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Vidilian

1. work-in-progress Summon Night: Swordcraft story - Deadly Swordfight

12 posts in this topic

I've tried to work on humanising my sequencing with this track by doing pretty much all the tricks associated with it but at the same time trying to keep them subtle so things doesn't sound sloppy or weird.

Feedback, especially about that, is greatly appreciated.

Source:

 

 

ReMix: https://sites.google.com/site/vspaine/wips/Rise up M.mp3?attredirects=0&d=1

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Wow for the humanizing thing. I'm not able to even do that. I don't know the source, but it's well played!

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Cool one. I like your work on the humanizing too, it's pretty good! Sequencing's nice too.

Oddly those strings are panned to the very right. I'm mostly used to hear them on the left (when it's violins), and even so not that much panned. You could center it a bit to balance with the other group of strings.

Instruments (mainly flute and strings) sound kinda dry, and I think you could add some reverb to them. Drums are okay on that aspect, but I think they could have some more work.

Go go go :<

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Thanks for replies. Glad to know I'm on the right track with the humanising.

Did everything that was said plus adjusted the EQ so its more subtle, added a bit to the percussion, gave the kick more thump, made the bass more interesting at the chorus and added about a minute to the song. Still need to add a couple more minutes to this.

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I see that the original WIP was from way back in 2011 but awesome that you've made time to come back to it and work on it!

Mod Eval

There's a lot of interesting concepts here and I really like when arrangers take material that is very synth heavy and take it in a completely different direction. A few things here stick out to me as a bit odd however, the first being the piano. I feel like it could use a bit more humanization as there are some sections where quicker passages really sound unnatural. The first place I heard this was at 0:12. You hear almost a bit of a jitter in the quick notes the piano is playing. Some fine-tuning of the individual dynamics and adding some sustain will do wonders for this. 

In terms of production I think there are a few things that will help improve the overall mix. One thing is the separation of the piano/strings/flute and the rhythm section instruments tonally. The bass/drums seem to be quite dry and very frontal in the mix which makes it abrasive against the quieter instruments such as piano/strings and flute which are soaked in reverb. You might consider bringing the bass/drums a bit down in volume and also have some sort of common reverb for all the instruments to do some blending. Also, I appreciate the use of vibraslap (or ratchet maybe?) but its VERY dry compared to the rest of the instruments and needs some blending with verb/volume as it really sticks out. 

I don't mind the string sounds here too much but you can definitely hear a bit of their syntheticness in the quick passages such 1:46. Depending on your library you could probably remedy this with playing around with different articulations/dynamics etc. Often I find it's helpful to know the limitations of your samples. If you have string samples that sound really bad playing fast passages, it might be better to re-write the part for an instrument which can handle the music you've written for it. 

Composition-wise you've got some great ideas here and as I stated before I really appreciate your treatment of the original melody. There are basically three distinct themes within the original tune and I feel like you've done quite a bit with the first theme (0:01 in the original), a little less with the second (0:27), and nothing (0:51) with the third. Your mix is a bit short so I would maybe introduce some concepts from the third theme and see where that takes it. You might be surprised where it goes!

Overall some neat concepts and a cool direction to take the piece but this definitely needs some production work and a little more play on the source material wouldn't hurt. I think the biggest thing here is to balance out that rhythm section and your strings/melody parts. It's not quite ready for submission yet but keep at it! 

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[This is an automatically generated message]

I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that you'd like some more feedback, please change the prefix back to Ready for Review and I'll review it again! Good luck!

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Update.

The reverb i used before gave the snare and hi hats overly prominent tails when i tried to increase it to the same level as the orchestra's (thats why i felt the need to keep them relatively dry in comparison) and didn't give the sense of space I was trying to emulate for the orchestra unless I increased it to too high a level. 

I've now found a reverb that doesn't have those issues and works equally well for both the drums and the orchestra, which has allowed me bring the reverb level on the drums and orchestra to the same level, making them more cohesive.

Also tweaked other things. Will extend later.

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Update.

Cleaned up the reverb especially in the low end, reduced vibrato in sustain strings and extended song with 3rd part from the original as an ending.

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Update. Reduced reverb, adjusted piano's eq, thickened up the snare and tweaked the sequencing for instruments in general.

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