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  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" ...mposer-danny-baranowsky/ "Nice to Meat You - Interview with Super Meat Boy Composer Danny Baranowsky"], Rick Damigella, May 30'''
    6 KB (665 words) - 04:46, 21 May 2015
  • ...to see what the one-time experience of composing for games was like for a composer whose primary focus wasn't game composition at all. Patrick was a little s *'''Real Name''': [http://ocremix.org/composer/id/2520/patrick-zimmerli/ Patrick Joseph Zimmerli]
    13 KB (2,263 words) - 05:11, 20 May 2015
  • ...nt man. Having started with Rare back in 1995, Kirkhope's proficiency as a composer and sound designer steadily grew, initially navigating the hexadecimal hell *'''Real Name''': [http://ocremix.org/composer/id/21/grant-kirkhope/ Grant Kirkhope]
    23 KB (3,923 words) - 05:05, 20 May 2015
  • ...ns a major inspiration across the fan arrangement community. Historically, interviews with Wise and Rare's sound team are few and far between, but he generously ...track. When the net effect seems so positive, why do you feel the in-house composer model isn't more common in the games industry? Is it because costs make it
    27 KB (4,390 words) - 05:01, 20 May 2015
  • *'''Legendary game composer, [http://blogs.oreilly.com/digitalmedia/2008/11/super-street-fighter-ii-and == Interviews ==
    16 KB (2,381 words) - 20:35, 13 March 2012
  • *'''Website''': [http://www.christophertin.com Christopher Tin - Composer] ...g came out, I've been looking for the next step in my personal growth as a composer. I'm really not so concerned with what my next score will be, or where my
    30 KB (5,155 words) - 04:48, 20 May 2015
  • Yes, Trevor Morris is the lead composer for the bulk of the in-game interactive music. He’s got some impressive c ...s been defined for a show. It has to sound like it’s coming from a single composer.
    21 KB (3,490 words) - 03:51, 21 May 2015
  • ...r he'd just finished teaming up with Big Giant Circles on OC ReMix's first composer/fan collab, ''Deus Ex'' '''[http://ocremix.org/remix/OCR01914/ "Siren Synap ...omething intangible being lost? Do you feel like part of being a good game composer is having a deep knowledge and appreciation for the history and culture of
    42 KB (7,111 words) - 04:40, 20 May 2015
  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" ...a.net/news/features/2013/09/radiosega-interviews-bentley-jones/ "RadioSEGA Interviews... Bentley Jones"], David "KC" Luis, Sep. 17'''
    16 KB (1,827 words) - 04:46, 21 May 2015
  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" '''[http://www.music4games.net/Features_Display.aspx?id=145 "Interview with composer Jeremy Soule at PLAY! San Jose"], Jayson "Arcubalis" Napolitano, June 6'''
    9 KB (1,093 words) - 04:45, 21 May 2015
  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" ...a.publicradio.org/display/web/2014/10/23/top-score-composer-andrew-aversa "Composer Andrew Aversa"], Emily Reese, Oct. 23'''
    15 KB (1,806 words) - 05:16, 9 September 2015
  • Honestly, it all comes down to the individual composer, regardless of nationality. If I were to list my favorite VGM composers, th ....org/artist/4/yasunori-mitsuda Yasunori Mitsuda], or another such Japanese composer. And the odd thing was that they were so unavailable; I remember speaking w
    28 KB (4,917 words) - 05:07, 20 May 2015
  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" '''[http://magfest.org/schedule/ "How to Become a Pro VGM composer!"], Gaylord Covention Center (Panels 2, 1:30PM), National Harbor, MD, Jan.
    11 KB (1,426 words) - 05:50, 9 September 2015
  • [[Category:Interviews|Danny Baranowsky]] [[Category:ReMixer Interviews|Danny Baranowsky]]
    26 KB (4,277 words) - 04:58, 20 May 2015
  • Part musician, part engineer, part entrepreneur, '''[http://ocremix.org/composer/id/288/tim-wright/ Tim "CoLD SToRAGE" Wright]''' has made his mark on game *'''Real Name''': [http://ocremix.org/composer/id/288/tim-wright/ Timothy Brian Wright]
    52 KB (9,533 words) - 04:54, 20 May 2015
  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" ...://www.entdepot.com/features/interviews/article_1495.php "Tommy Tallarico, Composer/Producer of Video Games Live, chats with EntDepot"], Jayson "Arcubalis" Nap
    13 KB (1,801 words) - 04:42, 21 May 2015
  • :''For media inquiries (interviews, articles, conventions), please contact us at '''<span style="color:orange" ...street-fighter-devotion-interviews-oc-remix-team/ "Street Fighter Devotion interviews the OC ReMix team"], Jon Berlinghoff, Dec. 18''' <br>
    48 KB (6,256 words) - 19:52, 10 March 2018
  • ==== '''OCR Staff: Jack, tell us about your role as the lead composer for ''[http://ocremix.org/game/597/mass-effect-2-xb360 Mass Effect 2]'' - w I would start off by giving each composer some direction on what I thought their level of music should be about, the
    66 KB (11,592 words) - 03:23, 21 May 2015
  • ...lta]''' - Tributing id's classic FPS ''Doom II: Hell on Earth'', arranging composer Bobby Prince's score in various dark and demonic ways. ...etbaby.net/ Rocketbaby]''' - The Video Game and Anime Music Journal - good interviews.
    17 KB (2,695 words) - 18:48, 2 July 2017
  • '''Liontamer: You also said to GameZone that you wouldn't aspire to be a game composer if it meant drastically changing your style. Besides rhythm games, what gam [http://www.sushicrowd.com/ Sushicrowd] interviews Dain at [http://www.kawaii-kon.org/ Kawaii Kon] 2008</div></div>
    35 KB (6,097 words) - 04:03, 21 May 2015

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