MediaWiki API result

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                "title": "ReMix Changelog",
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                        "*": ":''This article is about tracks that have been removed from the site. For file improvements made for the 2012 torrent update, see [[Torrent Update v20121012]].''\n\nPreviously approved tracks may be removed from OC ReMix for a number of reasons:\n\n*if it is determined to be plagiarized or stolen\n:*primarily or entirely not created by the submitting artist\n:*directly sampling the game audio, a.k.a. \"ripping,\" with minimal original contributions (e.g. a few breakbeats layered on top)\n:*based off a MIDI arrangement, a.k.a. \"MIDI ripping,\" with only instruments changed (no original notes)\n*if it fails to meet several of the other [[Submission Standards and Instructions|submission standards]] pertaining to originality and content\n*at the request of the ReMixer\n\n== ReMixes recalled by djpretzel or Judges Panel vote due to submission standards exceptions ==\n\n*Bart Klepka - Alone in the Dark 2 \"Hell's Kitchen (Zombies & Thompsons Mix)\"\n:*Reason: ''currently unknown''\n*Bart Klepka - Darklands \"L'homme Arme (Guided by Saints Mix)\"\n:*Reason: ''currently unknown''\n*Bart Klepka - Duke Nukem 3D \"Gotham (Distorted Mix)\"\n:*Reason: ''currently unknown''\n*Bart Klepka - Dune \"Sietch to Sietch (Sekence Mix)\"\n:*Reason: ''currently unknown''\n*DarkCecil13 - Final Fantasy Mystic Quest \"Doom Castle Metal\"\n:*Reason: \"MYSTIC RE-QUEST I,\" stolen from ''Final Fantasy USA: Mystic Quest Sound Collections'' album.\n*DJ Seith, Miss Kitty - Super Mario World \"Flat Goom-Beat\"\n:*Reason: Directly samples most of Mr. Oiso's \"Flat Beat.\"\n*djpretzel - Galaxy Force II \"Nominal\"\n:*Reason: MIDI rip. (Self-removed: long time ago!!)\n*FFmusic Dj - Final Fantasy VII \"Adelante (Mako Reactor)\"\n:*Reason: Extensively samples SASH!'s \"Adelante.\"\n*Syrinx - OutRun \"Splash Wave\"\n:*Reason: IT rip.\n*OCR00084 - Chrono Trigger \"Bad Tuna\"\n:*Reason: SPC rip + drums.\n*OCR00104 - Secret of Mana \"Fear of the Heavens Flow\"\n:*Reason: SPC rip + drums.\n*OCR00135 - Yie Ar Kung-Fu \"Mists of Yie Ar\"\n:*Reason: Not a game music arrangement. In-game source tune adapted from Jean Michel Jarre's \"Magnetic Fields.\"\n*OCR00138 - ToeJam & Earl \"James Brown in Space\"\n:*Reason: Not a game music arrangement. Inspired by game, but not from any identifiable in-game music.\n*OCR01051 - Final Fantasy IV \"Chocobo (Strings and Winds)\"\n:*Reason: Cover of Shirou Satou's \"Chocobo-Chocobo\" arrangement from ''Final Fantasy IV Piano Collections''.\n*OCR01142 - Secret of Mana \"Mystic Invasion\"\n:*Reason: Too similar to the original.\n*OCR01213 - Xenogears \"Child of the Stars\"\n:*Reason: Too similar to the original.\n*OCR01551 - Castlevania II \"Tears of Blood\"\n:*Reason: \"Bloody Tears,\" stolen from ''Perfect Selection Dracula Battle'' arrangement album.\n*OCR02385 - Pok\u00e9mon Advanced Generation: I've Begun Hiragana and Katakana! \"I Choose You, Picochu!\"\n:*Reason: Not a game music arrangement. In-game source tune taken from \"'Pok\u00e9mon Advanced Generation'\" anime.\n\n== Pre-OCR01000 Removal Process (Lockdown 1) ==\nPrior to the posting of OCR01000, a sitewide review of everything posted to date was performed, with suggestions accepted from listeners and reviewed by the judges panel for both standards violations and quality issues, with a stronger emphasis on the former. Due to the quantity of removals, they are listed here not by category of the reason they were removed, but as a group.\n\n[http://ocremix.org/community/topic/1316/ Decision thread]\n\n#OCR00020 - Super Mario Land \"Millennium\"\n#*Reason: GBS rip with creative processing and drums.\n#OCR00024 - Secret of Mana \"Fear of Heaven (Ben Lewis Mix)\"\n#*Reason: SPC rip + drums, author admits to it essentially being so.\n#OCR00027 - Doom \"E1M1\"\n#*Reason: MIDI rip with instruments changed.\n#OCR00031 - Sonic the Hedgehog \"Labyrinth Zone\"\n#*Reason: GYM rip.\n#OCR00033 - ChuChu Rocket! \"ChuChu Rockit\"\n#*Reason: Not a game music arrangement. TV commercial music + drums, but not from any identifiable in-game music.\n#OCR00039 - ChuChu Rocket! \"Bad CD\"\n#*Reason: Not a game music arrangement. TV commercial music + drums, but not from any identifiable in-game music.\n#OCR00049 - Mega Man 3 \"Top Man Chuck M\"\n#*Reason: MIDI rip + beats.\n#OCR00051 - Star Fox \"Space Trip\"\n#*Reason: Not an arrangement. Just weird sound effects, no game music.\n#OCR00074 - Mega Man \"Vejita Cut Man\"\n#*Reason: NSF rip + drums.\n#OCR00075 - Final Fantasy VII \"Still More Fighting\"\n#*Reason: MIDI rip. Too similar to original.\n#OCR00106 - SimCity \"Speed Town\"\n#*Reason: SPC rip + drums.\n#OCR00114 - Super Metroid \"Fashion Techno\"\n#*Reason: Not an arrangement. Just weird sound effects, no game music.\n#OCR00121 - Super Mario Bros. 2 \"Phazeremix Rag\"\n#*Reason: Too similar to original.\n#OCR00128 - Chrono Trigger \"Synthetic Time Parasite\"\n#*Reason: Quality issues.\n#OCR00142 - Mega Man 2 \"Weapon Gain\"\n#*Reason: NSF rip + drums.\n#OCR00144 - Mega Man 2 \"Trance Reality\"\n#*Reason: NSF rip + drums.\n#OCR00185 - Final Fantasy VII \"One-Winged Techno\"\n#*Reason: MIDI rip + in-game vocals.\n#OCR00236 - StarCraft \"Easily Amused\"\n#*Reason: Sound effects, no game music.\n#OCR00242 - StarTropics \"Leaf Vibe\"\n#*Reason: Not a game music arrangement. Inspired by game, but not from any identifiable in-game music.\n#OCR00272 - Quake III \"Thalk\"\n#*Reason: Mostly sound effects.\n#OCR00281 - Kirby Super Star \"Wind Breaker\"\n#*Reason: SPC rip + layered scratching/FX.\n#OCR00297 - Chrono Cross \"Open It Up\"\n#*Reason: WAV rip + drums, sped up.\n#OCR00306 - Half-Life: Counter-Strike \"Palerider Training\"\n#*Reason: Not a game music arrangement. Original/non-VGM composition + in-game voices. Game had no music.\n#OCR00315 - Koudelka \"Requiem (Electric Flames Mix)\"\n#*Reason: Samples too extensively from original.\n#OCR00679 - Half-Life: Counter-Strike \"In the Line of Fire\"\n#*Reason: Not a game music arrangement. Original/non-VGM composition + in-game voices. Game had no music.\n\n=== OCR01001\u2013OCR01250 Removal Process (Lockdown) ===\nPrior to the posting of OCR01250, a review of everything posted from OCR01001 to OCR01250 was performed, with suggestions proposed and reviewed by the judges panel for standards violations. \n\n[http://ocremix.org/community/topic/2239/ Decision thread]\n\n#OCR01046 - Die Hard Trilogy \"I Love the Airport\"\n#*Reason: Too similar to the original.\n#OCR01051 - Ys \"Beat of Terror\"\n#*Reason: NSF rip. Too similar to the original.\n#OCR01070 - Command & Conquer: Tiberian Sun \"PharoTeknical\"\n#*Reason: WAV rip + drums. Too similar to the original.\n#OCR01090 - Streets of Rage 2 \"Funkdreamer\"\n#*Reason: GYM rip. Too similar to the original.\n#OCR01101 - Donkey Kong Country \"Strolling the Mines\"\n#*Reason: Usage of source instrumentation and writing (though not the original audio) is too similar to the original.\n#OCR01193 - F-Zero GX \"Dr. Stuard (Jeff & Toad Air Team Challengers)\"\n#*Reason: Too similar to the original.\n\n== Pre-OCR01500 Removal Process (Lockdown 2) ==\nPrior to the posting of OCR01500, a second sitewide review of everything posted to date was performed, with suggestions proposed and reviewed by the judges panel for both standards violations and quality issues, with a stronger emphasis on the former. Due to the quantity of removals, they are listed here not by category of the reason they were removed, but as a group.\n\n#OCR00016 - Bubble Bobble \"Jungle\"\n#*Reason: NSF rip + drums.\n#OCR00017 - Bubble Bobble \"Speed Garage\"\n#*Reason: NSF rip + drums.\n#OCR00018 - Mega Man 2 \"Distraught\"\n#*Reason: NSF rip + drums.\n#OCR00023 - Metroid \"Brinstar Theme (Ben Lewis Mix)\"\n#*Reason: Mostly NSF rip + drums.\n#OCR00025 - Mega Man \"Raveland\"\n#*Reason: NSF rip + drums (eventually).\n#OCR00032 - Legend of Zelda: Ocarina of Time \"Ocarina Boogie\"\n#*Reason: Not a game music arrangement. Original/non-VGM composition + in-game ocarina instrument as lead. Not from any identifiable in-game music.\n#OCR00036 - Lord of the Sword \"There Can Be Only One\"\n#*Reason: MIDI rip. Same timing.\n#OCR00043 - Tetris \"New Melody Mix\"\n#*Reason: MIDI rip of previously arranged material.\n#OCR00047 - Mega Man 2 \"Dr. Asuul\"\n#*Reason: NSF rip + drums.\n#OCR00052 - Golgo 13 \"Duke Togo X Mix\"\n#*Reason: MIDI rip + Quality issues.\n#OCR00056 - Bust a Groove \"Blue Knife (SignofZeta Dub)\"\n#*Reason: Cut up WAV rip + drums.\n#OCR00057 - Castlevania: Symphony of the Night \"The Black Disc Mix\"\n#*Reason: Not a game music arrangement. Original/non-VGM composition with an in-game voice sample, author admits to it being so.\n#OCR00069 - Metroid \"Blue Base Incidental\"\n#*Reason: MIDI rip + rain SFX.\n#OCR00070 - Ghouls'n Ghosts \"Level 5 Atomic\"\n#*Reason: MIDI rip.\n#OCR00079 - Bubble Bobble \"Bubble Techno\"\n#*Reason: NSF rip + drums.\n#OCR00086 - Galaga \"Galagzee\"\n#*Reason: Sped up WAV rips + drums.\n#OCR00091 - Sailor Moon \"S&M Ravebody\"\n#*Reason: Not a game music arrangement. Music originally from anime.\n#OCR00092 - Diablo II \"Wanderer (Flayer Mix)\"\n#*Reason: First portion too reliant on directly sampling the original. Second portion not from any identifiable in-game music.\n#OCR00097 - Sonic the Hedgehog \"Water Warning\"\n#*Reason: Too reliant on directly sampling (and cutting up) the original.\n#OCR00099 - Guardian Legend \"Liquid Horsey\"\n#*Reason: MIDI rip + Quality issues.\n#OCR00101 - Karnov \"Russian Jam\"\n#*Reason: MIDI rip of previously arranged material with minor changes/additions.\n#OCR00103 - Super Bomberman 3 \"Bomb Factory\"\n#*Reason: SPC rips + drums/SFX.\n#OCR00107 - Banjo-Kazooie \"Oldskool Squarewave\"\n#*Reason: MIDI rip + drums.\n#OCR00108 - Castlevania (N64) \"Tower of Ambient\"\n#*Reason: Too reliant on directly sampling the original.\n#OCR00113 - Altered Beast \"Psychotic Discord\"\n#*Reason: MIDI rip.\n#OCR00116 - Final Fantasy \"Progressive\"\n#*Reason: Quality issues.\n#OCR00117 - EarthBound \"StArMaNn Mega-Seith\"\n#*Reason: SPC rips + drums.\n#OCR00119 - Bionic Commando (C64) \"BIONIC BPM\"\n#*Reason: SID rip + drums.\n#OCR00125 - Sonic CD (US) \"Da Boom\"\n#*Reason: WAV rip + new synths on top.\n#OCR00131 - Diablo \"The Sin War\"\n#*Reason: Not a game music arrangement. Inspired by game. Original/non-VGM composition + in-game dialogue.\n#OCR00133 - Super Castlevania IV \"Prologue Painmix\"\n#*Reason: SPC rip + drums.\n#OCR00136 - Chrono Cross \"Lost in the Cross\"\n#*Reason: Quality issues.\n#OCR00141 - Pilotwings 64 \"Birdman (Clear Skies Mix)\"\n#*Reason: MIDI rip of previously arranged material with minor changes/additions.\n#OCR00147 - Deadly Towers \"S&M Dungeon Tour\"\n#*Reason: MIDI rip.\n#OCR00153 - Mario Paint \"Bug Bash Breakbeat\"\n#*Reason: SPC rip + beats.\n#OCR00154 - Metroid \"Hemorrhoid\"\n#*Reason: MIDI rip of previously arranged material with minor changes/additions.\n#OCR00164 - EarthBound \"Battle\"\n#*Reason: SPC rip. Too reliant on directly sampling the original.\n#OCR00169 - Tales of Phantasia \"Freeze\"\n#*Reason: SPC rip. Slowed down, new instrumentation.\n#OCR00193 - Dragon Warrior \"Reptile Jam\"\n#*Reason: Too reliant on sampled phrases/loops to provide the instrumentation.\n#OCR00195 - Shadow Man (N64) \"Deadside Dance\"\n#*Reason: Too similar to the original.\n#OCR00197 - Ninja Gaiden II \"Song of Chaos\"\n#*Reason: MIDI rip + beats.\n#OCR00207 - Silent Hill \"Act 3 (Search for Cheryl)\"\n#*Reason: Not an arrangement, author admits to it being so. Samples first 8 seconds of source (among other parts), with original/non-VGM composition on top.\n#OCR00213 - Out of This World \"Open Ending\"\n#*Reason: Too similar to the original.\n#OCR00219 - Mega Man 2 \"Crash the 70's Man\"\n#*Reason: Too reliant on sampled phrases/loops to provide the instrumentation.\n#OCR00220 - Final Fantasy IX \"Melodies of Techno\"\n#*Reason: WAV rip + beats.\n#OCR00223 - Super Mario 64 \"Haunted Hell (IncuCujoKondoD.Bros. Mix)\"\n#*Reason: WAV rips + The Dust Brothers\" \"What Is Fight Club?\" + Amon Tobin's (Cujo's) \"Cruzer\" + Vince Guaraldi Trio's \"Christmas Time Is Here\" + assorted sampled movie clips, author admits to it being so.\n#OCR00230 - Castlevania: The Adventure \"CV2K\"\n#*Reason: Too reliant on directly sampling grade-up ''Akumajo Dracula Best 2'' arranged album version of original.\n#OCR00234 - Mega Man 2 \"Crash Man Centuria\"\n#*Reason: NSF rip + drums.\n#OCR00243 - Final Fantasy VI \"Wild West West\"\n#*Reason: SPC rip + drums/vocal loop.\n#OCR00244 - Ristar \"Intension\"\n#*Reason: GYM rip + drums.\n#OCR00249 - Xenogears \"Gathering Stars\"\n#*Reason: Too similar to the original.\n#OCR00253 - Wizball \"Catelite Lives\"\n#*Reason: SID rip + drums/SFX.\n#OCR00254 - Metal Gear \"Super Computer (System Malfunction)\"\n#*Reason: NSF rip + John Williams\" \"Duel of the Fates.\"\n#OCR00259 - Anticipation \"Ice Cream Bear Shoe Horn\"\n#*Reason: NSF rip. Too reliant on directly sampling the original.\n#OCR00265 - Excitebike \"Title Techno Phatulence\"\n#*Reason: Lacking in arrangement. Quality issues.\n#OCR00266 - Sims \"Acid Techno Trip\"\n#*Reason: Not a game music arrangement. Inspired by game. Original/non-VGM composition + in-game voices.\n#OCR00277 - Arkanoid \"C64 Vibe\"\n#*Reason: SID rip + drums.\n#OCR00283 - Pop-Up \"80s Mix\"\n#*Reason: Briefly added new writing, but too similar to the original.\n#OCR00284 - R.C. Pro-Am \"Insomnic Intro\"\n#*Reason: NSF rip.\n#OCR00288 - Final Fantasy V \"Fantastico Mambo Techno Disco de Chocobo\"\n#*Reason: Direct samples Los Mambos Panchos' \"Mambo de Chocobo\" from ''Final Fantasy V: Mambo de Chocobo'' arranged album + bwomp-chicka/drums.\n#OCR00289 - Shenmue \"Ryo's Renshuu\"\n#*Reason: WAV rip + SFX, sped up.\n#OCR00290 - Kid Icarus \"Little Kids Can't Fly\"\n#*Reason: Quality issues.\n#OCR00293 - Earthworm Jim 2 \"Title Topsoil\"\n#*Reason: SPC rip + drums.\n#OCR00298 - Chrono Trigger \"A Frog, A Sword, and a Spoony Bard\"\n#*Reason: Too reliant on sampled phrases/loops to provide the instrumentation.\n#OCR00299 - Final Fantasy VII \"Cool Cat Sithe\"\n#*Reason: WAV rip + effects.\n#OCR00321 - Kiwi Kraze \"Look at Kiwi Kiwi\"\n#*Reason: NSF rip + drums.\n#OCR00333 - Doom II \"Monster Condo\"\n#*Reason: MIDI rip + atmospheric sounds.\n#OCR00351 - Vectorman 2 \"Floating Point Vectors\"\n#*Reason: GYM rips + sampled guitar/drums, SFX.\n#OCR00359 - Final Fantasy Legend III \"Talon (injury Mix)\"\n#*Reason: GBS rip, looped 2 1/2 times.\n#OCR00367 - Black & White \"Clash of da Creatures\"\n#*Reason: WAV rip + drums.\n#OCR00382 - DuckTales \"Duck Side of the Moon\"\n#*Reason: MIDI rip + Blue \u00d6yster Cult's \"Don't Fear the Reaper\" guitar riff. Quality issues.\n#OCR00396 - Final Fantasy Legend II \"Injured Hero's Blood\"\n#*Reason: GBS rip. Too similar to the original.\n#OCR00400 - Spy vs. Spy \"Happy Psy\"\n#*Reason: NSF rip + drums.\n#OCR00435 - Revenge of Shinobi \"Steve's Freaky Bass\"\n#*Reason: GYM rip. Too reliant on directly sampling the original.\n#OCR00441 - DuckTales \"Walking on the Moon\"\n#*Reason: Too similar to the original. Sped up verbatim melody + drums, minor additions.\n#OCR00452 - Grandia \"Northern Beach of Ganbo\"\n#*Reason: Too similar to the original.\n#OCR00500 - Blood Money \"Sky Surfer\"\n#*Reason: MOD rip. Too similar to the original.\n#OCR00507 - Turrican II \"The Desert Remake\"\n#*Reason: MOD rip. Too similar to the original.\n#OCR00540 - Blast Corps \"Faster\"\n#*Reason: MIDI rip of previously arranged material with minor changes/additions, author admits to it being so.\n#OCR00548 - Wizards & Warriors \"Mighty Potion\"\n#*Reason: MIDI rip medley + several drum loops.\n#OCR00554 - Sonic the Hedgehog \"Water Warning (U Can't Breathe 2 This)\"\n#*Reason: Too reliant on directly sampling (and cutting up) the original audio.\n#OCR00566 - MechWarrior 2: Mercenaries \"Mecharok\"\n#*Reason: WAV rip + strings/drums.\n#OCR00579 - Sword of Vermilion \"MacSword\"\n#*Reason: GYM rips + drums.\n#OCR00590 - Paperboy \"Evening Edition Jam\"\n#*Reason: Too reliant on sampled phrases/loops to provide the instrumentation.\n#OCR00669 - Mario Kart 64 \"Flag of Every Color\"\n#*Reason: Too similar to the original.\n#OCR00695 - Super Mario World \"Vanilla Extract\"\n#*Reason: MIDI rip of previously arranged material with minor changes/additions.\n#OCR00696 - Donkey Kong Country \"Apocalypse Oil\"\n#*Reason: Too similar to the original.\n#OCR00737 - Mortal Kombat (Sega CD) \"Komplete Kontrol\"\n#*Reason: Not a game music arrangement. The \"'Mortal Kombat'\" CD single (November 30, 1993) came out before the Sega CD game (May 26, 1994). Source tune isn't originally from the 1995 movie soundtrack (where it's most known), but is also not music originally created for the game.\n#OCR00783 - Turbo OutRun \"Slam the Gas\"\n#*Reason: SID rip + drums.\n#OCR00820 - Legend of Zelda: A Link to the Past \"Fairy Acid\"\n#*Reason: SPC rip + creative processing and drums.\n#OCR00870 - GoldenEye 007 \"Symphonic Caverns\"\n#*Reason: Too similar to the original. Author requested removal.\n#OCR00979 - Super Metroid \"Mellow Dramatic Metroid Medley\"\n#*Reason: SPC rips, author admits to it being so.\n#OCR00997 - Super Ghouls'n Ghosts \"Swimming in Zombie Guts\"\n#*Reason: SPC rip. Too similar to the original.\n\n== ReMixes Removed by Request ==\n\n=== Beatdrop ===\n\n*OCR00461 - Final Fantasy VIII \"Man with the Trance Machine\"\n:*replaced by request with OCR00798 - Final Fantasy VIII \"Man with Another Trance Machine\"\n\n=== Brandon Strader ===\n\n*OCR02128 - Teen Agent \"Trapped\"\n*OCR02130 - Teen Agent \"Lingering Lust\"\n*OCR02163 - Final Fantasy X \"Ethnic Rush\"\n*OCR02265 - God of War II \"Born of Ashes, Baptized in Blood\"\n*OCR02323 - Elder Scrolls V: Skyrim \"Dovahkiin\"\n*OCR02339 - Legend of Zelda: A Link to the Past \"Bottled Choir\"\n:*collaboration with ladyWildfire\n*OCR02432 - Heavy Rain \"From Mars\"\n*OCR02447 - Mega Man X \"String Chamellotron\"\n*OCR02463 - IronSword: Wizards & Warriors II \"Rise of Kuros\"\n*OCR02477 - Final Fantasy \"Omerta\"\n*OCR02493 - Castlevania \"Vampire's Kiss\"\n*OCR02494 - Final Fantasy \"The Last Story\"\n:*collaboration with Knight of the Round\n*OCR02495 - Phantasy Star Universe \"Hogosha\"\n*OCR02519 - Mega Man 9 \"Splash Damage\"\n*OCR02526 - Final Fantasy X \"Dreams of Death\"\n*OCR02529 - Halo 3 \"In Memoriam\"\n*OCR02560 - Lord of the Rings: Volume 1 \"One Ring\"\n*OCR02570 - Scott Pilgrim vs. The World: The Game \"1-UP\"\n*OCR02582 - Final Fantasy I & II: Dawn of Souls \"Earthrise\"\n*OCR02635 - Final Fantasy I & II: Dawn of Souls \"The Crumbling Facade\"\n:*collaboration with halc\n*OCR02647 - Wild Arms \"Atmospheric Evisceration\"\n:*collaboration with The Biznut\n*OCR02663 - Mega Man 10 \"She's a Squirter\"\n*OCR02668 - Portal 2 \"Goodbye\"\n*OCR02677 - Kirby Super Star \"The Kirb Reich\"\n*OCR02701 - Street Fighter II \"Murkan Supreme\"\n*OCR02704 - Sonic Colors \"Will-o'-the-Wisp\"\n*OCR02748 - Downtown Special \"Seppuku\"\n*OCR02752 - Conker's Bad Fur Day \"Poop\"\n*OCR02760 - Final Fantasy \"The White Rider\"\n*OCR02763 - Bionic Commando \"Gridlock\"\n*OCR02776 - Elder Scrolls V: Skyrim \"Sage of Confession\"\n*OCR02792 - Prime \"Killer Studio Chops\"\n*OCR02806 - Donkey Kong Country 3 \"Unbearable\"\n*OCR02825 - Silent Hill 4 \"Weeping Angel\"\n*OCR02841 - Mega Man 9 \"Lady in the Water\"\n*OCR02851 - Darksiders II \"Death Lives\"\n*OCR02871 - Grinch \"Whovian Waltz\"\n*OCR02881 - Castlevania II \"David's Quest\"\n*OCR02894 - Legend of Zelda: Oracle of Seasons \"I Like, Like Like You\"\n*OCR02903 - Dark Cloud 2 \"A Starlit Temple for Two\"\n*OCR02916 - Sonic Colors \"Gone\"\n*OCR02923 - Inazuma Eleven \"Legendary\"\n*OCR02944 - Super Mario Land \"Super Chai Tea Latte\"\n*OCR02958 - Sonic Colors \"Find My Own Way\"\n:*collaboration with Level 99\n*OCR02965 - Mega Man X4 \"My Choice\"\n*OCR02971 - Super Mario 64 \"Prog Mario\"\n*OCR02981 - Pok\u00e9mon Red Version \"Infernal\"\n*OCR03007 - Mega Man 10 \"Going Commando\"\n*OCR03010 - Walking Dead: Season One \"Redemption\"\n*OCR03024 - Ace Combat 6 \"The Limit\"\n*OCR03051 - Final Fantasy VI \"Mogstradamus\"\n*OCR03061 - Castlevania: Bloodlines \"Season of the Witch\"\n*OCR03073 - Portal 2 \"Don't Even Try\"\n*OCR03092 - Sonic CD \"Temporal Duality\"\n*OCR03103 - Portal 2 \"I Survive!\"\n*OCR03111 - Call of Duty: Ghosts \"Blackwater Ops\"\n*OCR03157 - Final Fantasy II \"Castellum Infernum\"\n*OCR03170 - Dragon Ball Z: Legendary Super Warriors \"Super Sand Legend\"\n*OCR03179 - Final Fantasy II \"Rebirth\"\n*OCR03180 - Star Ocean: The Last Hope - International \"Serenity\"\n*OCR03208 - Final Fantasy IX \"I Am Gonna Stop Eventually\"\n*OCR03239 - Metal Gear Solid 4 \"Like a Damn Fiddle\"\n*OCR03243 - Beyond: Two Souls \"Vengeful Spirits\"\n*OCR03246 - Super Castlevania IV \"Bringing Out the Dead\"\n*OCR03260 - Guild Wars 2 \"Embrace the Night\"\n:*collaboration with Cheryl Norfair\n*OCR03305 - Nintendo Land \"On the Wind\"\n*OCR03322 - Ace Combat Zero \"Guinevere\"\n*OCR03342 - Kirby's Adventure \"Silver and Gold\"\n*OCR03349 - Final Fantasy IX \"Blakk Majik\"\n:*collaboration with Jeff Ball\n*OCR03381 - To the Moon \"Rabbit\"\n*OCR03403 - Chrono Cross \"Timeless Calamity\"\n\n=== Compyfox ===\n\n*OCR00279 - Final Fantasy Adventure \"Mission of Mana\"\n\n=== Dale North ===\n\n*OCR00915 - Persona \"Satomi Tadashi Northside Rx\"\n\n=== FFmusic Dj ===\n\n*OCR00174 - Final Fantasy VIII \"Find Your Way\"\n*OCR00267 - Final Fantasy II \"Promised Land\"\n*OCR00344 - Final Fantasy VII \"Aeris Chasm\"\n\n=== Greg Kennedy ===\n\n*OCR00073 - Donkey Kong \"Kennedy Hammer\"\n:*replaced by request with OCR00073 - Lotus II R.E.C.S. \"Overdrive\"\n\n=== mp ===\n\n*OCR00253/OCR00635 - Chrono Trigger \"Guardia Forest Spirits\"\n\n=== Subliminal Labs ===\n\n*OCR00038 - Castlevania \"Subliminal\"\n\n=== ZhayTee ===\n\n*OCR00672 - Kid Icarus \"Icarus Orchestrated\"\n\n<!-- == April Fool's Day ==\n\n=== 2003 ===\n*OCR00963 - Digital Coma - Darkwing Duck \"Fowl Jive\"\n*OCR00964 - Rob Saunders - Chrono Trigger \"Cool Cool Schala\"\n=== 2004 ===\n*OCR01150 - Nobuo Uematsu (later Yasunori Mitsuda) [Protricity, Sadorf] - Final Fantasy \"Retentions of Conflict\"\n=== 2005 ===\n*OCR01337 - analoq - Road Rash \"sierra nevada-tan\"\n:*replaced by request with updated version, OCR01337 - Road Rash \"sierra nevada-tan\"\n*OCR01338 - GrayLightning, Liontamer - Madden NFL 2005 \"Pigskin Power\" (EA ReMix)\n=== 2006 ===\n*OCR01467 - JJT, Vigilante - Final Fantasy VI \"Terra Fortnight MegaMix\"\n=== 2007 ===\n*OCR01565 - djpretzel - Sonic the Hedgehog 3 \"Ice Cap Hurts\"\n=== 2012 ===\n*VCR00001 - Dale North, Homestar Runner & co. - Christmas NiGHTS into dreams... \"A Homestar NiGHTS Christmas\" (VC ReMix)\n*VCR00002 - Level 99 - Streets of Rage 2 \"The Only Ending\" (VC ReMix)\n*VCR00003 - Block Party (Diodes, Jillian Aversa, Level 99, Palpable, zircon) - Tetris \"Tetris Play You\" (VC ReMix)\n:*readded as OCR02457\n*VCR00004 - zircon - Final Fantasy VII \"Katy Perry vs. Final Fantasy VII\" (VC ReMix)\n*VCR00005 - Octopus Lime - Final Fantasy Adventure \"Bruno Mars vs. Final Fantasy Adventure\" (VC ReMix)\n*VCR00006 - Jos\u00e9 the Bronx Rican, Rayza - Sonic the Hedgehog 3 \"Rayza vs. Beastie Boys\" (VC ReMix)\n*VCR00007 - Orgasmic Alliance - Street Fighter II \"Jennifer Lopez vs. Street Fighter 2\" (VC ReMix)\n*VCR00008 - Diggi Dis, Jos\u00e9 the Bronx Rican - Legend of Zelda: Ocarina of Time \"Diggi Dis vs. Some Two Dudes\" (VC ReMix)\n*VCR00009 - Level 99, Brushfire - Teenage Mutant Ninja Turtles IV \"Quad City DJs vs. TMNT 4 Turtles in Time\" (VC ReMix)\n*VCR00010 - Brandon Strader - Suikoden \"Katy Perry vs. Suikoden\" (VC ReMix)\n-->\n\n[[Category:About the Site]]"
                    }
                ]
            },
            "1799": {
                "pageid": 1799,
                "ns": 0,
                "title": "ReMixer Interview: Beatdrop (Dain Olsen)",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "Many ReMixers have significantly grown in skill during their time at OC ReMix, but perhaps none have fulfilled their ambitions and changed so dramatically in the process than '''[http://ocremix.org/remixer/beatdrop/ Dain Olsen (Beatdrop)]'''. Barely 15 when he arrived at OCR in 2001, Dain went on to arrange material from a plethora of games, including [http://en.wikipedia.org/wiki/Dance_Dance_Revolution the ''Dance Dance Revolution'' series], before Konami chose his work in 2007 to join franchise mainstays like DJ Taka and Naoki Maeda on ''Dance Dance Revolution SuperNOVA 2'' and ''Dance Dance Revolution Universe 2''. Olsen's latest ReMix from ''Mega Man X3'', '''[http://ocremix.org/remix/OCR01727/ \"Revolutions\"]''', revisits the track that inspired his OCR debut with the undisguised goal of rewriting history. Currently stationed with the U.S. Navy in Pearl Harbor, Hawaii, Beatdrop spoke freely on his ambitions, techniques and the influences that make him tick.\n\n<div class=\"column\" style=\"float:right;width:225px;font-size:90%;\">\n[[Image:Beatdrop profile.jpg|225px|center|Beatdrop portrait]]\n*'''Real Name''': Dain Olsen\n*'''ReMixer Name''': [http://ocremix.org/remixer/beatdrop/ Beatdrop]\n*'''Date of Birth''': 1986/05/17\n*'''Birthplace''': Patuxent River, Maryland, USA\n*'''Websites''': [http://supernovatomic.com Supernovatomic]\n*'''Family''': My older brother David, a guitarist to be reckoned with\n*'''Education''': Went to high school at Warren/Alvarado/Oslo High in Warren, Minnesota, got my Associate's at Northland Community & Technical College in Thief River Falls, MN, and did one more year at Bemidji State University in Bemidji, MN, majoring in Mass Comm - Public Relations\n*'''Hardware''':  I own an EMU XK-6, a Roland SH-32, and a Korg EA-1.  Truth be told, I rarely use them, although I'd like to more often.\n*'''Software''': [http://ocremix.org/remixing/skill/fruityloops/ FL Studio] is, always has been, and always will be my weapon of choice.  Also a large array of VST synths, samplers, and processors--too many to name.  I've used [http://ocremix.org/remixing/skill/reason/ Reason] in the past, experimented with Cakewalk in college, and messed around with Rebirth, Project 5, [http://ocremix.org/remixing/skill/live/ Ableton Live], ACID Pro, and probably others.\n</div>\n\n== Interview ==\n:''Conducted May 20, 2008 by [http://ocremix.org/remixer/djpretzel/ David \"djpretzel\" Lloyd], [http://ocremix.org/remixer/liontamer/ Larry \"Liontamer\" Oji] & [http://ocremix.org/remixer/zircon/ Andrew \"zircon\" Aversa]:''\n\n'''djpretzel: So, what's the story about how you became involved with ''[http://en.wikipedia.org/wiki/Dance_Dance_Revolution_SuperNOVA_2 Dance Dance Revolution SuperNOVA 2]''?'''\n\nA site that I hang out on from time to time, [http://www.bemanistyle.com/ Bemanistyle.com], saw someone make a thread in the Music Production board about the new ''[http://en.wikipedia.org/wiki/Dance_Dance_Revolution DDR]'' [http://xbox360.gamezone.com/news/01_09_07_09_59AM.htm song contest] that [http://ocremix.org/organization/id/5/ Konami] was hosting over at [http://www.broadjam.com/ Broadjam].  They'd done it once before, with the winners getting $250 and featured in one of the console releases.  It's always been something of a dream of mine to produce music for [http://en.wikipedia.org/wiki/List_of_Bemani_series Bemani] games, so I jumped on it.  Planned on submitting three songs: two from ''[http://beatdrop.paletteswap.com/Everlast/ Everlast]'' and one from the nearly completed ''[http://beatdrop.paletteswap.com/bd-inthedark-disc1.zip In the] [http://beatdrop.paletteswap.com/bd-inthedark-disc2.zip Dark]'', but at that moment I had just completed \"Until Forever\", and I was utterly satisfied with what I'd done, so I submitted only it completely in confidence.  Then, a good while before the contest submission deadline had even hit, someone claiming to be a representative of Konami sent me an e-mail saying they wanted to use my song.  It was pretty sweet.  Of course, that last bit of info about how they contacted me before the submission deadline got leaked out because I had mentioned it in a private post on [http://beatdrop-music.livejournal.com/ my LiveJournal] and a lot of other people that had entered the contest got kinda pissed.  Oh well.\n\n'''Liontamer: So far, landing your original track \"Until Forever\" in ''DDR SuperNOVA 2'' has been the pinnacle of your professional music career. When you sent your track to Broadjam for their ''DDR'' contest, did you honestly feel you had a strong chance of winning a spot, or was it more of a shot in the dark?'''\n\nHonestly, like I said, when I finished making \"Until Forever\" and decided that it was going to be the song to submit, I was pretty confident.  I mean, even now, listening to that song gives me one hell of a sense of pride.  Plus, if I remember correctly, I listened to a bunch of stuff in the Peer Review before I even submitted it, and a lot of what I heard was... pretty lackluster.  Hell, some guy submitted a COUNTRY song.  A country song in a dancing game!  And not even a fast one that you could [http://en.wikipedia.org/wiki/Line_dance line dance] to or anything; a slow lame country ballad.  I was like, \"What the hell is this?  A joke?\"\n\n'''Liontamer: It could be a silly follow-up question, but have you actually stepped to your track yet? Have you gotten any fan feedback on what it's been like to actually play through your song?'''\n\n[Laughs] Hilariously enough, I actually haven't.  I've played the simfile for it in [http://www.stepmania.com/ StepMania] that one of my buddies sent me, but I haven't actually played it on my feet yet.  Konami even sent me a free copy of the [http://astore.amazon.com/overclocked02-20/detail/B000T22Q5Q/ Game + Pad bundle], but I only have a Japanese [http://ocremix.org/system/ps2/ PS2], and it won't run the game.  Gave my old PS2 to my dad.  As for fan feedback, yeah, that's been the best part.  In the aftermath of that game, [http://www.myspace.com/beatdrop my MySpace] tends to have a steady daily influx of friend requests from people who played the game, and I've noticed a whole bunch of people using it as their profile song.  First time that's ever happened to me.\n\n'''Liontamer: You've said in [http://ps2.gamezone.com/news/05_22_07_11_54AM.htm your interview with GameZone] that OC ReMix helped you find music as the direction you wanted to go in life? Did you have any prior idea of what you wanted to do before you discovered music?'''\n\nI really didn't.  Keep in mind that, at the time when I found OC ReMix, I was only 15 or 16 years old.  I mean, I was just about to start college through my high school's Post Secondary Enrollment Option, but that was just to do all my general courses.  I've always had a deep devotion to music, but before I got into computer music and OCR and all that, I never even considered producing it myself and trying to make it a lifelong thing.\n\n'''Liontamer: You also said to GameZone that you wouldn't aspire to be a game composer if it meant drastically changing your style. Besides rhythm games, what game genres do you see your music as a great fit for?'''\n\nWell, with the advent of disc-based games starting on the [http://ocremix.org/system/ps1/ PlayStation], there's been a lot of expansion on the sound of video game music.  Games like ''[http://ocremix.org/game/einhander-ps1/ Einh\u00e4nder]'' were a huge step in a new direction for video game soundtracks incorporating electronic music, and it continues to be a constant to this day.  Even pretty recent games like ''[http://www.rockstargames.com/IV/ GTA IV]'' and ''[http://www.devilmaycry.com/ Devil May Cry 4]'' utilize electronic stylized songs in their soundtracks.  So I guess the answer to that question is that I see my music largely aimed at Action games of all kinds, and that's mainly just because I like to make uptempo stuff.\n\n'''Liontamer: Once you finish your [http://www.navy.mil/ Navy] enlistment and wrap up college, do you plan to get involved strictly with more game projects, or did you have other pursuits in mind for your music?'''\n\nI'm pretty much open to a lot of things, actually.  I think what I'll end up doing is trying to pursue as many things at one time as I can handle, including licensing for movie trailers, movie soundtracks, commercials.  But no matter what it is I decide to test my hand at after I get done with college, it's never going to stop me from producing albums.  I'm not going to let anything stand in the way of me making a name for myself as a solo musician.\n\n<div align=\"center\"><div class=\"column\" style=\"text-align:center;width:640px;font-size:90%;\">{{#ev:youtube|wljeAnBx6rw}}\nA perfect score on Beatdrop's \"Until Forever\" from the Japanese version of ''Dance Dance Revolution SuperNOVA 2''</div></div>\n\n'''Liontamer: For anyone that's had OC ReMixes playing at random only to get blasted by one of your pieces out of the blue, why are your tracks...so loud?'''\n\n[Laughter]  Y'know, in the past, I might not have been able to answer that, because there was a time when I was oblivious to the difference in sound level found in my tracks.  Nothing annoys me more than songs that are too quiet, so if I can master a song so that it's loud, but doesn't clip or distort, then that's what I'm going to do.  At the same time, I've been trying to be a bit more conservative about that lately, and my new album in specific is going to display a new standard of mastering for me.\n\n'''djpretzel: You were formerly a judge on OC ReMix's (in)famous [http://ocremix.org/info/Judges_Panel judges panel] - do you miss it? What do you think of the current panel? Are there things you learned and would do differently if you did it over?'''\n  \nI'm not sure I'd say that I miss it, exactly, but there was a time when I really felt that it could have benefited from a renewed presence from me.  Not so much lately, though, because I think that the current panel does an exceptional job, especially considering the amount of material that they have to listen to.  Not only that, but [http://ocremix.org/remixer/zircon/ zircon] and I are so similar in our tastes and styles that having him on the panel is exactly like having me there, just without the whole lack of judging thing.  [Laughs]  I'm not really sure I'd say that I really learned anything from my experience as a judge other than that running OC ReMix would be a true test of endurance.  On the other hand, if I did it over, I'd definitely make it a point to actually judge more material on the panel, because my last stint was ridiculous towards the end.\n\n'''Liontamer: When you have time to browse through the most recent OC ReMixes, who are some of the names that have caught your attention?'''\n\nA double-dose of [http://ocremix.org/remixer/mazedude/ Mazedude]!  Always superb.  Chris Getman is a great human being, and I'm extremely happy to have met him and maintained contact with him.  Also awesome to see him still active with the site.  Beyond that, [http://ocremix.org/remixer/shnabubula/ Shnabubula] and [http://ocremix.org/remixer/rize/ Rize] are always capable of producing some really original stuff, and most of the rest of the recent ReMixers are people I'm pretty familiar with, so I guess I could say that it's nice to see that all the \"veterans\" haven't up and disappeared over the years.\n\n'''zircon: One of my favorite tracks of yours is [http://ocremix.org/remix/OCR00852 \"Deserted Industry\"] from ''[http://ocremix.org/game/final-fantasy-vi-snes/ Final Fantasy VI]''. How did you create that twisted, [http://www.kmfdm.net/ KMFDM]-style synth lead in the middle of the song (1:41)?'''\n  \nThat particular synth lead was concocted using [http://emusician.com/sftinstruments/emusic_rgcaudio_pentagon_win/ rgcAudio Pentagon I] using a cluster of four \"Perfect Saw\" waveforms, the first [http://en.wikipedia.org/wiki/Ring_modulation ring modulated] by the second, [http://en.wikipedia.org/wiki/Audio_filter filtered] in parallel, run through [http://en.wikipedia.org/wiki/Distortion#Audio_distortion distortion], [http://www.audiomidi.com/master.cfm?CID=267 amp simulation], stereo [http://en.wikipedia.org/wiki/Chorus_effect chorusing], [http://en.wikipedia.org/wiki/Delay_%28audio_effect%29 delay], and an [http://en.wikipedia.org/wiki/Equalization equalizer].  [http://en.wikipedia.org/wiki/Modulation_%28music%29 Modulation] was provided by a slow [http://en.wikipedia.org/wiki/Low_frequency_oscillation LFO] on the filters.  Pretty simple.  The amp sim is what gives it its character.\n\n'''zircon: What about the deep, distorted sweep/pad at the beginning of [http://ocremix.org/remix/OCR01510 \"Antimatter\"] from ''[http://ocremix.org/game/chrono-trigger-snes/ Chrono Trigger]''? That one was downright evil.'''\n\nAh yes, that thing was pretty fun.  Made using freebie plugin [http://www.kvraudio.com/get/708.html Superwave P8].  Both [http://en.wikipedia.org/wiki/Electronic_oscillator oscillators] are pulse waveforms running in Super Wave mode spread moderately wide, filtered through dual parallel HP filters.  Routing for Superwave P8 sends Osc 1 through Filter 1 and Osc 2 through Filter 2, so to improve the stereo spread and help make it sweep like it does, the first filter's [http://en.wikipedia.org/wiki/ADSR_envelope envelope] attack is set at 50% and the second filter is set at 97% with almost no decay, whereas the first filter has a pretty long decay.  In my processing stack, Superwave P8 is running through one of my favorite distortion plugins, [http://www.kvraudio.com/get/757.html TriDirt], another freebie, which gives it the evil sound.  After that, it feeds into [http://www.interruptor.ch/ interruptor.ch]'s [http://www.kvraudio.com/get/745.html Echomania] tape delay plugin, and then into an EQ.\n\n'''Liontamer: Alright, I'm gonna jump on the \"How did you do that?\" bandwagon with your ''[http://ocremix.org/game/guardian-legend-nes/ Guardian Legend]'' mix [http://ocremix.org/remix/OCR01437/ \"Ace of Space\"], because I loved the synth lead there once the track got going. Can you give us an overall idea on what you observed from listening to [http://www.aceofbase.com/ Ace of Base]'s music and/or how you studied their sound before attempting to emulate their style? When you try to mimick the compositional style of another music act, does the execution phase come easily to you?'''\n\n[Laughs] Dammit, Larry, why couldn't you ask an easy question like zircon?  Truth be told, I didn't, like, browse my Ace of Base collection right before I made that track or anything.  I just pulled on it from memory, because their music is so ingrained in my style.  It's easy to underestimate a [http://en.wikipedia.org/wiki/Eurodance Eurodance]/pop group like them, but they've actually done some really wicked stuff.  Songs like [http://en.wikipedia.org/wiki/Always_Have_Always_Will#.22Love_for_Sale.22 \"Love for Sale\"], which is kind of hard to find these days but well worth the search have some really awesome synth work.  But thinking back to their music, it seemed apparent to me that to make a Eurodance-y song, I'd need a light but unique lead sound.  They used a lot of flute-y leads and plucky sounds to back the vocals, so I went with something a bit fuller than that because my track wasn't going to have vocals in the end.  I find that with a group like Ace of Base, it's less about trying to mimic the sound and more about mimicking the feel, and that's by and large accomplished through drum programming, the bassline, and little contextual flourishes and effects, like the orchestra hits I threw in.  But yeah, when I try to emulate the sound of another group, it comes really easy, because it's almost inadvertent.  Whatever I'm listening to a lot at a given time that I work on something is going to be audible in my music.  A perfect example is \"Antimatter\" and how it was stylized after [http://www.concord-dawn.co.nz/ Concord Dawn].  That's just what I was listening to at the time.  This sort of behavior can get dangerous when making original works, though, so I try to jump into creating an original song after sitting at my computer for awhile without listening to anything or right after I get off work or something.\n  \n'''Liontamer: While you've certainly got a lot of the major game franchises under your ReMixing belt, you've also hooked it up with lots of more \"obscure\" games like ''[http://ocremix.org/game/jackal-nes/ Jackal]'', ''[http://ocremix.org/game/super-r-type-snes/ Super R-Type]'' and ''[http://ocremix.org/game/brave-fencer-musashi-ps1/ Brave Fencer Musashi]''. What's your point of view on less ReMixed soundtracks? Is the lesser attention there a problem of the community-at-large or just a reflection of ultra-popular soundtracks legitimately being the strongest?'''\n\nI would strongly disagree with the latter, because a lot of obscure games have some really amazing music.  To me, it just's like... if a game is popular, it gets played a lot more, so a lot more musician types--and specifically ReMixers--get exposed to it and thusly it gets rearranged a lot more, which accounts for the huge number of [http://ocremix.org/quicksearch/game/?qs_query=Final+Fantasy ''Final Fantasy'' series ReMixes] on the site.  If a game doesn't get played by very many people, that's that many less potential or established ReMixers that hear it and that much less that it gets covered.  I've been gaming my whole life, and in the past I never really gravitated towards what was popular at a given time.  Hell, I hesitated to even play ''Chrono Trigger'' when it first came out.  If you want to really get into it, I'd like to purport that the lesser ReMixed and more obscure games don't get the coverage they should because their soundtracks are so flawless that doing them justice is a challenge in its own right.  [Laughs]  But that's just my opinion, I could be wrong.\n\n'''Liontamer: Wrapping things up on a positive note: Ideally, where do you want to see yourself and your career in 10 years?'''\n\n[http://www.coachella.com/ Coachella], bitches!  Or some other huge music festival.  I want to get to a point where I'm set up enough that I can perform live in front of audiences, and I want to get to a point where I can walk into a record store and see my music on the shelves.  Until I'm there, I won't be satisfied.  Until then, I'll always be improving my sound.  I have a powerful urge to do something revolutionary for modern music.  If not today, then maybe tomorrow.  Maybe in 10 years.  Maybe in 50 years.  Time will tell, but sooner or later, it's going to happen.\n\n<div align=\"center\"><div class=\"column\" style=\"text-align:center;width:640px;font-size:90%;\">{{#ev:youtube|wfPTwJK57wg}}\n[http://www.sushicrowd.com/ Sushicrowd] interviews Dain at [http://www.kawaii-kon.org/ Kawaii Kon] 2008</div></div>\n\n== Survey ==\n\n:''The following are standard questions asked of all interviewed ReMixers:''\n\n=== History ===\n\n==== What was the first video game you remember playing? ====\n\nOh man, that's an easy one.  ''[http://www.mobygames.com/game/atari-2600/asteroids_ Asteroids]'' on the [http://ocremix.org/system/a2600/ Atari].  God, that was a long time ago.  Whenever my brother and I reminisce about old video games, he's routinely shocked at how much of that stuff I remember, especially considering I was only, like, 2 or 3 years old?  Maybe 4?  My most concrete memory has to be ''[http://ocremix.org/game/super-mario-bros-nes/ Super Mario Bros.]'' on [http://ocremix.org/system/nes/ NES], though.  I remember the first time I played it quite vividly.  My brother and I were upstairs trying to fall asleep because it was past our bedtime, and we heard something... ''different'' coming from downstairs.  Went down to check it out, and my parents were trying their hands at ''SMB'' on an NES they'd just inherited from my uncle, if I remember correctly.  We freaked the hell out, of course, and they let us stay up later to play it.\n\n==== Did you have any formal musical training or education prior to becoming a video game music ReMixer? ====\n\nPrior to becoming a ReMixer?  Ehh, not so much.  I played drums for about five or six years before I got into computer-based music, though I was never really that good.  I had some private lessons from my high school music teacher's wife--that sounds really bad--and she taught me some of the rudiments and shit, but I never really got intense into it.  I also played in my elementary school and high school bands, but eventually dropped out of band around 8th grade because there were too many percussionists and not enough instruments.  Plus, we never actually ''learned'' anything.  It was more like, \"Here, here's some sheet music.  Play that.  No, no, no!  You're doing it wrong!  It's like ''this''.\"  After I got into making music on my computer, I took a few music classes in tech. college, namely Music Fundamentals, Jazz History, and Computer Music Technology, which was a pretty huge joke, I might add.  I guess most of my earlier music training came from putting in CDs and playing my trapset along with the drums.\n\n==== How did you first get involved with ReMixing video game music?  Did a particular game soundtrack or artist hook you? ====\n\nI was looking up video game stuff online in mid-2001 during one of my reminiscing sessions, and stumbled across a ''[http://ocremix.org/game/mega-man-nes/ Mega Man]'' fansite that had a bunch of reworked versions of songs from the games.  Of course, a bunch of them were pulled from OCR, but made mention of that, so I found my way to the site and was floored.  Following suit, since I'd always liked the [http://ocremix.org/quicksearch/game/?qs_query=Mega+Man ''Mega Man'' series], and since I was especially fond of the intro track from ''[http://ocremix.org/game/mega-man-x3-snes/ X3]'', I figured I'd try my hand at it and submit it to OCR.\n\n==== Have you collaborated with other ReMixers on mixes, and if so, what was it like? ====\n\n===== How does collaborating change your creative process? =====\n\nAfter I'd done a few tracks myself, I met up with [http://ocremix.org/remixer/mp/ Matt Pollard] in [http://ocremix.org/info/Chat the OCR IRC channel on EnterTheGame] sometime around July 2001.  We talked a lot, became buddies, and eventually the idea popped up to collaborate on something from ''Mega Man X3''.  Really, it was a pretty awesome experience.  Matt made it an extremely fluid process.  I sent him some random loops and stuff I cooked up in [http://fruityloops.com/ FL] using drum samples and the internal TS-404 synthesizer.  He heard the synth stuff, and even though the loops themselves weren't usable in the remix, he asked me to give him 11 different versions of the loop across a chromatic scale, which he ended up slicing and resequencing to make the melody.  Like I said, very fluid.  It was his idea to incorporate [http://ocremix.org/remixer/ailsean/ Ailsean]'s guitar work, since I didn't really know Sean at the time, and the rest is history, as they say.  Me and Matt worked together again in 2002 on that ''[http://ocremix.org/game/final-fantasy-mystic-quest-snes/ Final Fantasy Mystic Quest]'' track [\"Mystic Mountain (Whirlwind Beat Mix)\"] for [http://kfssstudios.com/ PMM]'s ''[http://www.vgmdb.net/db/albums.php?id=1590 SQUAREDANCE]'' album, but I had a much lesser role in that, in my opinion.\n\nI also collaborated with [http://ocremix.org/remixer/cotmm/ Children of the Monkey Machine] and [http://ocremix.org/remixer/kpraslowicz/ K. Praslowicz] on a remix from ''[http://ocremix.org/game/super-metroid-snes/ Super Metroid]''.  Similar experience, really.  CotMM made it work, and I just provided a bunch of drum loops and some miscellaneous synth stuff.\n\n===== Do you prefer working alone? =====\n\nI definitely think it's a lot easier to work alone, because there's no conflicting creative flow from those involved, but collaborations always seem to yield some really cool results that the individual artists involved might not have been able to accomplish on their own.  When I'm working alone, I have to try to juggle what I'm paying attention to.  Like, I might focus too much on the synth programming and end up leaving the drums lackluster or vice versa, but when it comes to working with someone else, there's always one person who can focus on how everything fits together while the others involved can just divert their attention to what they do best.\n\n==== What was the last musical project or track you worked on?  Are you working on anything currently? ====\n\n<div style=\"margin:7px;float:right\">[[Image:Beatdrop_lights_up.jpg|300px|Beatdrop lights up]]</div>\n[Laughs] I'm ''always'' working on something.  Most of my time over the past few years has been devoted to producing my original albums, so my appearances on OCR are getting rarer and rarer, but I still try to cook up video game remixes every now and then.  My primary focus right now is finishing up my fifth album, ''Revolution'', and, as always, trying to, uh, ''revolutionize'' my sound, I guess.  That sounds kind of redundant...\n\nI'm also trying to pursue more licensing opportunities with [http://ocremix.org/organization/id/5/ Konami], and potentially other companies/organizations.  [http://www.broadjam.com/ Broadjam] is pretty handy for that stuff.  I'd ''really'' like to get something into a movie trailer.  I mean, how many songs have you heard in trailers and thought \"Wow, that song is awesome, I need to track it down\"?  Happens all the time.\n\n==== Based on your experience as an OverClocked ReMixer, what advice would you give those trying to get something they submit posted on the site? ====\n\nPractice, practice, practice!  Don't expect your first attempt to be golden, because it won't be.  Time allows for improvement, and we get wiser as we go.  So try to absorb as many inspirations and influences as possible, and use them to your fullest.  Originality is also key, because if you're not original, you're forgettable.  Utilizing the [http://ocremix.org/forums/forumdisplay.php?f=16 Works-in-Progress boards] here on OCR is also very useful, because there seems to be an increasing devotion to helping out newcomers, and that's a great place to start.  There's also [http://ocremix.org/info/Chat the #ocrwip channel on EnterTheGame], which serves the same purpose, but provides feedback in real-time.  Lastly, don't get offended!  If you can't take criticism, you're not going to improve at all.  Don't forget that if you're trying to get something posted on OCR, you're not just making it for yourself, you're obviously making it for other people to listen to, so if other people don't like it, your odds of getting posted go down the drain.\n\n=== Personal ===\n\n==== Who/what are your inspirations in terms of ReMixing video game music? ====\n\nWhether I'm writing an original or remixing something from a video game, my inspirations never change.  My music listening history is one big collage, and I try to pull on all of that.  I grew up on classic and progressive rock music, like [http://ocremix.org/composer/id/550/peter-gabriel/ Peter Gabriel], [http://www.yesworld.com/ YES], [http://www.zztop.com/ ZZ Top], and [http://www.fleetwoodmac.com/ Fleetwood Mac].  Then I branched out into pop with the likes of [http://en.wikipedia.org/wiki/Aqua_%28band%29 Aqua], [http://www.greenday.com/ Green Day], [http://www.nodoubt.com/ No Doubt], [http://www.thespicegirls.com/ The Spice Girls], and some other stuff.  Some of the electronic elements inherent in Pop music got me into some electronic and industrial acts, like [http://www.theprodigy.com/ The Prodigy], [http://www.kmfdm.net/ KMFDM], [http://www.theswining.com/ PIG], [http://www.punkstatikparanoia.com/ Orgy], [http://www.stabbingwestward.com/ Stabbing Westward], and [http://www.nin.com/ Nine Inch Nails].  From there, the amount of versatility of synthesized sounds led me in the only logical direction, and I became entrenched in electronic music as a whole.  Spent lots of time in my glory days surfing [http://www.mp3.com/ MP3.com] to help expand my knowledge of the different styles, and now I try to use all of it.\n\nStill, my biggest ones to this day would probably be KMFDM, [http://www.btmusic.com/ BT], [http://www.hybridsoundsystem.com/ Hybrid], [http://www.ferrycorsten.com/ Ferry Corsten], Peter Gabriel, [http://www.pendulum.com/ Pendulum], [http://www.freestylersmusic.co.uk/ Freestylers], [http://www.aceofbase.com/ Ace of Base], [http://www.celldweller.com/ Celldweller], [http://www.chicanemusic.com/ Chicane], [http://shemusic.org/ Pjat Lain a.k.a. she], [http://www.faithless.co.uk/ Faithless], [http://www.flukenet.info/ Fluke], [http://www.thecrystalmethod.com/ The Crystal Method], [http://www.maxgraham.com/ Max Graham], [http://www.thechemicalbrothers.com/ The Chemical Brothers], [http://www.hospitalrecords.com/artists/highcontrast/ High Contrast], [http://www.infected.co.il/ Infected Mushroom], and [http://www.axwell.co.uk/ Axwell].\n\n==== Of the ReMixes you've made, which is your favorite?  Why? ====\n\nMan, that's tough.  There's a few that I'm keen on for different reasons.  [http://ocremix.org/remix/OCR00852 \"Deserted Industry\"] was something of a breakthrough for me, because it was the first time I incorporated hardware into music production.  Pulled all the drums off my [http://www.vintagesynth.com/emu/xk6.shtml XK-6].  In fact, all the drum samples I used were found while randomly toying around with it, and I kind of pieced them together in my head and thought, \"Wow, this has Industrial written all over it...\"  The rest of the track flew together from there, and I was super proud of it.  Still am pretty proud of it.\n\n[http://ocremix.org/remix/OCR01283 \"Dazed & Destroyed\"] was also a big deal, because the original was a vocal track, and it was really one of my first actual attempts at doing vocal work for a production.  Plus, the remix itself is, in my opinion, one of my first true steps into making Breakbeat and has definitely influenced the direction I've taken with my music today.\n\nI guess the winner would probably be my most recent attempt, [http://ocremix.org/remix/OCR01727 \"Revolutions\"], because I finally got around to revisiting one of my favorite video game tracks of all time and doing it justice.  Looking back on [http://ocremix.org/remix/OCR00392/ my original version [\"X-Buster MK-17\"<nowiki>]</nowiki>], it's a huge piece of shit.  I had ''no'' idea what I was doing back then.  I mean, it's practically the same song.  But now I'm able to do a whole lot of things that I couldn't back then, so I tried to use every piece of know-how I've got: making synths from scratch, programming drumbeats and slicing them up, granular audio stretching, extensive mastering, etc.  The works.  Even went in and reinterpreted the melodies, something that was a foreign concept to me back in 2001.  It fills me with pride to be able to handle the original song this way and present it to a bunch of people who I know will enjoy my reinterpretation and ''hopefully'' forgive the technical rape I did to the song back in 2001.  [Laughs]\n\n==== How do you approach ReMixing video game music?  Is there a particular sequence of events you find yourself following more often, or an initial process you always seem to use? ====\n\nIt really ranges from project to project.  Sometimes I might listen to it once and just go from there, programming it as closely as I can and then tweaking all the rhythmic elements in my head--because I'm so big on rhythm in things--to help reinterpret it.  Other times, I might dig out some drum sequence I concocted previously and adapt it to the rearrangement or use it as a base to work off of.  I imagine if I always used the same technique to get something off the ground, I'd have a whole lot more unfinished projects than I already do!\n\n==== Which game composers and soundtracks do you admire the most? ====\n\nMy electronic brethren always get preferential here, so I guess my ''true'' favorite soundtracks would be ''[http://ocremix.org/game/einhander-ps1/ Einh\u00e4nder]'', [http://en.wikipedia.org/wiki/Armored_Core all of the ''Armored Core'' games], ''[http://ocremix.org/game/vectorman-gen/ Vectorman]'', ''[http://www.mobygames.com/game/snes/contra-iii-the-alien-wars Contra III]'', [http://en.wikipedia.org/wiki/Wipeout_(video_game_series) the ''Wipeout'' series] even though it hardly counts, and virtually everything Konami's [http://en.wikipedia.org/wiki/List_of_Bemani_series Bemani] musicians have pulled off.  In regards to that last one, to be more specific, [http://en.wikipedia.org/wiki/Sota_Fujimori Sota Fujimori], [http://ocremix.org/composer/id/5/akira-yamaoka/ Akira Yamaoka], and [http://en.wikipedia.org/wiki/Toshiyuki_Kakuta Toshiyuki Kakuta a.k.a. LED] are the champions.\n\nBut to get truly old school, ''[http://ocremix.org/game/guardian-legend-nes/ Guardian Legend]'', ''[http://ocremix.org/game/jackal-nes/ Jackal]'', ''[http://ocremix.org/game/contra-nes/ Contra]'', ''[http://ocremix.org/game/metroid-ii-return-of-samus-gb/ Metroid II]'', ''Super Metroid'', ''[http://www.mobygames.com/game/battle-clash Battle Clash]'', ''[http://ocremix.org/game/streets-of-rage-2-gen/ Streets of Rage 2]'', ''[http://ocremix.org/game/extreme-g-n64/ Extreme-G]'', all of the ''Mega Man'' games, ''[http://ocremix.org/game/legend-of-the-mystical-ninja-snes/ Legend of the Mystical Ninja]'', ''[http://ocremix.org/quicksearch/game/?qs_query=Sonic all of the Sonic the Hedgehog games]'', ''[http://ocremix.org/game/legend-of-kyrandia-win/ Legend of Kyrandia]'', and ''[http://ocremix.org/game/command-and-conquer-red-alert-win/ Command & Conquer: Red Alert]'' are a few that come to mind.\n\n<div align=\"center\"><div class=\"column\" style=\"text-align:center;width:640px;font-size:90%;\">{{#ev:youtube|TnqRaZbG8bo}}\nBlackHawk4698 rides in ''Audiosurf'' to Beatdrop's ''Sonic & Knuckles'' mix \"Catapult\"</div></div>\n\n==== What's one of your best or most enjoyable memories from working on a ReMix? Worst? ====\n\nThere's a few big ones that come to mind.  The first time I heard the [http://ocremix.org/song/id/194/ \"Flying Battery Zone\"] melody played through that grainy detuned synth lead in [http://ocremix.org/remix/OCR01393/ \"Catapult\"] was breathtaking.  Another was when I finally got the vocals to sit right in \"Dazed & Destroyed.\"  It was like finishing one of those massive 1,000 piece puzzles.  Sequencing the drums in \"Deserted Industry\" after I had sampled them from the keyboard and putting that dramatic pause in there got me fucking pumped to finish the rest of the song.  Last, but not least, when I played back the bassline in tandem with the melody and drums in \"Antimatter,\" I was like \"Holy shit, did ''I'' make that?\"\n\nAs far as worst memories go, the biggest would be [http://ocremix.org/remix/OCR00798 trying to rework \"Man With a Trance Machine\"] over and over again because it sounded like ass regardless of what I did to it.  That song's dead to me. [Laughs]\n\n==== What's the most challenging aspect of ReMixing video game music? ====\n\nI guess I sometimes struggle with figuring out where I'm going with a song and transition each section into the next.  I mean, it's easy to do bland transitions that mimic the ones in the original song, but where's the originality?  And what's to say the original transitions are going to work in whatever style of music you're bending the song to fit into?  And I'll often get into the zone while working on a specific section and forget what needs to or should come next, which could be tricky depending on what I've done so far.\n\nOf course, I can't forget computer limitations.  FL Studio lets me do whatever the hell it is that I want to do, so sometimes I go overboard and my computer can't handle it.  Then it's like an aural slideshow and trying to finish the song without rendering it over and over can be a nightmare.  And if I try to remedy ''that'' problem by rendering individual sections to audio to drop back into the song, I might later run into a point where I wanted to change the actual timbre of the sound or whatever, and it's pretty hard to do once I've already deleted the instrument itself from the project.\n\n__NOTOC__\n\n[[Category:Interviews|Beatdrop (Dain Olsen)]]\n[[Category:ReMixer Interviews|Beatdrop (Dain Olsen)]]"
                    }
                ]
            }
        }
    }
}