Posted 2004-06-05, evaluated by djpretzel
This game makes me mad. Why? Because I've read reviews, seen screenshots, and it's the type of game that, back when I had more free time, I would have played by now. It's not a problem when your hobbies get in the way of your work, but when they start to get in the way of each other... well, at any rate, SGX has teamed up with Aurora for some stunning wordless vocals and Destructo for assistance with this very narrative, atmospheric arrangement. Danny explains:
"Heyhey. New remix here. Big collab medley! I collaborated with Destructo on the arrangement and Aurora who sang the vocals. I arranged the intro and ending sections (BGaE main theme), while Destructo was responsible for the arrangement of Home Sweet Home. The main beat in there is Destructo's, and the crunchy modification of it is my doing. I added my electronic flavors throughout the track and wrote for the vocalist. The first two vocal sections are from the game, but the last two are original melodies by me. The vocals were a challenge because Aurora's recording equpment kinda sucked...she was using a headset mic which picked up a lot of hiss and background noise. I did my best to EQ that stuff out, and I think it sounds pretty acceptable."
I'd say it sounds very acceptable - those of us with better microphones clearly have no excuses, as the clarity and strength on the part here and the overall production are impressive. The mix intros with dark, cinematic pads and Aurora's vocalising, with a sort of medieval/monastery vibe to the intonation. Strings then take over the progression, leading into a more established vocal melody over pizzicato patterns. Things then go instrumental as the strings do their thing and there's a very subtle piano solo. At 2'46" drums enter with alternating ascending and descending piano arpeggios and eighth-note string stabs, with more vocals, and at 3'47" or thereabouts there's some kickin' mangled percussion that sounds scratched and tres stereo - this ReMix has some FANTASTIC textures, and variety in that arena as well, and the three forces behind it should be proud of what their combined talents have acocmplished. Things go drumless into a piano and strings breakdown of sorts, but rhythm and vocals fade back in before the piece is over. The breadth and depth of this piece, the directions it goes in, the amazing textures and the slickness of presentation - without sacrificing emotional impact and sincerity - all indicate a level of arranging and mixing that would be perfect for a great film soundtrack. Awesome work.
on 2010-11-24 15:11:08
on 2010-09-01 14:40:57
on 2009-12-20 21:48:15
on 2009-09-02 21:07:13
on 2008-04-16 20:17:50
on 2007-12-08 16:00:14
on 2007-08-12 01:24:59
on 2007-07-29 14:02:17
on 2007-01-27 23:44:36
on 2007-01-14 16:13:02
on 2007-01-13 13:29:16
on 2006-12-29 19:11:21
on 2006-12-29 15:40:05
on 2006-12-18 04:34:47
on 2006-01-30 01:30:16
Sources Arranged (4 Songs, 2 Games)
- Primary Game:
Beyond Good & Evil (Ubisoft, 2004, WIN)
Music by Christophe Heral
- "Home sweet home"
"In the beginning"
- Additional Game:
Chrono Trigger (Square, 1995, SNES)
Music by Nobuo Uematsu, Noriko Matsueda, Yasunori Mitsuda
- "Yearnings of the Wind"
- New Age
- Orchestral, Singing, Vocals: Female
- Origin > Collaboration
Time > Duration: Long
- 6,346,818 bytes
- Size: 6,346,818 bytes
- MD5 Checksum: ade1ea988a7c7bf556472dbe7e5c58d2
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