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Ragequit on NMH2's haunted house boss. Has anyone figured out a good way to beat him?

Not sure if its the best way, but he doesn't seem to have any glaring weakness besides swinging a slow and unwieldy axe. Clear the room of furniture though so you can dodge his flame attacks, and just let him use that axe and counter each time(Don't continue it too long or he'll start up another swing before you can dodge it). Careful with the blade clashes too, as I have no idea how it determines who wins that type. Normal ones I pretty much always win, but I have no idea what it was asking for in that one(I just kinda swung the remote around like a lasso, which sometimes worked)

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Ok, so I finished all 17 missions of Sky Crawlers last night(and more than a few rounds of free mission mode), so now time to talk turkey.

For $30, you're essentially getting Ace Combat on the Wii with great motion controls that admittedly take a bit of time to get used to, and plenty of replay value.

The game itself is a prequel set 8 years before the original Sky Crawlers novel/anime, which itself is a novel series of about 4 or 5 books(I wouldn't know as my experience is with the movie only). While having background knowledge on the series would help to understand the universe, it isn't entirely necessary as like I mentioned above, it's pretty much Ace Combat, and it should be being that it was designed by the same Project Aces team at Namco.

Gameplay follows you going through 17 different missions ranging from escort, attack and interception, land raids, etc. using different prop planes during an alternate WWII-era timeline. The controls are simple(sort of): Using the nunchuck in your dominant hand, you control roll/turning and pitch like you would on a flightstick, while using the Wiimote to handle throttle, braking, target selection and yaw(on expert controls). Given the timeframe, you won't be using anything other than guns and anti-ground bombs, which means that "fire and forget" mentality from usual Ace Combat games is gone, which leads to a much more up-close, visceral and satisfying dogfighting experience.

In addition to having a great degree of aviation freedom thanks to the Wii controls(you can also use a classic or gamecube controller if you're not up for it), there are special maneuvers such as barrel rolls mapped to the analog stick on the nunchuck for rapid access. Another nice feature is the ability to "track" your enemies with a special gauge that fills up over time, then pressing the A button to do some crazy acrobatics and wind up behind your foe, which lets you make a quick(and awesome) kill. While sorta cheap, it is still pretty cool to watch and actually becomes useful later on.

In addition to the standard "pick your plane and weapons before a mission" AC shtick, you also have a certain degree of freedom in customizing certain elements in your plane such as wing types, engines, cockpit type, and several different paint jobs. While not too compelling, it does at a degree of personality to your style of play.

Production values are pretty decent, although as per most flight games, you aren't going to see a huge amount of detail on the ground, and another personal gripe is that the damned AC mission timer still makes it's appearance here.

All and all, it's a great experience, and if flight games are your thing(like they are mine), you'll probably enjoy it quite a bit, and for the price it's a bloody steal. Go out and give it a shot, and happy gaming.

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I couldn't pass up this story, not after hearing all the whining of third party companies not being able to sell games on the Wii. Warning, LOTS OF TEXT...

http://news.vgchartz.com/news.php?id=6926

In a recent Q & A with Nintendo Investors, Iwata answered many different questions, ones that were seriously needing to be addressed, but the biggest thing of all, was this, at least to me...

slide09_l.jpg

Granted, that confirms that console games outsold on the 360, but, there's one game in particular that had boosted those figures for those months,

COD: MW 2, and NPD included ALL SKU's for that game (there were several "special editions" of the game). So, let's see what happens when you remove that game from the equation...

slide10_l.jpg

So any of these arguments that companies can't make a profit on the Wii, is bull.

I think the problem lies in the fact that either the companies didn't really have faith in those "hardcore" games selling, or, they were being lazy themselves.

Also another shock, was this...

Iwata: "To tell you the truth, GameCube is secretly designed to load graphical circuits which display graphics for right and left eyes respectively, for a future possibility of realizing 3D gaming experience."

You heard it folks, Nintendo looked into 3-D gaming as well...

:-P

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So any of these arguments that companies can't make a profit on the Wii, is bull.

I think the problem lies in the fact that either the companies didn't really have faith in those "hardcore" games selling, or, they were being lazy themselves.

Games like Mad World and Dead Space Extraction probably fall well outside what the majority of Wii owners are looking for in games, whereas something like Carnival Games, despite being inferior, does not. Not to say they CAN'T sell. I mean, HotD: Overkill sold over 500,000 copies (I think it was luck, really). But doing things the old way isn't gonna cut a sizable profit on the Wii. PS3 and 360 are much "safer" in that regard, because third parties don't need to shake up their marketing formula much and sales are much more predictable.

Something I've sorta noticed about successful Wii games is that their commercials (if they have them) or trailer feature people playing the game more than the actual game itself. Sure, they'll show what is being played, even explain it a little, but the focus is on how much FUN people are having with the game, rather than how awesome the game appears to be.

However, to make such ads for single-player games is a difficult task.

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  • 2 weeks later...
  • 2 weeks later...
Don't forget Cave Story a month from now.

Ever since I heard that it was coming to WiiWare, I never played the PC version again, just so that I could feel refreshed.

That was over a year ago. All that waiting, just for a few more weeks!!! Huzzah!

In regards to the media summit, maybe the hardcore can finally stop whining for at least an hour.

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I'm both thrilled and a little disappointed. Obviously playing a brand new Mario and Metroid title within a month of each other is a godsend, but with those two in May and June and then probably Zelda in November, they're using their "big three" up really freaking quickly. Nothing wrong with that, but they're setting up an epic fail for 2011. Maybe that's when we'll see some new IPs or new versions of classics (*cough*kidicarusandmother4*cough*).

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I'm both thrilled and a little disappointed. Obviously playing a brand new Mario and Metroid title within a month of each other is a godsend, but with those two in May and June and then probably Zelda in November, they're using their "big three" up really freaking quickly. Nothing wrong with that, but they're setting up an epic fail for 2011. Maybe that's when we'll see some new IPs or new versions of classics (*cough*kidicarusandmother4*cough*).

I wouldn't worry about being "disappointed" with 2011 while we're not yet 1/4 through 2010 and don't even know what the second half of this year will hold.

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