ReMix: The Revenge of Shinobi 'Consent (Make Me Dance)'

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The Revenge of Shinobi

So. Here we are. Where to begin? There's no way to avoid this reeking of being more of a blog entry than a mix write-up, so I won't even try. As I write this, our new design has been live for several hours. As to be expected, some people instantly liked it, some instantly hated it, and some had specific comments about very specific things they want changed. And all of that's to be expected. Realistically, a redesign takes some time to get used to, like any other substantive change. For most people, even regulars, it equates to a visual change that they either like or don't, plain and simple.

For me it's been a bit more personal. Essentially, I didn't want to redesign the site unless I felt I could improve it. By the same token, I didn't want to start adding features onto the old design if I knew I was gonna throw it out, so I was sort of stuck. It's taken me basically a year, going through at least six fully-developed prototypes that were eventually trashed, to make what you see today. And of course, there will be future improvements as well, things that need fixing, etc. But the code behind the site has been cleaned up, the XSLT normalized by several magnitudes, and the design is more modular, more flexible, and more standards-friendly. We've moved all site documentation - FAQ, submission standards, etc. to be database-driven as well, where we can do a better job maintaining them. Plus, you can now list the site's data in a multitude of ways, with different sorting options.

None of this was easy for me. All of it took planning. I'm not out to impress or make excuses when I say this, but doing the graphics, css, xhtml, xml, xslt, php, and sql for a site, and trying to do it as right as possible, is not easy. I've dedicated oodles of time towards providing a foundation, and this redesign is not just about a different look, but about a better codebase that I feel I can build on top of to improve things without the specter of having to do everything over. This redesign has impacted my social life, work, school, and has created the longest hiatus ever since the site began between me posting one of my own mixes.

The reason I feel that it's all worth it is, quite simply, because of you. When I get emails about people enjoying the site's free music, or see ReMixers getting better via applying themselves to ReMixing, or I see people being exposed to game music via the site and gaining appreciation and respect for it and the people that make it, that legitimates all of my efforts, tenfold. There's a reason I don't feel regret or a sense of futility when I think about the time spent working on OCR, and it's because of the people that go towards making it what it has been, what it is, and what it will become. So: thanks.

Moving out of blog mode and into mix mode - this is the Revenge of Shinobi ReMix I've always wanted to make. I've not been unhappy with my previous mixes, but this is the first time I've ReMixed the same game thrice, and it was to go back and make a mix that gave me closure with this game's soundtrack, which has always been one of my absolute favorites. It's all about the bassline, baby - this takes Koshiro's 'Make Me Dance' and covers most of the many motifs in it with an electro-funk makeover. Wah guitar, wah clav, synth lead, wah electric piano, normal electric piano, some various synths and synth effects, and one of my favorite bass synth patches ever. Actually, this patch inspired the song, sorta like with my Sonic 'Love Hurts' mix. The minimal vocoded vocals are in fact me - I always felt like that part of the song was supposed to be reciting the song's title, so that's what I did. This mix works best when played loud, preferably in a place where you can lend the title creedence and shake your thang. In closing, I can only say two things: I'm glad as hell we FINALLY have our new design online, and.... it's good to be back.

djpretzel

Discussion: Latest 15 comments/reviews; view the complete thread or post your own.
timaeus222
on 2013-08-21 20:30:16
DAAAAMN. I love that pseudo-sync bass (It's not made with typical oscillator sync, but with waveshaping and distortion on a pulse wave) and the intense saw lead. <3 Fun wahed EP too.
Nutritious
on 2013-05-02 16:09:44
Love the funk. Love the groove. I basically just discovered this mix and I'm glad I did. Probably one of Dave's best.
Magellanic
on 2011-12-11 12:16:14
Ah, this is just amazing. As I hear more and more of DJP's mixes, he seems to come across as a really funkeh fella. Everything from the lead, to the bass are excellent. All the sounds entwine perfectly and compliment each other. The music constantly moves bringing in new motifs and taking others away. Always something going on but keeping funky at the same time. Really enjoyable and a highly reccommended download. You will be wanting to dance to this, no doubt.
OA
on 2009-09-25 11:49:24
Mad funkiness- every sound is perfectly chosen. I don't really see myself ever doing something this funked up, but if i did, i'd use this track as a template. Bass and leads are especially rockin.
Strut-worthy, and magically lacking the traditional searing DJP treble levels. ;-)
Marmiduke
on 2009-04-15 22:25:03
This is awesome, awesome electro-funk. It sounds very djpretzel-ish; there would never be any mistake he was behind the keyboard on this one. For me it seems like a return to his roots. I definately hear a culmination of past tracks and genres present here. Expectedly amazing production with highest possible grade arranging. It's a very nice ride to be on. Sometimes kicking, sometimes smooth. Always enjoyable.
Liontamer
on 2008-04-19 22:06:37
What the hell? I never commented on this either.
But yeah, I remember congratulating Dave on the OCR4 redesign, this was not too long before I joined the panel. Right behind analoq's Commander Keen 4 mix, I enjoyed this one the most. The groove here was very excellent, and I loved the interpretation. It's a great upbeat work, and was a great way to cap off the OCR4 unveiling.
Antipode
on 2008-04-19 18:53:23
For some reason I never commented on this. This is one of my favorite tracks on the whole site (and definitely my favorite of yours, though Sveldt is just barely behind). Awesome groove and overall feel to the whole song, and great little vocal throw-in. I remember listening to this all the time years ago and loving it just as much then.
So why hasn't this been reviewed in 2+ years?! Totally needs more love.
Knotan
on 2006-02-28 21:50:19
Omg this is like T H E Remix. When the intro starts my world collapses and im forever trapped in the incredible(!!) beat! Dont really know what to say but .. omg. djpretzel sure knows how to shake some serious ass. Keep it up man !
Effector
on 2005-08-25 21:21:31
Less Ashamed Of Self wrote: Delicious. One of the most dancable tracks on the whole site.

Luke says it best.
Less Ashamed Of Self
on 2005-08-25 10:58:48
Delicious. One of the most dancable tracks on the whole site.
TaintMasterMitch
on 2005-01-10 19:29:13
This song rocks so hard, I can't even believe it. Good job DJP!
jordex
on 2005-01-03 03:58:25
wow i cant help dancing to this song!
this song changes the very persons respect for techno music
the intro is so catchy
great job djp!
A-RoN
on 2004-11-10 21:07:05
Wow, best electronic funk mix I've heard in a long time. I don't like the bassline sample, but other than that, it "Makes Me Dance!" I love the outro beat so much as well as the vocoded "Make Me Dance!" Awesome! :D
Speed Demon
on 2004-06-05 18:48:08
Your Good Twin wrote: A lot better than the other two DJP Revenge mixes.

8O
I loved "DaFactoryFunk", so shut the f... up... (just kidding)! :lol:
But I agree, this mix sounds very good, too. I'd love to see DJPretzel make a mix of "The Shinobi" or a cool track of the "Shinobi III" soundtrack...
leokef wrote: ... is the bass, like Xelebes mentioned. I would've liked a heavier, thumping sound too, but I suppose You Can't Always Get What You Want.

I'm afraid I have to agree with that. This mix is awesome, but I, too, love those loud, heavy hard drums...
... sure it's a matter of taste :roll:. That way the song sounds more "easy", which is nice, too. But a kicking heavy drum would've been nice, too...
djpretzel
on 2004-06-02 15:42:24
Mmm - interestingly enough, I suppose, for me personally the bassline is one of elements that I'm 100% sure about and wouldn't have wanted any other way. The nature of the bassline is such that it needs enough edge to reach into the midrange, as it's playing sort of a dual role. Or at least, that was the intention.