Game NOT Over! We last saw GO back in 2006, but ringleader and all-around awesome person Elisabeth Pezouvanis writes to inform us that they're back, albeit reformed - the new lineup is Wire (Elisabeth Pezouvanis), Tim Reaper (Timo Hovinen), Dasaten (Dustin Shomer) and Egg (Mårten), with Wire and Tim the holdovers from the previous lineup. A rose by any other name, though - they can still rock just as hard! For those of you who might be a bit newer, Game Over's OCR debut from Punch-Out!! way back in 2002 remains a standout track and a fantastic example of a badass rock narrative being constructed around the actual game. I still find myself singing it every other week, it's that damn catchy. There's a lot of backstory on this one, and there were several other peeps who chipped in, so let's webcopypaste the submission email:
"Seven people worked with this remix: Aside from the band, Criss Blackburn, the vocalist of VII Gates (http://www.sevengates.se) did the backing vocals, Zoid from Satariel (http://www.satariel.com) did the growl, Another Soundscape did some of the mixing and Audiomaster (http://www.audiomaster.co.uk) did the mastering.
This is a remaster of the original version from 2006 with new drums. Hope you like it. I (Wire) started working on the arrangement in October 2001. It was all in my head before I found some time to scrawl it down on a piece of paper (my normal song-writing/arrangement process). Since then I have grown to prefer a simpler, more subtle and less epic style (which can be heard in our future work). Due to four tempo changes and lots of different styles within the same song, this isn't our tightest performance ever and there were times when some of us cried blood. But it is one of the most appreciated songs of our fans and this is why we decided to redo it.
Lyrics then. Yes, they are about S/M. About dominance and submission and switching back and forth between the two. The song plays around with the thought that this is how Dracula, with his creatively evil mind, found a new kind of amusement in killing Simon. One more thing should be mentioned. It's common in the lyrics of popular music to bring up the five senses. In the second part of the song we incorporated this cliché along with an added joke: Apparently, "sonar" is the sixth sense of the bat."
First off, this mix is friggin' AWESOME. Secondly, it's actually funny, which we don't really see too often, especially in the conceptual/campy fashion that Game Over can totally pull off. There might be some minor timing issues, but the energy more than compensates, and everything being a bit looser gives it a slight punk feel. I love the vocal; great job writing a countermelody that allowed singing over TOP the original melodic riffs, rather than singing in unison with them. I'm usually really not a fan of growling, deep male vocals, but here the juxtaposition with the higher, melodic vocal makes the whole thing an extended rock opera, which also meshes well with the medley of source tunes employed. In other words, it all jives. Quick judgequote action from Jimmy:
"But what the hell, this is Castlevania. It's grungy, it's dirty, it's energetic, it's got cool vocals, and it makes me want to go beat undead creatures with a metal chain."
"And the arrangement is, in fact, nothing short of awesome. Lyrics and vocals in general are well performed and written. The performance from the band is overall good but feels a bit loose, 2:29 during the solo especially. Solos were great though. Overall, great variation and personalization."
"Arrangement-wise, very strong stuff with some cool vocals. Hahaha, I didn't pay close enough attention to the lyrics to actually digest the S/M theme here, but that's definitely some untrodden ground in the community... Looking forward to the next one from y'all!"
I definitely misheard "sonarizing" as "sodomizing", which - esp. when combined with /"Step inside my unholy dwelling"/, gave the piece a certain... atmosphere. But I think dancing around a "special" relationship between Simon and Drac is actually better, and lets fanboys enjoy the mix without complaining about compromising the sacro-sanctity of the narrative. Either way, it's well-written stuff, and totally works. Awesome concept, awesome execution, and I'm so very glad this piece was revised and reworked and can eventually see the light of day (or the darkness of night, I suppose) on OCR. Check out Game Over's triumphant return, then go back and listen to all their other stuff, then drop 'em a line over at www.nintendometal.com.
on 2009-04-28 16:30:33
on 2009-04-21 06:03:28
on 2009-04-18 15:55:50
on 2009-04-15 01:29:50
on 2009-04-12 09:13:10
on 2009-04-12 08:27:06
on 2009-04-11 03:42:26
on 2009-04-09 17:10:40
on 2009-04-07 12:41:01
on 2009-04-07 09:48:24
on 2009-04-07 08:17:45
on 2009-04-04 18:35:07
on 2009-04-04 13:20:35
on 2009-04-04 02:59:22
on 2009-04-03 20:08:37
Sources Arranged (2 Songs)
- Primary Game:
Castlevania (Konami, 1986, NES)
Music by Kinuyo Yamashita, Satoe Terashima
- "Vampire Killer (Breaking Into the Castle BGM)"
"Wicked Child (Outdoors BGM)"
- Electric Guitar, Singing, Vocals: Female, Vocals: Male
- Lyrics > Lyrics: Original
Time > Duration: Long
- 6,266,880 bytes
Step inside my unholy dwelling
Be my dear guest of honor
A nocturnal attraction
Here in this castle where slavery thrives
Your mastery, my delight
Pain is my pleasure tonight
Bow to the Prince of Darkness
Now we've reached to the end of our playing
I succumb to my blood-lust
An infernal perversion
Get yourself ready for your own demise
The taste of your blood so divine
Tables are turned, now you're mine
Bow to the Prince of Darkness
Nothing can save you now
Beware the darkened hallways of sin
My curse disseminates
Afflicted mind with a mortal wish
A torture chamber with no way out
An image of my mind
Wing-clipped by mankind
I see you
I hear you
Your whip will lead the way
Get up now, make my day
When sunrise sweeps away my remains
I return to the depths of my realm
See you in a century
I smell you
Your whip will lead the way
Come on and make my day
Down on your knees and pray!
- Size: 6,266,880 bytes
- MD5 Checksum: 2fb0d61f63f6973dbd6406d70a3ef483
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