Posted 2009-04-15, evaluated by djpretzel
"Yeaaahhh... More Jade Cocoon! God, I love this soundtrack. Since a big part of it is crazy beautiful ambient tunes and adaptions of sources I've already covered, I felt it was time for the battle theme. Not the most spectacular source but it really does serve its purpose in the game and the kickdrum groove is just mindnumbing. So I stuck pretty close to the original feel but poked around a bit and focused mainly on the main riff. I really wanted to capture the droning but adrenaline pumping feel of the constant battles. I've added a few cameos to the "other" part of the song for great justice but trust me, I've focused on the part everyone remembers from the game.
Now, I'd really like to see someone else tackle this soundtrack too. This is a call to YOU! Do another version of Syrus Village or Legend of Arcana! Name it accordingly ('Sourcetune name' ~ 'original variation') and I will love you long time! Yes, even you Dave. We could build up an epic collection of arrangement masterpieces to honor this fantastic PSX RPG. OverClocked ReMix will change it's name to JadeCocoon ReMix and life will be good. At least I promise you, if I ever start a project it'll be variations of the four main Jade Cocoon tunes (or the Zelda 64 ocarina songs) with all the top remixers. And it will be epic.
Anyway, the remix contains: Dulcimer, serious sub-bass, various mallets, glockenspiel (it's impossible to resist!) and a somewhat heavy section. Enjoy and much love!"
Love that dulcimer. Needless to say, AnSo is a good friend to Jade Cocoon. If he liked Jade Cocoon any more, he'd BE Jade Cocoon. If he loves it so much, why doesn't he just marry it? Then he could "know" Jade Cocoon... in the Biblical sense. But I ramble... Mattias has been on a one-man mission to evangelize the gospel of JC (no relation) since his first mix of the game back in 2007. All three of his Cocoon children are great, but this third addition may just have the best dynamics of the bunch. You've got a thumping, somewhat menacing, aortic groove introing with kickdrum and filtered bass, and the artist is masterful at building on top of that with additional mixed ethnic instrumentation and chromatic percussion. The intensity increases leading up to 1'43", where things finally fire on all cylinders and there's a resplendent, almost head-banging catharsis, but there are also some reduced sections where the funky, serpentine mallet riffs are allowed to boa-constrict themselves around your eardrums.
The arrangement does a downright fantastic job of exploring the source and mixing cinematic, ethnic, and electronica WITHOUT (key point here) making electronica the dominant presiding force. There's a lot of mystique infused through the more exotic instruments, AND they're allowed room to breath without being constantly overshadowed by synths or beats. It's smart, it's got a fantastic sense of motion and dynamics, and on top of that it's just plain old fun to listen to. If you haven't checked out this game's music or AnSo's mixes of it, he's clearly going to persist - perhaps even go door to door, handing out fliers - until you capitulate and see the light. When the light sounds this good, though, you've got nothing to lose... awesome work.
on 2011-07-05 01:30:34
on 2009-09-29 14:38:39
on 2009-06-09 00:46:33
on 2009-05-21 22:50:16
on 2009-05-12 02:37:23
on 2009-05-11 14:01:17
on 2009-05-03 12:16:25
on 2009-04-27 07:51:03
on 2009-04-24 10:29:01
on 2009-04-23 14:46:08
on 2009-04-21 21:24:41
on 2009-04-20 03:30:40
on 2009-04-16 04:12:11
on 2009-04-16 00:12:53
on 2009-04-15 13:35:26
Sources Arranged (1 Song)
- Primary Game:
Jade Cocoon: Story of the Tamamayu (Crave Entertainment, 1998, PS1)
Music by Kimitaka Matsumae
- "Battle ~ Drill"
- Electronic, Synth
- Regional > World
- 5,711,872 bytes
- Size: 5,711,872 bytes
- MD5 Checksum: 82ac0ad86a896abaadb678afa7abfb29
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