Our last Mega Man X mix was posted back in 2006? What the heck is up with that? Pure, unadulterated shenanigans, that is, and Rozovian is here to put an end to it. Rozo ritez:
"I call it... Braincooler. It was originally planned to be something of a three track medley, which is why the name is alluding to Brainsick Metal. But... no. It just didn't want to go that way.
I've recently started trying to keep the number of tracks to a minimum, which is the same approach I had with Beyond Velocity and it seemed to work out well. Here I had to route my 7 midi tracks (and two tracks with audio loops) to a myriad of buses and auxes. That, plus the dozens of automation tracks made it a bit scary to work on towards the end. I suppose I've found my style. Or a style, at least. Like EYOD, this is a bass-based track with long bends, long break-downs, key change... and eggshaker. :D Didn't expect the eggshaker to become such a success, but I don't mind. And here it is again.
Nice props! I like the title; it makes me thirsty, but in a not-unpleasant way that is far from incompatible with wanting to listen to some cool, refreshing electronica. Which, fortuitously, the artist has provided; Rozovian continues with his (relatively) minimalist, restrained electronica that's sleek, slick, and chill. Appropriate, then, that he's provided us with with our first coverage of the 'Chill Penguin' theme. Get it? See what I did there, etc.? The kick here is quite round & deep, which bothered me a bit until the rest of the drum track filled out with the aforementioned shaker and snare. Synths aplenty dominate the landscape, with leads, pads, and gated accompaniment, but I especially dig the drop around 2'12" into what sounds like a cave, with a bell lead and cross-panned water droplets - reminded me of Edward Norton finding his power penguin ("slide!") in Fight Club. The arrangement does take awhile to get going and at first seems a little pedestrian, but eventually fulfills its potential, which is basically what OA said:
"I agree that the first half was lacking a bit of excitement, but by the second half, there was a lot of cool ideas moving around. The bass overall was pretty cool, i loved the huge drops that were frequently used. The beat was really boring as it built up, but as more and more melodic elements started interacting, it became more driving and worked a lot better. I thought the keychange was a little weak, but it worked; i just wish there was a larger build, or a melodic lead in to it. It seemed a bit abrupt as is.
Production was nice; good balance, clean and clear, and good textures. I've got no complaints here. So despite what I thought was an average beginning, it really did pick up into something both creative and cool."
Cool... and chill. Appropriate, since October temperatures are finally starting to fall. Solid stuff from Rozo that provides a long overdue dose of MMX mixage.
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Sources Arranged (1 Song)
- Primary Game:
Mega Man X (Capcom, 1993, SNES)
Music by Makoto Tomozawa, Setsuo Yamamoto, Toshihiko Horiyama, Yuki Iwai, Yuko Takehara
- "Chill Penguin Stage"
- Electronic, Synth
- 5,279,175 bytes
- Size: 5,279,175 bytes
- MD5 Checksum: 35aa9b47d4cc4f88670872cb39f71e96
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