Newcomer Greg Michalec, aka Audix, writes:
"Hi, here's a mix that doesn't incorporate the bond theme, so maybe I'll have a bit more of a chance with this one. :) It was loosely inspired by zircon's recent Monstrous Turtles track and my intent to create a rock based mix."
While James Bond and Star Wars are off limits due to being written for and commonly associated with films as opposed to video games, Super Mario 64 is indeed fair game through and through, and since our only recent submission from it was aluminum's kickin' mix back in June, it seems like great timing. According to www.silverlinestudios.net, Greg "...is a twenty-one year old Valparaiso University student currently based in Valparaiso, IN, who has had his music featured in several indie films and small-budget videogames. He has slowly developed a large online fanbase with his unique blend of electronic, acoustic, and orchestral styles"; of course, that's his own website saying that, but I think after you listen to this mix that you'll at least agree with that last part. As for the first part, it seems like someone needs to update their online bio, as Larry informs me that Greg celebrated his birthday yesterday, making him 22. Nothing like a little post-birthday post-up on OC ReMix; hopefully he's enjoying whatever gifts he may have received as much as I'm enjoying this track.
The initial version of this that Greg sent in had some EQ issues. JJT writes:
"this is very enjoyable. the more i listen to it, the more i like it. there's enough originality on the arrangement end to keep this interesting, and lots of tasty production twists (filters, etc) that add color to overall presentation of the mix. things get really, really cluttered in the mid frequencies, though. the synths really need a lot more room to breathe, so to speak. there are also some sections (1:15) where the mids are screaming but the low-end is a bit neglected."
Audix has since gone back and addressed the EQ criticisms that represented the sole sticking point for most judges, and the finished product is both silky and edgy at the same time, with excellent textural detail, particularly on percussive elements. It doesn't skimp on arrangement either, especially as it progresses, representing a good blend of both compositional and production prowess. Definitely interested in hearing more from Greg; this is a fantastic first mix that fires on multiple cylinders and should get some traction.
on 2011-08-16 20:07:47
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Sources Arranged (2 Songs)
- Primary Game:
Super Mario 64 (Nintendo, 1996, N64)
Music by Koji Kondo
- "Koopa's Road"
- Electronic, Orchestral, Synth
- 5,429,841 bytes
- Size: 5,429,841 bytes
- MD5 Checksum: 1c12fb05c5dea08007e8762a9a772bb7
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