More Cabbage! I'm pretty stoked to see Kidd Cabbage back so soon after he melted our faces off with some excellent non-VotL FF7 mixage a couple months ago. Jonathan gives us the low-down:
"First off, this song has a whole slew of stylistic influences. From progressive to funk to grunge to dance to melodic death metal. I guess that's what the term 'progressive metal' is for though. Green Brinstar has always been one of my favorite songs from the game, although one of the hardest to fit into my style. The drums in this song were intense, to say the least. It took me about three times as long to program out these drums, compared to the normal amount of time, but I would definitely say that it was worth it. I tried some new things in the production, and I think it turned out well. I got rid of a lot of the mud heard in some of my previous mixes, and didn't need to squish this one up near as much. The solo in this song was the hardest thing I've ever had to record, but I like the way it turned out and how it transitioned from the synth solo. As always, a very energy-packed mix, and I'm very happy with it. I hope you are, too!"
This one did hit the panel, but more for a quick sanity check as it got relatively speedy unanimity. On a sidenote, there's been some inactivity on the panel recently and it's likely that there will be some turnover and fresh blood joining us soon, and hopefully we'll catch up over the summer. More details should be forthcoming in the next couple weeks, but I just thought I should say *something* since the queue has been marinating in its own natural juices for a bit. Also, Larry & Paige left those of us in the Metro/DC area and moved back to Atlanta, the logistics of which have been chewing up some of his time as well, but it seems like he's settled and will be getting DSL soon... it remains to be seen whether his notoriously dodgy connection on #ocremix will be any better, but our collective fingers are crossed.
Now, the music: KC's debut mix was some seriously meaty rock/metal, so he had his own tough act to follow. Fortunately, he's covering some fan-favorite territory with the Super Metroid soundtrack, so relative to FF7 the accessibility factor hasn't decreased substantially. This one's a bit more metal and less melodic, though, with some extended menacing chugging, so from a hummability perspective it might not stick in your head as much. But, I mean... how bout that badass rhythm guitar at 1'49"?? Who needs hooks when you've got riffs? Or RAD TIMBALE LICKS, for that matter? Kidd follows that up with a sweet monoglide synth solo @ 2'13"; I was glad when this came in and the synths started clicking a bit more with the guits, as that was a strength of his previous piece. Jesse says:
"Awesome. This is one of the better metal remixes i've heard. Great genre adaptation, and great production. Sparse harmonies, but it's appropriate for the genre. I can't hear a bass guitar either, but that's also typical of the genre. Ballsy all-around, and a very creative remix."
I like that he picks out both the minimalist melody/harmony ratio and bass content as legit aspects of the genre; sounds about right to me, and works here, but won't necessarily be intuitive for everybody. More solid and very substantial work from Kidd Cabbage; he's got a lot of technique, which can't be overvalued, but his arrangement ideas and style are distinct and well-crafted; share in the fuzzy green feeling and check it out.
on 2009-12-01 20:35:19
on 2008-06-14 16:49:44
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Sources Arranged (1 Song)
- Primary Game:
Super Metroid (Nintendo, 1994, SNES)
Music by Kenji Yamamoto (I), Minako Hamano
- "Brinstar - Plant Overgrowth Area"
- Electric Guitar, Synth
- 6,304,458 bytes
- Size: 6,304,458 bytes
- MD5 Checksum: 119fa049fa99dc03d1db3278e6bf89ff
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