Happy Easter... or Passover (cont.)... or, as has always been the case for me, "Secular Day of Chocolate and Egg Painting"! I'd like to send a personal shout out to the Cadbury Easter Bunny - those eggs are crack. Shariq himself organized & hosts Reserve Tank: VARIAtions, and I have to say it's one of the nicer things anyone has done in the community. At MAG, and later when Anna and I visited Jordan & Jade in Vegas, they were doing great, and I'd like to think the album - on some karmic level - helped ensure that conclusion. Either way, it resulted in a few stellar Super Metroid mixes, which can only be a good thing. This one's from the Sword himself, Mr. Darke, who writes:
"My song is a jazzy take on Norfair with old school NES sounds mixed with natural elements. I hope everyone likes it."
This one actually went to panel because it was created in a very short amount of time, and in some ways doesn't have Shariq's usual polish, but it's still a damn fine piece of music. Based on the above, I was expecting something more "chiptunier" and jazzier as well, but the blend of natural elements - particularly the drums, where DS usually goes electronic - and simpler synth elements definitely comes through. The acoustic upright bass here is also a solid example of incorporating natural elements into a predominantly electronic arrangement/approach. What I especially appreciate here is that, even though this was constructed on an abbreviated timetable, Shariq took risks and tried something new, rather than rushing out something that was more familiar. The end result actually sounds a bit like his earlier stuff - which was good - thus accomplishing a rare "2X NOSTALGIA" bonus for both the original OST and Shariq's older mixes. Waleed writes:
"This track has an unusual aptness at validating its title. Listening to this almost convinces the audience that they, in fact, can see in heat vision. The track has a sort of polished tint to it, reminds me a lot of older Darkesword music.. The overall tone is crazy cool.
The arrangement isn't as bold in parts as one might like it to be but it does plenty of original things on its own with the source so it isn't any kind of concern. In a sense, there is a fearless manner to the arrangement in that it tackles the source and doesn't mind reiterating it differently each time that it is rather than falling back on original sections to fill it out."
My biggest gripe is actually something none of the judges took issue with: I wanted more support action from the piano. I'm cool with occassional upper-register solo piano lead utilization, but if it's a consistent element, I appreciate some left-hand action (that's what SHE said) with a supporting chord structure, even if it's minimalist in nature, to remind me of the full, multi-octave presence of the instrument. Nevertheless, even when Shariq's pressed for time, you know the overall end result is going to be slick, solid, & substantial. The arrangement is smart, the piece progresses nicely, the instrumentation mixes it up from the artist's more recent tracks, and the whole thing makes a perfect intro track to RT:V.
on 2015-12-09 10:02:42
on 2009-09-15 23:01:50
on 2009-05-19 09:06:53
on 2009-05-04 10:34:01
on 2009-04-28 16:42:58
on 2009-04-27 15:11:45
on 2009-04-27 00:23:23
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on 2009-04-14 21:28:42
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on 2009-04-13 16:21:45
Sources Arranged (2 Songs)
- Primary Game:
Super Metroid (Nintendo, 1994, SNES)
Music by Kenji Yamamoto (I), Minako Hamano
- "Norfair - Ancient Ruins Area"
"Theme of SUPER METROID"
- Electronic, Synth
- 6,578,841 bytes
- Size: 6,578,841 bytes
- MD5 Checksum: 8abd7b24ade5737849146a560974d99a
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