Wiki: Difference between revisions of "Game"

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OverClocked ReMix defines a game as:
 
OverClocked ReMix defines a game as:
  
:'''''"Interactive entertainment software designed to execute on a specific combination of hardware/software, with an emphasis on challenges and goals."'''''   
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:'''''"Interactive visual entertainment software designed to execute on a specific platform, with an emphasis on challenge and goals."'''''   
  
 
Each individual game in our database is described independent of the following criteria:
 
Each individual game in our database is described independent of the following criteria:
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* Compilations with a wide variety of non-gaming content (e.g. magazine discs)
 
* Compilations with a wide variety of non-gaming content (e.g. magazine discs)
 
* Emulation of a game (e.g. the Wii's Virtual Console)
 
* Emulation of a game (e.g. the Wii's Virtual Console)
* Software that is primarily educational/informative or explorative in nature (sometimes referred to as "[http://en.wikipedia.org/wiki/Non-game non-games]"
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* Software that is primarily educational/informative or explorative in nature (sometimes referred to as "[http://en.wikipedia.org/wiki/Non-game non-games]")
 
* Software that is primarily a creative tool or utility, with minimal gaming elements (e.g. eJay series, Korg DS-10)
 
* Software that is primarily a creative tool or utility, with minimal gaming elements (e.g. eJay series, Korg DS-10)
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[[Category:Data Dictionary]]

Latest revision as of 07:36, 27 July 2010

Definition

OverClocked ReMix defines a game as:

"Interactive visual entertainment software designed to execute on a specific platform, with an emphasis on challenge and goals."

Each individual game in our database is described independent of the following criteria:

  • Localization (language, PAL vs. NTSC, etc.)
  • Minor revisions (e.g. collector's editions)
  • Inclusion in compilations

For example, the following items do not meet this definition:

  • Compilations consisting primarily of previously released material
  • Compilations with a wide variety of non-gaming content (e.g. magazine discs)
  • Emulation of a game (e.g. the Wii's Virtual Console)
  • Software that is primarily educational/informative or explorative in nature (sometimes referred to as "non-games")
  • Software that is primarily a creative tool or utility, with minimal gaming elements (e.g. eJay series, Korg DS-10)

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