Here it is folks, the first submission from the beloved Unreal series to see the light of day, from the initial installment in what is in my opinion the reigning champ of Deathmatch, UT. Coincidentally, I was just play 2k4 on Saturday, laying down the big hurt with my boomstick (actually fairly average, but you still gotta talk smack), so the timing's just right for Epic's franchise to get some lovin', courtesy of Big Giant Circles. Might as well start out by mentioning that Alexander Brandon himself gave Jimmy props on this mix:
"Damn... this is a good song. You've no idea how rarely I say that. I seriously hope you win whatever contest you've entered it in. Congratulations on such a fine piece."
Hopefully Mr. Brandon doesn't mind being quoted, but I don't think his comments would reflect negatively on him in any way, given the mix. Also hope Big Giant Circles doesn't get a Big Giant Ego, what with the direct-from-the-composer-himself positive feedback - remember the little people! BGC (I always think Bubblegum Crisis when I acronymize that) also wants you, the viewers at home, to know about the previous version of this mix, just in case you're curious as to what he changed around a bit for the OCR release. I'm gonna quote the entirety of what Mr. Burnett, who refers to himself in Karl Malone-style third person, had to say, as he sounds like the panel's biggest resident UT fanboy to me:
Interesting sidenote, Wingless has just about every Unreal (Unreal, Unreal Tournament, Unreal Tournament 2003, Unreal Tournament 2004, Unreal Championship 2) except for Unreal Championship 1 and Unreal II, which as we U fans all know, roundly sucks.
I can't remember (and/or probably never heard) the original submission, but this is very nice. You've got a nice, complicated texture, but things are so tightly compact that everything negiotiates in your ear *perfectly*, it's deep, without sounding cluttered.
Normally, I ain't down with voice clips in-media, but it doesn't detract from the song, and the outro from the clip is very nice.
All in all, very very nice. Fanboi'sm comes alive in this song!"
There you have it, folks, the panel's own Wingless, layin' it all out there for the world to see. Jimmy coaxes a VERY polished sound from FruityLoops, serving as one of a growing number of artists who handily dispel any notions that it is not as serious a musical tool as Reason or other comparable packages. I'll skip the play-by-play in this instance - you've essentially got a rock solid groove, layered synths with just the right amount of edge, pleasant mastering that's not too aggressive and spreads the sound out across a wide field, and a well-integrated utilization of the intro narrative. Shnabub says almost the same thing, in different words:
"Everthing fits together like jigsaw music! It's important to modify the groove every now and again like at 1:26. Nobody outstays their welcome in this here ReMix. 2:22 section's extreme redundancy is rectified by the guest lecturer who shows up there."
Excellent point about variety, etc., which is one of the mixer's strengths in a genre that often bears it as a weakness. Altogether, this is an excellent debut for the Unreal series here on the site, and another standout electronica track from BGC, and that's pretty much all there is to it. Jimmy's been extra busy with wedding prep, too, it would seem, so kudos + congratulations on multiple levels are due.
on 2010-01-21 08:07:08
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Sources Arranged (1 Song)
- Primary Game:
Unreal Tournament (GT Interactive, 1999, WIN)
Music by Alexander Brandon, Andrew Sega, Dan Gardopée, Kai-Eerik Komppa, Michiel van den Bos, Peter Hajba, Tero Kostermaa
- "Go Down"
- Electronic, Synth
- Origin > Resubmission
- 5,191,952 bytes
- Size: 5,191,952 bytes
- MD5 Checksum: 7a5d5ad9cbbb705466403fb5c2381ac6
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