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Heroes of Newerth Thread 2: Electrician Boogaloo. Now Free to play!


Tensei
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Pestilence, Soul Reaper, Fayde, Forsaken, Gladiator and Moraxus in trash tier? Really?

According to recent competitive match stats, those are slightly off:

http://honmatch.com/hero_use

The heroes that really win games are, apparently, Pollywog Priest, Ophelia, Witch Slayer, Keeper, Revenant and Gladiator. The popular picks that DON'T win games include Kraken, Aluna, Soulstealer, Chipper and Puppet Master.

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E: those tiers say nothing about 1500~ mmr range though. Gladiator, Dampeer and Flux are all awesome.

E2: Female scout says this: "If you want to play me as designers intended, only lvl up my 1st, 3rd and 4th skill. Leftover points go to stats"

E3: The Nyan Cat courier is amazing. The song doesn't play unfortunately.

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What do you mean by 'broken'? Balance-wise or engine stuff? I actually agree with them not doing major balance changes constantly. In most competitive games it's better to let things play out for awhile and see what people do as opposed to continuously nerfing, buffing and tweaking. Let people try to deal with new heroes first. Remember Electrician in his old form, a hero considered trash tier until people discovered how to use him, after which he became godly OP?

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Yeah, I am just being facetious, but I do tend to find that S2 is more willing to er on the side of being overpowered when they roll out new heroes, with the intent of eventually nerfing/tweaking/balancing them after the community have had time to adjust.

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THIS had me giggling.

"seriously though I'm glad I got to try League of Bads, now all my arguments vs LoL will be valid. Well made casual game, donkeyshit competitive game. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time."

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  • 2 weeks later...
  • 2 weeks later...

The big balance patch is finally here. Looks pretty good too, Nerfs to Silhouette, Kraken, Frostwolf and Sol's, as well as a buff for melee heroes by giving them innate 1.25 health regen per second.

Version 2.2.0

Fixed problems caused by using child interfaces in overlays

Fixed two different server crashes

Fixed consecutive bonuses not falling off

Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list

News has new countdown timer system

Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game

You can no longer bottle or touch a rune that's been deleted

This fixes double bottling a rune if you get it on the same frame as someone else

Hellbourne ranged creep sounds updated

Possibly fixed rune pickups not being announced occasionally

Shop item cooldowns are now only updated once per second

Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting

You can no longer call kick votes on yourself

Kick votes on an AFK player will now be AFK kick votes

Fix crash when checking item ownership if an item had no owner

Fixed logic used to determine killer of a hero when a non-hero gets the last hit

New last hit detection method

Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill

Old last hit detection method:

Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

Two scenarios for this:

50 HP creep takes 20 damage from player A and 60 damage from player B

Old method: Player A has 25% chance of getting the kill, player B has 75% chance

New method: Player B always gets the kill

50 HP creep takes 60 damage from player A and 440 damage from player B

Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill

New method: Both players have a 50% chance of getting the kill

Kongor

- Kongor instantly kills Illusions he attacks

- Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes

* This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes

- Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge

- Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff

* Starting damage of the stomp is 70 Magic Damage against Heroes

- Kongor can no longer have his Armor reduced by any ability or item

* Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor

permalink

== Items ==

Observatory

- Health Potions can now be bought here

- Mana Potions can now be bought here

Frostwolf's Skull

- Ranged Heroes now apply a 20% Movespeed Slow

* Melee Heroes still apply a 30% Movespeed Slow

- Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

Tablet of Command

- Manacost increased from 25 to 50

- Cooldown increased from 16 to 20 seconds

Sol's Bulwark

- Recipe cost increased from 700 to 900

Daemonic Breastplate

- Recipe cost decreased from 1100 to 900

Runed Cleaver

- Damage increased from 55 to 60

- Cooldown to kill a tree lowered from 15 to 5 seconds

permalinkparent

== Heroes ==

- Added a new Alt Avatar: Magus Bane

All Melee Heroes

- Base health regeneration increased from 0.25 to 1.25 health per second

Arachna

- Harden Carapace duration changed from 3 to 2/3/4/5 seconds

Armadon

- Spine Burst bonus Physical Damage per stack lowered from 30 to 25

- Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level

- Back angles and Side angles increased by 5% each (so 20% more area covered)

Behemoth

- Fissure duration changed from 8 to 5/6/7/8 seconds

- Enrage cooldown lowered from 7 to 7/6/5/4 seconds

Chronos

- Time Leap manacost lowered from 135 to 120

- Chronofield now gives vision and reveals in and around the area

Cthulhuphant

- Mortifying Presence can now be toggled

- Fixed his Trample projectile so it gets killed properly if he isn't bound to it

Devourer

- Cadaver Armor Strength gain radius increased from 400 to 1150 units

Fayde

- Reflection's Clearvision radius changed from 1200 to 800/1000/1200

- Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

Flint

- Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

Forsaken Archer

- Piercing Arrows now leaves behind an Illusion that channels for you

* Can still be interrupted by stunning the illusion

- Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

Geomancer

- Crystal Field Magic Damage from 250/350/450 to 300/450/600

Hammerstorm

- Mighty Swing area from 175 to 175/200/225/250

- Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

Hellbringer

- Death Boil*s first tick now starts at 5 damage instead of 10

* Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

Kraken

- Starting Armor reduced from 3.1 to 2.1

- Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

Night Hound

- Base Intelligence increased from 14 to 16

Nomad

- Fixed Mirage Strike not playing the sound for the enemy

Plague Rider

- Movespeed reduced from 320 to 315

- Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8

- Cursed Shield no longer applies a Movespeed Slow, just Attackspeed

- Cursed Shield now applies to all attacks, not just Melee

Pollywog

- Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

Revenant

- When the duration ends on Defile it will now remove 1 charge instead of expiring

* Attacking removes the charge that has the least time left

Rhapsody

- Effects for the Dance Floor now only play on Heroes

- Dance Floor now does half damage/heal to creeps

Sand Wraith

- Mirage duration from 5/6/7 to 4/4.5/5 seconds

- Mirage cooldown from 120 to 120/100/80 seconds

- Desert's Curse manacost from 130/140/150/160 to 120

- Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

Scout

- Base Damage adjusted from 45-59 to 50-54

- Vanish cooldown from 24/18/12/6 to 15/12/9/6

- Electric Eyes no longer give experience to enemies who kill them

* They still give gold

- The Detonate ability on Electric Eyes moved from Q to E

Silhouette

- Can no longer grapple to a tree or swap to illusion while immobilized

- Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds

- Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

Succubus

- Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

Swiftblade

- Finally allowed Swiftblade to use Portal Key while Swift Slashing!

Tempest

- Elemental manacost from 170 to 180

- Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

Torturer

- Chain Reaction AoE from 225 to 150/175/200/225

Tremble

- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one

* They still disable the invisibility when an enemy Hero is inside

Warbeast

- Warbeast now copies his existing Howl buff to the Wolves when they are summoned

Wild Soul

- Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds

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