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All Time Hardest Boss

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About Super Mario RPG, I think the hardest boss thing was a 'vine' (yeah yeah, it's not a boss ^^, only a ladder) for a friend, because Mario had to jump to one vine to another to go to a city in the clouds (forgot the name, 15 years later...) and he couldn't go in diagonal directions with his pad. So it was simply impossible to jump from vine to vine at a point.

So he couldn't clear the game :lol:

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Oh God, Yaridovich.

SMRPG was always pretty easy to me because I like to powerlevel, but I'd say ol' Yari is the second-hardest boss in the game (next to Culex).

Smithy was cake to me, but again, I was packing Lazy Shell (isn't that what it's called? memory fails sometimes) armor, the best weapons and accessories, and fully leveled lv. 30 characters.

If I did it at, say, level 23 or so with the standard store-bought stuff, it would be QUITE the challenge.

I should play back through and do that, actually.

Yeah, but it is a pain is going after culex, without the extra special armors or "Lazy shell" items (Attack+Defence)

It took me so many times to get culex. Then again I was Using mainly geno and mario to attack while peach healed the rest (That tatic doesnt work as well as i thought it would back then). And i was like..level 21 or 22.

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Hell, the watering can is a great way to clear out enemies surrounding you.

This officially made my day. Alas, just one more reason that I really need to get my hands on a DS...

Edit - Since I thought of something actually on-topic and I don't feel like double posting.

Anyone still play Starcraft? RTS games tend to not have "bosses" in the traditional sense, but I think certain levels sorta count. There's an online UMS map (an official Blizzard-released one, not a fan-created one) called Mercenaries II. It's stupidly hard. A friend of mine -- who is quite good at Starcraft -- actually refuses to believe that it's even possible (he's wrong, because I've beaten it multiple times, but just goes to show you that the frustration level on this thing).

The map starts with three players against four computers. With a good group, and a bit of luck in your starting positions, this usually isn't too hard. However, in Mercs II, all four CPUS (a Terran, a Zerg, and two Protoss) start with complete bases; the only limit on how fast they can rush you is how fast they can collect resources to build their units. Three of the four also have hero units; the Terran has a supercharged battlecruiser, the Zerg has a mutalisk, and one of the Protoss has an archon (the meanest part is that, unlike a normal archon, all of its health is HEALTH, not shields, so you can't EMP your way to easy victory). Fortunately the hero units have a bit of custom AI to them; the enemy won't rush you with them (unless they've got like virtually nothing else), but they WILL use them for base defense, which means that any rush YOU might hope to pull off is doomed from the outset.

Fortunately, each player also gets a unique hero (though nowhere near as powerful as the enemies') and a specially upgraded unit. Each hero is a normal in-game hero unit (eg Raynor, Hunter-Killers, Fenix) pumped up a bit (and fortunately NOT required to survive in order to win), while each upgraded unit is a standard unit (eg dragoon, goliath, guardian) that starts with full upgrades (including spells, if any). The fun part is that you can apply normal unit upgrades on TOP of that, which makes them awesomely powerful. You start the game with your hero unit and two of your upgraded units already spawned. This is the ONLY thing that saves you from the first rush. After that, you have to clear virtually the whole map of the enemy -- and it's not a money map, so you have to strike quickly and secure expansion bases or else you'll run out of resources and be overrun.

Fun times, overall, but it can be frustrating when you see a mass of enemy siege tanks, supported by carriers and guardians, all charge you at once. It's completely impossible unless you have a group of players who are not only individually decent, but good at working together.

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Quote:Originally Posted by GenericDerrick

Super Mario RPG

Axem Rangers

This.

I actually gave up on Super Mario RPG because of the Axem Rangers. :( That was... years ago.

Sorry, this is the thread you were looking for, my good man.

Well, now that I'm here, I'd say BoF IV's final boss was a son of a bitch... It was hard, but a good hard, if you now what I mean. It took 2 1/2 hours to kill both forms, and it actually required me to really think the fight through (which isn't true for any other game...).

'Course, I was underleveled for the fight (~37, 38 for the end), so I'm sure that contributed to the difficulty.

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I'd have to say fighting Dark Fact in Ys Eternal (the remake on the PC) is one of the hardest fights I've ever encountered. If you can't nail him good in the first few seconds, you're pretty much fucked for the rest of the fight. Also, Darm in Ys Book 2 (The turbo CD) is almost impossible if you're not maxed out in levels. But I guess this is what you get for going after bosses that have awesome 80s voice actors .

Also, Hibachi from the DonDonPachi Series is pretty much a head-splosion, unless you're tight into the danmaku scene.

And since Super Mario RPG seems to have some pretty nasty bosses, I'll have to say I had a hell of a time with Johnny Jones. I kept killing all his henchmen, and had to have Mario go One-on-One with him. I was under-leveled and pathetic at RPG's at the time, so he pretty much owned me for awhile.

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Holy shit, that's amazing. I've only finished IN on Normal with Reimu's homing missiles... :(

I think that's one of the issues I've been having in terms with the Gradius V Boss, It feels different with a keyboard versus a ps2 controller. Sure it's possible to defeat it but it just gives me a lot of trouble reorienting myself between the two controls.

Hell I can say... Beat Satori Komeiji in SA on hard mode and feel like it was a fun challenge where as most seem to get scared shitless on facing her on normal mode :lol: (or so I hear a lot on other forums some time ago), while get shitted all over on by the last boss on Super R-Type for the SNES. (although I only noticed the flaws on that game just recently but even flaws never stopped me from trying to be awesome...)

*cough*Berserker Merlin*cough*

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Time for me to sink into some rather obscure games...

A game called Spiritual Warfare had Satan for the final boss... he wasn't difficult, per say... it was mostly just an annoying fight. He jumps back and forth on the back of the screen shooting demons and fire at you, with a rock sitting between you and him, following your movements... so every time you try to throw something at him, the rock deflects it.

I love the dotHack games (I like the first four over the last three), but there was a hard boss in the last three games. <SPOILER ALERT>:

I would always die fighting Ovan... no matter how powerful I was, he seemed to always get the best of me. However, Ovan himself wasn't the only problem... his Avatar form, Corbenik, also held a big challenge for me... it doesn't help that they are one right after another either...

</SPOILER ALERT>

Also in the dotHack games, the very final dungeon of the first four games... fifteen floors full of Data Bugs, constantly keeping your infection level in critical condition, only to have to face off against a bugged boss at the end as well. Nothing makes me more angry than getting to floor eight, only to acheive a randomly pulled Game Over because of a critically high infection level.

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Time for me to sink into some rather obscure games...

A game called Spiritual Warfare had Satan for the final boss... he wasn't difficult, per say... it was mostly just an annoying fight. He jumps back and forth on the back of the screen shooting demons and fire at you, with a rock sitting between you and him, following your movements... so every time you try to throw something at him, the rock deflects it.

This sounds like the cheap "goryias" (sp?) in ALttP Dark World first dungeon where u simply shot at them and then move in position that causes them to walk into the line of fire/arrow. In that game though it seems only slightly more complicated but easily done...

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This sounds like the cheap "goryias" (sp?) in ALttP Dark World first dungeon where u simply shot at them and then move in position that causes them to walk into the line of fire/arrow. In that game though it seems only slightly more complicated but easily done...

Yes and no... you can't maneuver nearly as well on this game as you can ALttP, and the boss doesn't actually move with you. His shield does, but Satan moves wherever he wants to, while the shield kinda sits in your face.

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Suikoden 2. There was a fight with a officer and his henchmen, and you're supposed to lose. But you can win. I spent days leveling up and just barely beat him. Which in turn, got me nothing, except he said something different after the battle. I was kinda hoping for some super cool rare item, but no *sad face*.

Ninja Gaiden's last boss used to be hard, but I played the game like crazy until I was able to beat him without even trying mwhah.

& & Kefka, hated kefka. He's the reason I haven't beat FF3/6 yet ;P.

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& & Kefka, hated kefka. He's the reason I haven't beat FF3/6 yet ;P.

Huh??? He's one of the easiest FF final bosses. You must be massively underleveled, ore maybe you haven't discovered Ultima yet. Teach Ultima to a few characters, and just spam that spell ad nauseam throughout that battle. Piece of cake.

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Kefka, hated kefka. He's the reason I haven't beat FF3/6 yet ;P.

youdonthatemethatmuchreally.jpg

Aww cmon you don't reaaalllly hate moi now do you..?

As of late hard bosses, aside from Koishi being a real bitch what with her "flaming pillars" of death, they are rather difficult to run into these days...

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Man I didn't even get to Kefka on the FF6 save I had ages ago. I got to the final dungeon and every single random battle I ran into practically game over'd me. And I hate grinding so hard that I never bothered to do anything about it.

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Safer Sephiroth from FF7 for me. I managed to beat JENOVA Synthesis and Bizzaro before hand no problem, and then before I even get a move on Safer Sephy: boom, Super Nova'd, dead'd AND two party memebers frog'd.

-_- to this day I have beaten FF7 because of that bastard...

... Or FF8 for that matter... :cry:

Also, if you're actually crazy enough and have No More Heroes for the Wii, try fighting Henry (the last boss) with only the Bloodberry (first weapon) equipped on Bitter mode.

Let me tell you two things:

1. Very fun and hard boss fight.

2. Never, ever again.

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Huh??? He's one of the easiest FF final bosses. You must be massively underleveled, ore maybe you haven't discovered Ultima yet. Teach Ultima to a few characters, and just spam that spell ad nauseam throughout that battle. Piece of cake.

You don't even need Ultima. The lowest level I think I've fought Kefka was 52, and the most powerful spell I knew was flare. He's STILL a piece of cake.

I've not tried this, but I've heard a low-level Celes/Edgar/Setzer team is pretty challenging (they are the ONLY characters you actually need in order to get to Kefka's dungeon).

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You're getting punished for that one.

Nice fanart at the top of the page by the way, I wonder who drew it...!

ALSO!

The all-time hardest boss is the one that you work for.

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