With all apologies to newcomer TO, especially if he's a Lakers fan, I have to take this opportunity as a fan of Larry Brown, a proud supporter of a number of Eastern Conference teams, and an admirer of the brand of teamwork and hustle plays the Detroit Pistons displayed throughout this year's post-season to just say how much ass it kicks that they not only won, but won decisively. East is back, baby :) Moving off of basketball as I inevitably have to, let's talk about TO's mix; we've seen two previous Final Doom mixes from Dj Redlight, both of which have been excellent and admirably different in tone and execution. TO also brings something new to the table, with some very cool percussion and menacing drones that intro this ominous breakbeat electronica affair with dense synth textures, nice gating and filtering, but most impressively some groovy work on the drums, really taking the time and energy to layer things, change 'em up, and keep it fresh. Did you SEE how many offensive rebounds Ben Wallace got?... Sorry, my bad. There's a very freaky break effect at 2'07" that sounds vaguely vocal, like a tortured scream of some sort - no idea what it is, but it's perfect. The judges were concisely unanimous and unanimously concise, with Malcos summing things up in a representative fashion:
"Nice strong beats, doesn't even think of getting boring. Sounds good."
Great work from TO, who has improved his craft progressively and on this occassion submits a piece the judges had no qualms with and which I think you'll similarly enjoy, and which complements Redlight's existing FD mixes without being derivative. Very solid work.
on 2010-12-17 11:59:05
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Sources Arranged (1 Song)
- Primary Game:
Final Doom (GT Interactive, 1996, DOS)
Music by Jonathan El-Bizri, Josh Martel, L.A. Sieben, Tom Mustaine
- "Blood Jungle"
- 4,386,544 bytes
- Size: 4,386,544 bytes
- MD5 Checksum: 1a44281bb587059ba937ac6e58e0467b
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