OA and Scaredsim, together at last! But what's this... is Simon stealing all the credit for their collaboration? Let's see - Andrew writes:
"This was a DoD collab; I did the arrangement, drum programming, synth, and the second guitar solo, Simon did the rhythm guitars, the guitar leads and break near the beginning, and the piano intro. This is a "Simon mix" version, where he did the production; I had done the production from the actual competition."
Simon writes (third-person, Karl Malone-style):
"Simon did everything, OA only does the submitting work since I am too busy for such trivial things. :o)"
djpretzel don't know about that, but he does know this some good Gradius III tunage. Also, it's been a loooong time since we rocked some Gradius in these parts; this is our first mix of III, which is downright silly, and in general there needs to be more SHMUP love. Andrew & Simon are certainly doing their part; while the arrangement here is fairly conservative, judges agreed there was enough deviation, and there's DEFINITELY plenty of energy. Gradius tunage tends to be anthematic, uplifting, and rather ornate; I think that last characteristic is what turns some potential ReMixers off, as many of these tracks are absolute beasts to arrange. Trading between and blending synth and guitar leads really helps, especially in the call and answer sections, as OA's cutting synth patch swirls around and soars over Simon's rhythm guit, then roles are reversed. Love it; while there wasn't alot of deviation from the original material, these guys definitely captured the essence of what makes the original, and most of the series' OSTs, rock, and they amplified it. Vinnie nailed the initial analysis and summarized most judges' sentiments that followed:
"Very cool set of instruments. I liked the organ and piano giving subtle touches, the synth lead, and of course, Simon's guitars. It all worked together. I did think it was a pretty cover-ish arrangement like Larry but felt it had enough to differentiate it from the original. Piano flourishes in the intro, lots of fun messing with the synth after the first iteration. 0:26-1:30 is dangerously close to being verbatim, with the bass also mimicking the original, but the new backing instruments and drums give these sections some flair. However, if it had all been like this, it would have been a NO, easily."
Basically, Andrew & Simon could have made our lives a bit easier by changing a few more elements up more, but it still squeaks in, and then rocks out. I personally wish they would have done a bit more, simply because they both possess the talent and creativity, I don't think it would have been difficult, and I think anything the two of them came up with and agreed on would probably be awesome, but if they wanna play it close to the source, that's their call. Either way, they've created an awesome piece of music that's ballsy and beefy and takes on some technical, challenging source material. Mixes created for DoD and compos in general often have their own agenda & approach, but I think many of them - this track included - are totally appropriate for OCR as well.
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Sources Arranged (1 Song)
- Primary Game:
Gradius III (Konami, 1990, SNES)
Music by Harumi Ueko, Kazuhiko Uehara, Kazuki Muraoka, Yukie Morimoto
- "Cosmo Plant (8st. BGM... Space Vegetation)"
- Electric Guitar, Synth
- Origin > Collaboration
- 5,616,629 bytes
- Size: 5,616,629 bytes
- MD5 Checksum: 91da9989d5df96a024c64d90d2050d61
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