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Mega Man X Opening Stage


FIGHTYARD
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Not bad for your first stuff. It's noticeably FPC and BooBass though. Possibly FL Keys, too.

The drums don't seem to be played realistically in terms of natural tendencies. There's a lot of cymbals in spots where they aren't necessary, especially in the Mega Man X - Opening Stage MIDI remix. Other issues currently don't really need to be addressed. I could go on with humanization, but it'd make more sense for you to practice more with writing closer to the typical playing styles of the instruments you use. i.e. Electric basses should not be playing a million staccato notes in a row at the same volume and intensity.

Edited by timaeus222
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Not bad for your first stuff. It's noticeably FPC and BooBass though. Possibly FL Keys, too.

The drums don't seem to be played realistically in terms of natural tendencies. There's a lot of cymbals in spots where they aren't necessary, especially in the Mega Man X - Opening Stage MIDI remix. Other issues currently don't really need to be addressed. I could go on with humanization, but it'd make more sense for you to practice more with writing closer to the typical playing styles of the instruments you use. i.e. Electric basses should not be playing a million staccato notes in a row at the same volume and intensity.

You caught me! FPC and BooBass. Can you recommend any other good plugins that don't come right out of the box and sound like an 70s porno flick?

I completely agree on the drums, they're just way out there with clearly too much going on at once. That's what I was initially trying to go for, just basing off the stuff I drum out with my hands on my desk or steering wheel all day long.

Working on the velocity of the notes is definitely an area that needs to be addressed. Thanks for your advice, man!

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Agreed with timaeus, not a bad first go! You've got a good feel for the source song and some great instincts.

I also agree about the drums -- they're very much in-your-face. You've got a lot of great rhythmic ideas in there, but it's asking a lot of one instrument to carry the majority of your rhythmic improvisations. To take this from being a straightforward drum feature to a more balanced and deep arrangement, try giving some of the drum rhythms to other instruments and having them all play off of each other! I can hear a high-pitched synth line throughout (particularly noticeable at :29), but it's too buried in the mix to hear how it interacts with the main line. Maybe give that line some more prominence too?

Keep it up!

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