Whew. While we've not posted a single mix for what I believe is the longest period in the site's history, we HAVE been busy. I was interviewed by the kind folk over at Game Music Radio, for one, and we also had quite a showing at this year's Otakon. This was the first time OverClocked ReMix has held any sort of convention panel, so none of us really knew what to expect - horrific visions of a room that seated 100 with only a dozen attendees came to mind as a worst-case scenario. Even though we had a sub-optimal time slot at the very beginning of the con, however, we had well over 300 attendees, gave our PowerPoint presentation, did some live performances of OC ReMixes, and had a fun little game music trivia quiz at the end. During a final Q and A, I even received a pixelized work of art depicting a pretzel - kickass. Honestly, you had to be there - it was probably the single biggest OC ReMix-focused gathering to date, it went off better than I would possibly have imagined, and we hope to repeat next year and at other events as well. There's coverage over at VGDJ that will include both audio AND video. Thanks to fellow panelists Taucer, zircon, and Larry, and a huge round of applause for panelist and panel coordinator pixietricks, who made the whole thing happen. Of all the single events that have occurred that make me realize how lucky I am to run this site, this one stands out, so thanks as well to all who attended, or tried to - we hope to see you again next year!
Part of the reason for the slow trickle of ReMixes is that I plan to implement some sitewide design changes and features when OCR01500 is released, in addition to updated torrents. I've put in dozens of hours of work and will have to put in dozens more before things are ready to fly, but I realize the natives are probably getting a little restless, so OCR01499 had to happen sooner or later. Newcomer R3FORGED, aka Ian Grover, writes:
"I was really tired of the horrible midi-instrument swap dillio, and the horrible representation of electronica on the web, so I decided to add to the chaos...I'm not going to say that my stuff is the bomb-diggity, because I know it's not that great, but a large sum of people have complimented my work. I was convinced to put this remix up for grabs not too long ago, so I ask you: Is it good enough for OC?"
So, that'd be a yes. At least, so sayeth the judges panel, in unison, and I'd certainly tend to agree. Jesse, whose current girlfriend is apparently affecting his ability to communicate sans effusive vernacular, writes:
"Awesome. Near-professional production. The track could afford to be about twice as long, as it doesnt really have time to develop as it should. However, what's here is tight, slick, warm, and for some reason is filling my writing with hysterical adjectives (yes, hysterical. Look it up)."
"The melodic content at 1:37 was straightforward to start, but everything was dressed up nicely with expansionist ideas and varied instrumentation. The rest of the track more than qualified in terms of interpretation within the genre adaptation. The production was pretty damn beefy without being needlessly loud and overbearing; very solid."
So, it's been awhile since our last Tetris mix, and the theme has certainly endured its fair share of abuse in terms of MIDI rips and what not over the years. Thankfully, Ian bucks that trend, delivering highly-polished electronica with lots of swell panning and shiny filtering. In Soviet Russia, undulating techno synths filter YOU. Or something like that. The piece takes its sweet time to develop to the point where the familiar theme drops in, and continues logically from there; frankly, if I were rotating sets of squares to fit neatly into rows, I'd wanna be listening to this, or something like it. Ian offers a great first mix that goes where many have gone before but comes back with something a little different; certainly unique enough to stand out, and very solidly constructed. Chtob vse byli zdorovy!
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Sources Arranged (1 Song)
- Electronic, Synth
- 5,943,296 bytes
- Size: 5,943,296 bytes
- MD5 Checksum: d2e711f19c16d4ae6d0b8be9a83dc4fa
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