ReMix: The Legend of Zelda: Link's Awakening 'It's My Turn to Dream'
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5,836,800 bytes, 4:00, 192kbps
Just got done watching the Agassi-Blake quarterfinal at the US Open, which was truly, in a word, epic. Started off very one-sided, with Blake's speed making Agassi look his age, but then a rally in the third and fourth sets illustrated Andre's conditioning, and when the fifth set went to a tiebreaker, which ended as close as it could get, at 7-6, with Agassi taking it, well... just plain classic. Speaking of classics, chthonic got inspiration for his latest ReMix from one of AE's old, great gems:
"I like this one a lot. It was basically an attempt to stay faithful to a genre (Trance) while at the same time deviating furiously from it. I think I succeeded, and the end product is really quite... well, odd. Anyway, I'll let the music speak for itself because I am too lazy to think of all the notable things. Hopefully it will get some of you people out there in the Internet dancing. Oh yeah, the Metal Man reference is actually just a reference to AE's "Stainless Steel", the mix that got me interested in making music of my own. "
Things get started quickly - no extended ambient intro waiting for the drums or bass to drop, or long, cumulative/additive phase. Rather, Mr. Briggs gives the people the "phat bassline" they so clamor for, moves every zig, and intros with a nice thick analogue synth bass, squishy hats, and then quickly snare rolls into a kick-drum anchor after a harp does a nice, subtle little run. There's quite a number of Zelda themes that cameo in the mix's four minute time-span, but Link's Awakening remains the dominant source - it's less a medley and more a series of nods/homages, with a consistent thread throughout. Weed says:
"i am most impressed by how you played to the strengths of the themes; its hard to explain but you can't force a source to do something it isn't cut out to do sometimes... and here you fit a bunch of different shit together by using them in situations and places where they fit perfectly and together form a tapestry of coherence. i know that makes no sense but listening to this, even the cameos by various other videogame themes is fluid within the whole mix. very nice."
I'll go with that, for the most part - I did feel that the key changes at 3'33" and 3'35" began to feel like too much was being done, too late in the game, to incorporate that specific melody. In general, rapid key changes in trance are gonna be tricky, so that might be it too. However, that's a few seconds or so out of four minutes, and zyko's point is still pertinent - there's a lot of themes being woven into a trance tapestry, and while that could come off as being awfully tacky and insulting to those melodies, it instead just plain works, due in large part to the ReMixer's ability to competently transition and to keep things compositionally fresh in a genre that places emphasis elsewhere. It is still faithful to the genre, as Ben suggests he was shooting for, don't get me wrong, but it also goes quite a few places, melodically, in four minutes, which your average trance track usually doesn't aim to accomplish. The last sentence of Larry's play-by-play summed things up nicely, so I'll just end with that, and echo the sentiment:
"Well put-together and a great third ReMix."
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