Posted 2002-08-20, evaluated by djpretzel
Newcomer Xenepp used Propellerheads' tasty new Reason 2.0 exclusively for this hip-hoppish laid-back electronica piece off the Sonic CD OST. Xenepp aka Joel Whybrow points out that this is the Collision Chaos music from the PAL version of the game. For those that haven't played Sonic CD, see if you can track down a copy on ebay or something, as it's entirely playable on the excellent GENS emulator (Win32), and is one of the best games in the Sonic series. When now-defunct Gamefan magazine originally reviewed the Japanese release, they gave it straight 100's - afterwards, when the US release came out with modified (but in my opinion still amazing) music from Spencer Nielsen, they re-reviewed it and gave it marks in the eighties. I for one think either version is a fantastic platformer with depth, variety, and a memorable soundtrack, with perhaps a slight edge to the Japanese release. Nielsen actually got The Corrs to do some of the vocals, which I thought worked very well with his pieces. This mix features warm analog pads, comp piano chords, a tasty, unobstrusive-yet-funky drum loop, and silky-smooth analog leads with some slick portamento. It's definitely more of a groove-out piece, like the original, and doesn't develop as much as it could have (would like to have heard Xenepp do more interpretation) but what's here is quality, with the layered breakbeats (complete with stutter effect on some fills) and overall mix very full and developed. Fade out ending is disappointing and a bit too abrupt - I don't *mind* fades for ends, like some do, but methinks it should be a bit more gradual than this. Aside from needing a smidge more variety and a tad slower fade out, though, this is a good re-visualization of the piece that shows off some depth on both Xenepp and Reason 2.0's part.
on 2010-11-19 16:21:28
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on 2002-08-21 03:40:36
Sources Arranged (1 Song)
- Primary Game:
Sonic CD (Sega, 1993, SCD)
Music by David Young, Mark Crew, Masafumi Ogata, Naofumi Hataya, Spencer N. Nilsen
- "Collision Chaos "G"mix (JP)"
- 2,985,984 bytes
- Size: 2,985,984 bytes
- MD5 Checksum: 6d3df3934f1a6b42c1cb3bdd7ff1305a
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