YEAH. Okay people, listen up - if you ain't played Gunstar Heroes, you're missing out on one of the single best 2d action games of all time, not to mention one hell of a fun blast-fest. It's by Treasure, who can virtually do no harm (Radiant Silvergun, anyone? Guardian Heroes?). Back when Gamefan magazine was still alive - what I like to call "the good ole days" - they did a lot to make sure this sleeper hit got recognized and played by all the right people. Bottom line - play it at least once in your life, or you'll die unfulfilled :) But enough hype for the game, let's talk about the ReMix. The capable Malcos aka Stephen Malcolm gives us our first coverage and sets a high benchmark for would-be GH mixers to come, with some stylized techno. Beginning with a train sound effect from an intro for a well-known sound company (I'll say no more), Malcos wastes no time in bringin' in a cool, syncopated synth line, then gradually bringing in the other components: very slick hi-low drums with excellent, varied programming, a massive bassline that's phased and filtered and panned so that it's basically a monster, some additional low-end synthage with a rapid-fire belchy analog synth pattern, and even more synth fun later on. There's just a lot going on here, with synths trading grooves and bits and pieces being removed and recombined in fun ways. Sound quality is fantastic and as previously mentioned, programming is 1. Present and accounted for, 2. Very good and 3. Not just window-dressing, but integral to the mix. Gunstar Heroes needed some coverage, and while some of its music is a little challenging in that the melody is circuitous or nominal, Malcos handles that aspect well, going for the groove and not attempting to stretch things too far from the original to compensate. I liked it quite a bit - could have used one single, biting, kickass synth solo that just rips your ears a new one, so to speak, but I have a well-documented addiction to solos, so that might just be my inner demon interjecting. Recommended.
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