So I'm not itching to get my hands on tickets to see video game movies, but I have heard over and over again that there are plans to make a God of War movie, Uncharted movie, Sly Cooper, Darksiders, Shadow of the Colossus, Halo, Bioshock, MGS..... Whenever there is a popular game, they talk about making a movie out of it, but other than Ratchet and Clank, what happened to them all? Why make promises of projects that never get to see the light of day?
Oh, I think I can top you in annoyingness AND difficulty to deal with, mah boi. I just recently had a meltdown in one of the private chats for a current project, I will say no more beyond that. One of about 2 dozen ,maybe, in why whole time at OCR?? I can't handle stress for shiiiit. Maybe that's why I prefer the lax atmosphere in this corner of the woods.
On to relevant stuff...I should've at least phoned an entry in. Ah well. I like the discreet additions you put in [Nebulous Funk] to switch things up. Production quality is OK. I appreciate the generous amount of reverb too, (edit) I love going full-ham on the reverb lmao.
Sorry turnout wasn't optimal @Rejwan. Hopefully your next pick will see more attention.
I wouldn't have figured out that this was sourced from the Megaman X series for a while if I didn't find the piece here. The delicate instrumentation creates an ethereal atmosphere wherein an evocative piece breathes. The crispness of the harp, tuned percussion, and other light timbres gives an uplifting buoyancy that is nicely accentuated by the 45 seconds or so of darker intensity. This is gem that anyone could enjoy.
Ah, this is nice. As an amateur who is experimenting with orchestral software, this is inspiring. And as a Metroid fanatic, my bias is triggered. Anyways. Each of the sources is well represented in the suite, and are faithful to their standard atmospheres/moods: A lovely, delicate introduction; that riveting 1:00 mark with high vibrato low strings to replicate that ominous intro of old; a percussion heavy Kraid's lair that might as well have "abandon all hope ye who enter here" on the wall; and an energetic march for Brinstar that leads it to nice close. The whole thing runs pretty smoothly and cohesively. I was a bit thrown off by Kraid's lair, though, with the drums dominating the first dozen seconds or so. But at the same time, it's kind of catchy. There's plenty of variation throughout the sources in the piece, so it's not at risk of getting stale.
Really nice mix. I got chills when the melody switched over. It seems to blend so smoothly, I'd think that anyone who either hadn't played the games or wasn't as familiar with them wouldn't realize that they were two different levels. Definitely saving for listening more in the future. Thank you for this mix!