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OCR Mascot Bios - 20 more up for grabs!


Dafydd
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Great idea guys its a cool new site function :P

just like to point out that in jin kazama's page, it says that jun was killed by ogre, with isn't confirmed in the story -

'It is assumed that Jun was attacked and possibly killed by Ogre between Tekken 2 and Tekken 3. However, this still has yet to be confirmed.' - http://www.tekkenpedia.com/wiki/Jun_Kazama#Trivia

Still, its a nitpick of nitpicks, great work on this.

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just like to point out that in jin kazama's page, it says that jun was killed by ogre, with isn't confirmed in the story -

'It is assumed that Jun was attacked and possibly killed by Ogre between Tekken 2 and Tekken 3. However, this still has yet to be confirmed.' - http://www.tekkenpedia.com/wiki/Jun_Kazama#Trivia

Thank you for pointing that out. In addition to the link you gave, I cross-checked sources on Wikipedia and they too note that Jin's mother is missing rather than killed. Jin's bio has been updated accordingly.

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  • 3 weeks later...

Hey,

I've been going through the mascots for WAAAAYYY too long. good job!

One concern, Captain falcon has also been in f-zero x for 64, fzero gx and ax for gamecube and arcade, and the rest of the smash bros. games. just so that list is complete; right now it only has the original f-zero and smash bros for 64.

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Most of the smash bros games probably didn't exist when the article for Captain Falcon was first written, so that's probably why they're not listed. I will add F-Zero GX to the Captain Falcon's list of appearances, but not the other ones you mentioned, since they don't have remixes on the site yet.

EDIT: So, who thinks it would be nice to have some bios for the post counts? Some of them already have them (but they'd need to get linked up, of course).

Edited by Dafydd
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  • 5 weeks later...
EDIT: So, who thinks it would be nice to have some bios for the post counts? Some of them already have them (but they'd need to get linked up, of course).

Sounds like a good idea. I also have a character bio request that I need someone to fulfill for the site within the next couple of days. It wouldn't be anything too intensive, but would be helpful. If you're a Mascots project contributor that would be willing to help, lemme know here in the thread, please. :-) After that, I do have some other characters that would need to be written up, again, nothing too intensive, but I'm hoping to get a couple of mascots added related to some cool contests we're planning!

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I'm interested, both in the post count bios and in LT's request(s). I should note that my computer's been bugging out on me lately, hindering my chances to get/stay online, so I can't guarantee submitting in a timely manner.

Two questions: What would we do for Sheng Long? And is djp gonna change "Bonus-Kun" to "Bonus kun"?

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I'm glad you want to help with this Polo, because, depending on what characters we're talking about, I might not be able to. I'm glad some more mascots are about to be added, too. But we're going to leave making the mascot images to djp as usual, right?

Also, unless anyone has anything against it, I would like to rewrite parts of the bios I already wrote. Some of the sentences just don't sound right.

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we're going to leave making the mascot images to djp as usual, right?

Yes. :lol: Any mascots I make are for fun, but if djp uses one I "nominate" this way (made by his hand), awesome.

Also, unless anyone has anything against it, I would like to rewrite parts of the bios I already wrote. Some of the sentences just don't sound right.

Go ahead. Fix 'em up for great justice.

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Thanks a lot for the response, guys, I appreciate it. I'm gonna have some more for you guys to do, but I just have a brief but I think fun one from an upcoming game.

I'd like someone to write up a bio for the Tap Runner from Prope & Sega's Let's Tap, produced in part by Sonic creator Yuji Naka. It'll be the blue Tap Runner if you need to know. :-)

Obviously Tap Runner isn't rich with an in-universe narrative, but a summary of the various courses/obstacles he deals with and some insight as to how the character works with the game mechanics of Let's Tap will cover all bases we need.

Thanks to whomever is brave enough to tackle this! Have fun!

3294196405_c16ac5d0b8.jpg

Potential Sources:

http://www.sega.com/games/lets-tap/

http://en.wikipedia.org/wiki/Let%27s_Tap

http://www.flickr.com/photos/segaamerica/3444646805/ (Figurine pic)

Google Image search

http://nintendo.joystiq.com/tag/lets-tap/

http://blogs.sega.com/usa/2009/04/16/lets-learn-about-lets-tap/

http://blogs.sega.com/usa/category/lets-tap/

Edited by Liontamer
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Ha ha, high compliments from one of the hardest workers in the community!

Tap Runner

ocr_mascot_blank.png (to be filled in by djp)

Article by: Polo

Pictured from: Let's Tap

Created by: Prope

First appearance: 2008

Bio

Developed by Prope founder Yuji Naka and his colleagues and published by Sega, Let's Tap is a Wii title that eschews the common "handheld controller" conduit of gameplay. The Wiimote is placed facedown on a flat surface, one which the player taps with their hands, and the Wiimote responds to the pressure and frequency of the vibrations. This drumlike intuition is key to welcoming multiplayer gaming, emphasized in the five minigames of Let's Tap.

The first minigame, Tap Runner, is played on a neon-like side-scrolling racecourse and features glowing stick figures of the same name (blue, pictured, is Player 1). On their way to the finish line, the Tap Runners are met with a myriad of hazards including hurdles, tightropes, falling blocks, and electric orbs, but also advantages like ramps, springs, warp points, and speed-booster rings. Judicious taps overcome each challenge: a hard tap makes a Tap Runner jump a hurdle or gain air when coming off a ramp; rhythmic taps keep him jogging or sprinting depending on the player's own speed; light taps keep one's balance on the tightropes; hasty taps fill up a balloon faster to fly farther along the course; and so on. As with the other minigames, it's all in the taps.

Selected game appearances

=== Wii ===

Let's Tap ( 2008 )

References

Wikipedia - "Let's Tap"

Sega :: Games :: Let's Tap

IGN.com - "TGS 2008: Let's Tap Hands-on"

Eurogamer.net - "Let's Tap - Import Review by Keza MacDonald"

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