yesterday, I changed away from Medic on Thunder Mountain because I kept dying almost every time I left spawn.

I know Medic is one of your regular classes, Hoopy, but it's also one of the most targetted, and sometimes it just sucks. :/

Then again, sometimes a good Medic is literally the determiner on whether a team wins or loses.

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I can attest to that bad luck.

I don't have enough fingers and toes to count the number of nights where I wasn't killed by a non-crit once.

There's also those times where your backstab victim is (apparently) so engaged in a firefight with one of your mates, then he just FUCKING RANDOMLY DOES A 180 AND BLASTS YOUR FACE INSTEAD

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I think I've broken some sort of personal record by continuing to work on Launchpad this long. I've switched back to an _a# versioning system since I updated it on TF2maps.net as well and I left off at _a5.

Dropbox Link

TF2Maps Link

TF2Maps Thread

BZ2 File (Even though Powerlord all but said not to bother.)

Changelong from _stage2c:

-Redesigned RED's spawn in Stage 1 to allow easier battlements access.

-Redesigned the layout of Point 2A so that BLU can simply walk onto it

-Removed some extraneous areas from the first half of Stage 2

-Simplified the path RED has to take to get outside from spawn in Stage 2

-Removed half of the large building in Stage 2 and removed all one-way drops from the other half

-Slight redistribution of health and ammo pickups in Stage 2

-Extended the capture time of all points from 6 seconds to 8

Special thanks to Sombrero for running through it for several hours and showing me a bunch of problem areas. Got several good ideas from that session.

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emot-siren.gif IF YOU PAY FIRESLASH FOR A RESERVED SLOT, YOU NEED TO CANCEL YOUR SUBSCRIPTION IN GOOGLE CHECKOUT emot-siren.gif

I can't do this for you. Seriously. Because the subs weren't tied to item codes, I can't cancel them. You need to do it. Otherwise you're donating to the "throw sand in the gaping hole in FS's wallet" fund, which gets you a shiny box of nothing.

LOL I just noticed this.

And I forgot about the TF2 birthday.

Why do I miss ALL THE THINGS.

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Just a heads up: I swapped the configurations for BLU and RED earlier today. This means that BLU now has crits and damage/weapon spread, while RED does not.

This is primarily so that events on RED don't draw random people in from Valve's matchmaking service. This hasn't been an issue lately, as we haven't really had any events in the past few months.

P.S. If this message looks funny, it's because I'm typing it via a text-based web browser and can only see so much in it.

P.P.S. This means BLU will draw people from Valve's matchmaking service rather than RED.

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Powerlord, when you get a chance can you update the server's version of Launchpad?

OK, a6 is on the server now. It'll show up in the nomnomnom list after map change.

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OK, a6 is on the server now. It'll show up in the nomnomnom list after map change.
It'll show up in the nomnomnom list after map change.
nomnomnom

Got Sandviches on the mind, do we?

(Thanks.)

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Got Sandviches on the mind, do we?

(Thanks.)

Nah, it's a running gag. I always refer to it as nomnomnom (or nomnomnominate) these days.

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Speaking of lists, do we have Boundary on there? It's a PL map that shows up on another server I've played on, and it's a decent amount of fun.

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Speaking of lists, do we have Boundary on there? It's a PL map that shows up on another server I've played on, and it's a decent amount of fun.

Nope. All maps on the server show up in the nomnomnom list, which is:

arena_badlands
arena_granary
arena_lumberyard
arena_nucleus
arena_offblast_final
arena_ravine
arena_sawmill
arena_starship_v1
arena_watchtower
arena_well
cp_5gorge
cp_axle_b3b
cp_badlands
cp_biodome_b1
cp_coldfront
cp_degrootkeep
cp_dustbowl
cp_egypt_final
cp_fastlane
cp_freight_final1
cp_glacier_rc6
cp_gorge
cp_granary
cp_gravelpit
cp_gullywash_pro
cp_junction_final
cp_launchpad_a6
cp_manor_event
cp_mountainlab
cp_pacman_plus_wtf
cp_redfort_b5
cp_stark_b2
cp_steel
cp_takeback_mountain
cp_vector_v1
cp_waste_v2
cp_well
cp_yukon_final
ctf_2fort
ctf_aerospace_b4
ctf_doublecross
ctf_haarp_test6
ctf_premuda_b1b
ctf_sawmill
ctf_turbine
ctf_vector_v1
ctf_well
koth_badlands
koth_disneyworld_b1
koth_harvest_event
koth_harvest_final
koth_lakeside_final
koth_nucleus
koth_sawmill
koth_viaduct
koth_waste
pl_badwater
pl_barnblitz
pl_cashworks_rc2
pl_cave_b6
pl_cranetop_b8
pl_frontier_final
pl_goldrush
pl_hoodoo_final
pl_swiftwater_frc20
pl_thundermountain
pl_upward
pl_waste_v2
plr_hightower
plr_nightfall_final
plr_panic_b2
plr_pipeline
plr_scoville_c2
tc_hydro
tc_meridian_rc3

While I'm on the subject of lists, does someone want me to post the reserved slot list somewhere, so people know whom all is on it?

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New patch incoming, complete with Tropico 4 promo hat for the Scout. Looks like they finally fixed drop notifications not showing up in chat, too.

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New patch incoming, complete with Tropico 4 promo hat for the Scout. Looks like they finally fixed drop notifications not showing up in chat, too.

The nice thing about having a server auto-updater... the server had already updated and restarted before you even made this post.

Anyway, the complete patch notes are:

Required updates for Team Fortress 2 are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed snd_restart breaking voice recording

- Fixed a rare crash creating a listen server

Team Fortress 2

- Item found notifications now correctly show up in chat

- Added Tropico 4 promotional content

- Added BleedPlayer input on player for mappers

- Updated localization files

- GetSchema WebAPI changes:

--- Added "kill_eater_score_types"

--- Added "account_info" for attrbutes where the value is a Steam account ID

--- Added support for Romanian, Turkey, and Hungarian (ro, tr, and hu respectively)

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The ETF2L Highlander participation medals have arrived. I believe they're handing them out on an individual basis, so it may take a while before everyone gets theirs, but mine's in my backpack as I type this.

They're also Genuine quality.

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