Check it out - our first Super Mario Galaxy ReMix! This also happens to be our first ReMix from "newcomer" jmr, aka Jeffrey Roberts, who's actually been registered on our forums since way back in April of 2002. He writes:
"Didn't plan on submitting this one, but after re-listening to and tweaking the PRC version, I felt it was a strong enough piece for me to at least attempt submitting it. I wouldn't be surprised if the arrangement is a sticking point. I'll admit it's fairly conservative at times, but the majority of the backing parts (especially in the latter half) are original. Either way, I hope you all enjoy it."
SMG has one of the best current-gen soundtracks out there, and stands as a shining example that song-based scores, with plenty of original melodies, are still appropriate and still resonate with gamers. I sometimes play this game JUST to hear the music, though I confess to my utter lameness in still not having beaten it - you try running this site, working full time, going to school, and planning for a wedding, and see how much gaming time you can manage :) The specific source here is NOT one of Kondo's tracks, and is actually by Mahito Yokota, who worked on the Kessen series as well as DK: Jungle Beat. Roberts did keep his arrangement fairly close, both melodically and in overall tone, to the original, but made some creative & pretty well executed changes and additions to the accompaniment. Larry writes:
"I had the opportunity to listen to this in the Austin airport on the way back from a business trip, and this was a nice transporting arrangement. I definitely understand Jeff's hesitation on the arrangement being conservative, but I think the overall mood was different enough and the new backing parts added another original level to this."
I agree; not every mix has to reinvent the source material to succeed. It's awesome when artists *do* find completely new directions to take a given piece, but it's also rewarding to hear mixes that stay in the same general vicinity while changing other internal elements up. In this case, the artist has definitely maintained the spacey, floating sensation Kondo and Yokota achieved with their combination of orchestral elements, bell pads, and theremin-esque synths. The rising and falling piano line has been replaced with pizzicato strings, which add an even lighter, buoyant feel, and the overall instrumentation changes all really serve to enhance the strength of the original melody, which is left intact. Not a ground-breaking mix, and not a perfect mix, but definitely a solid mix, and hopefully the first of many from jmr AND the first of many from Super Mario Galaxy's brilliant soundtrack!
on 2011-11-08 22:39:06
on 2010-12-23 13:45:31
on 2010-04-05 09:27:45
on 2010-02-14 22:31:21
on 2009-12-16 12:20:45
on 2009-12-16 05:39:05
on 2009-12-14 13:45:07
on 2009-12-13 10:49:44
on 2009-12-08 15:13:08
on 2009-12-08 13:46:12
on 2009-12-08 12:13:06
on 2009-12-08 08:46:38
on 2009-12-06 15:52:28
on 2009-12-06 13:33:21
on 2009-12-06 12:55:43
Sources Arranged (1 Song)
- Primary Game:
Super Mario Galaxy (Nintendo, 2007, WII)
Music by Koji Kondo, Mahito Yokota
- "Space Junk Road"
- Strings, Synth
- 5,320,872 bytes
- Size: 5,320,872 bytes
- MD5 Checksum: e4c45c3dc9488f97a32124a3169980ce
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